And then, i would argue, there are two possible outcomes.
You learned the mechanics, you learned, to be more patient and you maybe learned, that slowing the pace of the game a little bit down is not anti-fun. Because every day as a Living is a win. You win every time, you survived a encounter with the evil forces.
Great for people, who plays Diablo for the purpose of winning (against whoever).
You also may learn, to adjust your build and gear more to your playstyle and needs, instead of jumping on day one to icevein or maxroll or such sites.
Yes, people upset about getting killed in softcore where there is little penalty other than wasted time and a pittance of gold are going to play a mode where your character gets deleted at the slightest mistake or internet hiccup
lmao get out with that nonsense
There are legitimate complaints about things like expected reaction timing, example harbinger, and general visibility issues with bosses whose callouts blend in with the floor (Beast,) are angled poorly (Belial) or just get covered by character spell effects.
âGit Gudâ only goes so far when the expectations are unrealistic to begin with. These arenât pinnacle challenges, theyâre part of the gearing path.
Would be equally braindead, if you play softcore at these circumstances.
I also defended complainers at this boss at first, but after now 2 weeks, i would disagree on some points.
Especially at the visibillity issue.
Of course, i do not see anything, if i cover the whole screen in earthquakes or traps. But i donât have to do that. You should use your skills, where they are needed. At this is, in nearly all cases, not the whole screen.
The Harbinger for example. If you play it, like dev intended (i guess), you need no offensive skill in the gate phases. You shoot your golden hadokens from poormans narnia lion and you do not even trigger the harbinger attack this way.
Stay at the bottom and you can shoot all gates without harbinger jump attack.
Or cheese to some extend and stay behind the gates and destroy them without âarslanâ even needed.
This can be dismissed I think. Itâs not serious math. Itâs not equally âbrain deadâ b/c if âcrashing every 3 secondsâ wasnât hyperbole, youâd still presumably have a character to progress⌠just extremely slowly. That still saves you the hassle of character creation at least.
And obviously âcrashing every 3 secondsâ is hyperbole, when applied across a season & across the entire player base. Why treat it seriously anywayâŚ? B/c itâs a reference to a real problem - and a practical warning to prospective new HC players.
If MissingPluto werenât being hyperbolic, itâd sound something like âthe game has a lot of stability issuesâ. Bam. Fixed.
At this point, as a HC player, youâve likely âadaptedâ by creating a new character, leveling up, gearing up, and trying again.
To HC players thatâs like, âDuh.â To normal people thatâs like, âWtf. Whoâs doing all that? The game is not interesting enough. And for every new encounter like that?â
I donât think you understand that basically all attacks obscure enemy attack alerts, and they can and will show up where you need to use your attacks. You also have enemies like baby belial and andariel that cover the screen in their attacks. So tell me, where are you supposed to put yours?
Moreover some effects, such as barb EQ DR, you need to stand in your own effects and how exactly are you supposed to see if thereâs an alert underneath?
This is absolutely a design issue, and not something you can handwave by saying âplay smarter.â
YOU need to do better if you want a reasonable counterpoint.
EDIT: I copied the quote from an imbed, sorry Mogo not meant as a reply to you lol.
At which point you have problems seeing the incoming âmegaattackâ from a higher boss (Durial, Andariel, Harbinger)
Andariel: big thick red beam and thin red flame beam. Both clearly to see.
Duriel: attack from burrowing. You see on which side his head is, when he emerges, go the other way. Clearly visible.
Harbinger: thick red line. Yeah, this seems to be a bit faster, but i donât think, that it is unavoidable. And, it is clearly visible.
First, you do not do these encounters on T4 with 1011,2 % movement speed. More 150-200%.
Second: you know, he can do that, so donât waste evades or teleports.
At which point, would you say, that there is no or not enough visibility in these fights?
Oh, I agree the layering & spell opacity are a problem that needs fixing - and Iâd never recommend playing HC for this reason alone.
BUT⌠HC players are a different species IMO. Yes, some of them will ogle at D4âs problems & convert (or quit), but most of them will treat the problems as âchallengesâ to overcome.
AND⌠I do believe thereâs a subset of SC players who are âHC players but donât know it yetâ. This is the subset OP is trying to proselytize to. Itâs a spiritual mission. (As with everything a HC player does.)
Yeah I give them a lot of credit for not just putting up with one mistake ending who knows how many hours of work, but enjoying it as well - definitely a special breed.
Iâm annoyed in games where I have to take more than 5 minutes to get back to a boss after dying to practice the fight. Couldnât imagine dying and having to regear entirely back up to that point to try again!
We went from bacteria, to fish, to bipeds, to spacefaring apes. Thereâs a looooooot of flavors baked into our gene pool.
I kinda âgetâ them. I die a little inside when I think of whatâs involved - but to an HC that part isnât even there. They donât even know what weâre referring to. Bless.
While Iâd like a few more HC players (because Blizzard might actually fix someone the bugs that only HC care about) Iâd rather not see a huge influx. Our servers are fine without a dozen randos using the latest server hogging build to exploit something.
Iâm not sure if the same resources are divided equally. Probably not, as only 5% even have an HC character.
The world bosses have been typically where Iâve died, because the game comes to a screeching halt, whereas this doesnât happen to me in SC. So I avoid World Bosses like the plague now.