Recommandation for everybody, who cries: "Boss too hard" or "Boss is one-shooting"

Play Hardcore. Give it maybe a try.

And then, i would argue, there are two possible outcomes.

  1. You learned the mechanics, you learned, to be more patient and you maybe learned, that slowing the pace of the game a little bit down is not anti-fun. Because every day as a Living is a win. You win every time, you survived a encounter with the evil forces.
    Great for people, who plays Diablo for the purpose of winning (against whoever).
    You also may learn, to adjust your build and gear more to your playstyle and needs, instead of jumping on day one to icevein or maxroll or such sites.

  2. You cry even more. Ok, but at least you tried.

7 Likes

Yes, people upset about getting killed in softcore where there is little penalty other than wasted time and a pittance of gold are going to play a mode where your character gets deleted at the slightest mistake or internet hiccup

lmao get out with that nonsense :joy: :joy:

There are legitimate complaints about things like expected reaction timing, example harbinger, and general visibility issues with bosses whose callouts blend in with the floor (Beast,) are angled poorly (Belial) or just get covered by character spell effects.

“Git Gud” only goes so far when the expectations are unrealistic to begin with. These aren’t pinnacle challenges, they’re part of the gearing path.

7 Likes

Why would you even play hardcore when the game keeps memory leaking and crashing every 3 seconds? hard pass.

15 Likes

Would be equally braindead, if you play softcore at these circumstances.

I also defended complainers at this boss at first, but after now 2 weeks, i would disagree on some points.
Especially at the visibillity issue.

Of course, i do not see anything, if i cover the whole screen in earthquakes or traps. But i don’t have to do that. You should use your skills, where they are needed. At this is, in nearly all cases, not the whole screen.

The Harbinger for example. If you play it, like dev intended (i guess), you need no offensive skill in the gate phases. You shoot your golden hadokens from poormans narnia lion and you do not even trigger the harbinger attack this way.
Stay at the bottom and you can shoot all gates without harbinger jump attack.
Or cheese to some extend and stay behind the gates and destroy them without “arslan” even needed.

What a troll topic lol.

8 Likes

This can be dismissed I think. It’s not serious math. It’s not equally ‘brain dead’ b/c if “crashing every 3 seconds” wasn’t hyperbole, you’d still presumably have a character to progress… just extremely slowly. That still saves you the hassle of character creation at least. :stuck_out_tongue:

And obviously “crashing every 3 seconds” is hyperbole, when applied across a season & across the entire player base. Why treat it seriously anyway…? B/c it’s a reference to a real problem - and a practical warning to prospective new HC players.

If MissingPluto weren’t being hyperbolic, it’d sound something like “the game has a lot of stability issues”. Bam. Fixed.

At this point, as a HC player, you’ve likely ‘adapted’ by creating a new character, leveling up, gearing up, and trying again.

To HC players that’s like, “Duh.” To normal people that’s like, “Wtf. Who’s doing all that? The game is not interesting enough. And for every new encounter like that?”

Different species.

4 Likes

Yeah, nerd. Just like you.

It’s hilariously pathetic to see kids cry about other people’s complaints.

2 Likes

OP’s posts don’t look like crying… more like tryna be helpful & promoting HC as a play style. :stuck_out_tongue: Idk about other threads though.

3 Likes

I don’t think you understand that basically all attacks obscure enemy attack alerts, and they can and will show up where you need to use your attacks. You also have enemies like baby belial and andariel that cover the screen in their attacks. So tell me, where are you supposed to put yours?

Moreover some effects, such as barb EQ DR, you need to stand in your own effects and how exactly are you supposed to see if there’s an alert underneath?

This is absolutely a design issue, and not something you can handwave by saying “play smarter.”

YOU need to do better if you want a reasonable counterpoint.

EDIT: I copied the quote from an imbed, sorry Mogo not meant as a reply to you lol.

I’m usually on a mobile browser & I can’t tell who’s replying to whom half the time anyway. :no_good_man:

1 Like

At which point you have problems seeing the incoming “megaattack” from a higher boss (Durial, Andariel, Harbinger)

Andariel: big thick red beam and thin red flame beam. Both clearly to see.

Duriel: attack from burrowing. You see on which side his head is, when he emerges, go the other way. Clearly visible.

Harbinger: thick red line. Yeah, this seems to be a bit faster, but i don’t think, that it is unavoidable. And, it is clearly visible.
First, you do not do these encounters on T4 with 1011,2 % movement speed. More 150-200%.
Second: you know, he can do that, so don’t waste evades or teleports.

At which point, would you say, that there is no or not enough visibility in these fights?

Oh, I agree the layering & spell opacity are a problem that needs fixing - and I’d never recommend playing HC for this reason alone. :sweat_smile:

BUT… HC players are a different species IMO. Yes, some of them will ogle at D4’s problems & convert (or quit), but most of them will treat the problems as ‘challenges’ to overcome.

AND… I do believe there’s a subset of SC players who are “HC players but don’t know it yet”. This is the subset OP is trying to proselytize to. :stuck_out_tongue: It’s a spiritual mission. (As with everything a HC player does.)

1 Like

Yeah I give them a lot of credit for not just putting up with one mistake ending who knows how many hours of work, but enjoying it as well - definitely a special breed.

I’m annoyed in games where I have to take more than 5 minutes to get back to a boss after dying to practice the fight. Couldn’t imagine dying and having to regear entirely back up to that point to try again!

We went from bacteria, to fish, to bipeds, to spacefaring apes. There’s a looooooot of flavors baked into our gene pool.

I kinda ‘get’ them. I die a little inside when I think of what’s involved - but to an HC that part isn’t even there. They don’t even know what we’re referring to. Bless.

1 Like

While I’d like a few more HC players (because Blizzard might actually fix someone the bugs that only HC care about) I’d rather not see a huge influx. Our servers are fine without a dozen randos using the latest server hogging build to exploit something.

Thats what rl is like for the majority of the people :see_no_evil:

1 Like

If something is wrong, tell about it, it’s not cry.

I’m not sure if the same resources are divided equally. Probably not, as only 5% even have an HC character.

The world bosses have been typically where I’ve died, because the game comes to a screeching halt, whereas this doesn’t happen to me in SC. So I avoid World Bosses like the plague now.

The bugs I’m talking about exist in both HC and SC. The problem is they aren’t a big deal when they kill your toon in SC. Some of them are:

  1. Rarely players in party can kill each other in PvE zones.
  2. Sometimes Raheir’s Bastion effect can kill the player.
  3. Monsters occasionally follow players into town and attack them at vendors

In SC you pay 20,000 gold to repair your gear if those happen. In HC you start over from scratch.

Oh yeeeeaaaahh. :smile: Fun times. Invisible, too (in my case).