Reasons why Hardcore should be tried

Why I would recommend any softcore Diablo IV player to try to attempt Hardcore.
Below are some reasons why:

1.You would find other builds to try and experience them. Find out what works what doesn’t work, and different combinations and ways to play around with a classes tools. For instance, as a Rogue that I had that made it to level 56 on Season 3 Hardcore, my primary generator ability was invigorating strikes, my core skill was Penetrating Shot, my agility skill was Shadow Step, my Subterfuge ability was concealment, my imbuement of choice was Cold and my Ultimate was Rain of Arrows. This isn’t the only build that I have made just one such example.

  1. Hardcore. Because of the nature of how vulnerable classes can be early game, this allows for consideration of different items to go for other than ones that improve ones damage. While yes, Diablo IV does have different damage buckets and some in theory do seem like they do the same thing, however, when it comes down to how specific classes have only specific getaway options like for example Necromancers Blood Mist ability this only adds to the question of what do I sacrifice? What do I decide to do? All damage? exchange damage with defensive affixes instead of offensive? What about the different damage bucket types? It may seem like they all do the same thing but that is the consideration.

3.Elemental damage type. As mentioned above the consideration is the elemental of choice be the one you choose to focus all that damage in and be your choice of top Resistance. What do I mean of this? As a Rogue, the imbuement abilities are Cold, Poison and Shadow. Last season, I went with poison and made sure to increase the damage buckets that would further add to my base damage impact of poison and then increase the time of the poison affect’s damage during the interval while monster is poisoned. Considering passive abilities would be maxed this along with my resistances stacked percentages on gear would make it so poison enemies would only tickle my rogue. While yes, I would be at risk of death by other affix types like cold or fire, my whole goal was to kill them before they got close enough to me for their elemental effect to have any impact.

  1. The open world comes alive. While some would find this to be more a negative than a positive, hardcore genuinely makes this shine more than any other. Why? You could be struggling during an event, or in an random engagement and someone would randomly come in and help you out. Even if the exchange is maybe some in game voice banter such as “Hello” or Thank You" this only adds to the beauty of being that force to help players when they need it. You maybe surprised by the outcome. Even if as a player, you are the isolationist, the lone wolf, it can be heart warming in a way that others are doing the same and experiencing the same.

  2. Death accept it. Death when it happens maybe almost rage inducing. However it is just a new start. Therefore you can learn the mistakes made, correct them in the next attempt or at best attempt too. Thus leading to different play experiences. different ways in which to level thus different means of gameplay adaptations and maybe you develop a plan to level that you from these different life’s if you will can find out faster leveling paths that others may have missed.

These are just some points that I have made. But nevertheless, you can only know such differences if you make such a step. With that said, I would encourage any player that no matter the risk or apprehension to make that first character and just see how far you manage to get. Don’t focus on what others maybe focus on what you are doing as just another wander in the world of Sanctuary.

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So I made a hardcore necro last season. What I found out is I took less risks and didn’t try to push myself. It was rather dull to be honest.

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Hardcore is for the sadist. You should never play hardcore if you want to keep your sanity.

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They don’t make Hardcore like they used to. There’s a million and one ways to avoid death now in HC mode for D4. D2 never had these luxuries, D3 never did either. There was no escape from death potion, or escape scroll, or get out of death free card, etc.

That being said I will gladly try out HC if you pay me for my time. It would be something I know I wouldn’t enjoy playing, and against my own best interests. I play a game to have fun, not stress myself out or be constantly stressed over watching my back in a video game. I get it, some people love the adrenaline rush, but I’m old, I can’t keep up with the young’uns of today. About the only thing I get an adrenaline rush for is getting out of bed quick enough to go to the bathroom and then hop back into bed before I lose my Cinnabon warmth of the blankets.

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Nah I lag unexpectedly and randomly sometimes and die.

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At the beginning only Witch Doctor did. Then with RoS each class gained a free death passive.

Now, most classes that I had played had 2 or 3 “get out of death free” abilities. Sure, one would cost a passive slot but the other 1 or 2 were built into stuff you’d be taking or using anyways.

More aimed at OP:
I love Hardcore, was introduced to it in D1 and ONLY played D2 and D3 that way. Just due to my current time commitments I personally haven’t done HC yet in D4. I will eventually as I do have A LOT of fun playing HC in the other games but I am still trying to find a class/build that I have a lot of comfort with before jumping to HC. I might have it now with my current Necro build but we’ll see =)

hardcore is not that difficult with death evasion and scroll of escape. i have already 100% completed all hardcore achievements including killing uber lilith. there is no point playing hardcore. honestly the people who play hardcore and think they are somehow better than softcore players is a joke, because they all take advantage of death evasion and scroll of escape. if you want to experience real hardcore dont use either of those items

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You are real Loli-pop guild master here. If you need carry in this super easy game for casual players. Let me know i will carry you… at least once you will reach the wt4 <3

Hey if you’re willing to pay me I will join you into the depths of hell my friend. :grinning:

HC in D4 is hardly really Hardcore… combination of potion and soe means you just can´t die if you don´t get lag etc.

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well, being a player that played hardcore quiet a bit in D2 and D3 i’d say : so-so.

If you play hardcore it’s not that hard as long as you play more safely / slowly with a more tanky build everything should go along well.

The two difficulties of hardcore are :

  1. if you are a eager player wanting to eat more than you can potentially swallow : you might die just because you wanted to do something risky which you could’ve avoided if you thought carefully.

  2. the main problem of hardcore : playing it in an online game : meaning lag , crash etc…
    hence why on D2 i only played it offline.

but in D4 it’s not even really something hardcore since it has the protection scroll etc…

Why I would recommend that no player ever play hardcore in an online game:

No matter how skilled you are, you can die from lag.

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This.
Also gameplay bugs that never gets fixed

Yeah, ran into hell tides yesterday, kept riding around on horse, saw no monsters, 1 minute later lag catched up and died. I agree with the OP, except…not on these servers.

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D4 hardcore isn’t really hardcore tho and you’re just subjecting yourself to losing a 100+ hour character to bugs

no thanks

That’s the basis for the entire franchise. Diablo has never been about being super hard and has always been for casuals.

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I enjoy the idea of hardcore mode in games, but whenever I create one I know exactly how it will end and how terrible it felt losing my best HC character to lag. So I delete that and play standard.

TBH, I wouldn’t mind a wimpy version of Hardcore where if you die you’re locked out of that character for a period of time- but it’s not deleted.

If you dont get a point and dont see how easy and bad designed this game is you probably dont play a same game.

Ofc i played d1,d2,d3 best memories for d2 with MF to increase uber drop chance. Grinding and see the difference between grinder and casual player who nevwr get uber.

D4 1 week in game lvl 100, all ubers. Everything killed by one hit every season.
Reach solo wt4 at lvl 60 and killed all uber boses before lvl 70 with new pokemon pet.

As people scream who care for pvp, who care for pve? It can be done by blind guy with iq below 80. Devs showing us gameplay with lvl 60 barb in wt1 smashing basic attack and dying by under level npcs

What tha hell is that

Time doesn’t equal difficulty. Every Diablo game has been easy. The earlier games were just slower. They took longer to level and to grind gear, but that doesn’t make them more difficult. I’m not arguing that D4 is some fantastic game, in fact I think it has a lot of problems. But its difficulty is on par for the series as a whole.

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Yea i can agree with that.

Nowadays they need PTR servers, they need to test before it hit live servers.

They always call something is just strong but its not bug and in the end of season they mention same thing as “bug fix”.

Like tibault pants which gave you + resources and rogue benefit from 21 cp.

I see your point everything was slower and no seasons. All games today going for seasons, wipes etc. Its not bad but it must to be designed good and properly tested.

Someone can say i cry for bugs which make other characters overpowered but fact is i cry for my own class is super overpowered with no reason by bug.

Cheers mate!

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