Really sick of tempering

Why is it still so easy to brick an item even with the scrolls now?? I used 14 attempts trying to get move speed on boots, got 12 rolls of evade cooldown reduction and 2 rolls of move speed after elite kill.

Why is it nearly impossible to roll just regular move speed, nobody wants these other stupid affixes. Reduce the chance to get them ffs.

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I always get move speed like 6 times in a row when I’m trying to get evade cd reduction

The Desire-o-meter struggle is real

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Yes, reduce the chance to get things you do not want. That couldn’t possibly have far reaching consequences.

It could be as simple as a lower chance to see that temper after already coming across it for said item.

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agreed. the scrolls should not have a cap of one time use. If they can’t fix the horrible rng tempering system they could at least give us more than a poorly devised fix that doesn’t correct the issue

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The game analyses what you currently have or desire to achieve, and reduces odds of giving you what you want.

You must show your desire of another affix, and then you’ll be pleasantly surprised.

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This causes a problem though when trying to max a temper. You want at least 10% move speed and you get an 8%? If you reroll you will more than likely no longer get move speed under your own system.

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Yea the max temper doesn’t matter as much as actually getting said temper in the first place imo, if you could keep the old stat instead of taking the new one I could see going for Max stats but atm it’s no worth bricking the item for 2%

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I think what really needs to happen is that we need a happy medium. You should be able to offer an item (like a tribute) to guarantee a roll. So for instance all that random diamond dust; you put up 1,000 diamond dust with the temper and you increase you odds of getting what you want by 100%.

I guess I just hate having all these weird gem fragments. Would be a sink.

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Temper scrolls should be that imo, use one to allow you to pick the stat but the % is still random, could even make them more rare

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Tempering should only have RNG in the value, you should be able to pick the temper you want.

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This, if I’ve passed up that affix that many times, I clearly don’t want it.

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Yes and no.

If you have complete control over what you pick, while useful for a person like myself, it generates a very narrow game. This game is already very narrow: You rarely drop equipment your current class cannot use, you have very limited variation in aspect rolls with a saved progress system, you have a high amount of selectivity over what rolls on your equipment through tempering (i.e. you can’t randomly get cold damage from rolling with the fire recipe) and most of the RNG in the game lies in the higher echleons of “stuff” because ‘what you want’ and real frequency are usually very different things.

Furthermore tempering only applies to things that are not unique+ so even then it’s limited in it’s destructiveness.

They just need to code it so it doesnt roll the same temper twice in a row back to back. At least that upps the odds a little bit

But remember that if you got the lowest roll of something you wanted that guarantees the next roll is something you do not want.

I don’t know if you guys are thinking this through. Ensuring it isn’t A does not insure B or C but it does insure -A.

completely disagree. Getting what you want doesn’t make a narrow game. One could argue that the excess of RNG is a negative of the game. Gear drops are random, the affixes on them are random, re-rolling affixes random, tempering is random, masterworking random (yet people whined there end game gear was being ruined) so they installed the masterwork reset… yet tempering they gave a pitiful poorly thought out fix of a one time use scroll. Why not let us reset is indefinitely for a cost like masterworking? Why not let the temper reset scrolls work more than once? There is simply too much poor RNG in this RPG and the correct tempers are critical

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Ive already input my suggestion for tempering changes but they doubled down in their crap rng instead.

Keep the recipes as is. Let us choose the affix and just rng the value of the affix applied.

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They should have a roll reset when the same item rolls >3 times in a row. This helps to negate the poor programming (slapped together) like those music players that keep playing the same song even though you selected “random” or “shuffle”.

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Getting what you want doesn’t make a narrow game.

In a game where the goal is to get what you want that does make for a narrow game. Let’s examine:

Gear drops are random, the affixes on them are random, re-rolling affixes random, tempering is random, masterworking random (yet people whined there end game gear was being ruined) so they installed the masterwork reset…

Gear drops are pseudo-random as they almost always drop for your current class, affix pools are significantly smaller for most gear pieces than it used to be a lot more streamlined towards about three general outcomes.

Tempering is range based and also recipe based while also having many options overlap (i.e. damage to distant enemies and damage both trigger on distant enemies) in the same series, which should be considered since they are additive to one another therefore waste is limited where even things one doesn’t want contribute directly (i.e. if you were seeking lightning damage but got +lightning crit chance you’re not truly worse off) to the goal.

Masterworking is a guaranteed +45% on all affixes on the item whether or not you get what you want at triple.

The game that you advocate for, if granted to you, would complete hundreds of times faster than this current game which ironically is something people complain about. It’s too fast? This will make it faster. You will never roll anything you don’t want, you will always masterwork what you do want to the max, and you only need to get some arbitrarily easy piece of gear. It completely defeats the GA problem (which is a good/bad thing) which, if people got their way, the GA would be craftable or chooseable as well.

So where do you want your randomness in your loot generator?

*ensure - you were right the first time, bizarrely - your point stands, otherwise I wouldn’t bother telling you