Once they get the stash sorted out, assuming they ever really do, as it’s very sad how we have a handful of tabs and most games in this space basically offer as many as you could ever dream of, even if for a nominal fee, it mostly comes down to endgame and the itemization.
I suspect that the itemization changes will be a stop-gap measure of sorts (though hopefully a decent one) given that they somehow didn’t realize the itemization was poor before launching the game, with a meatier suite of changes arriving with the expansion, and then probably a rework to the rework to the rework coming on the back of the second expansion. That’s likely where the game more or less becomes whatever it will ultimately be.
In a similar vein, we need a whole lot of expansion to available skills and skill customization. The game barely has builds right now in any player sheet sense of the term. It’s mostly down to gear, with a few select skills and passives presenting nice scalars to buff gear effects further. I want to control the size, speed, quantity, impact AoE, chaining, charges, etc. properties of my skills. What we have right now is really, really barebones compared to most other offerings and it’s a bummer.
Better clan options, social channels and some kind of actual player marketplace/trading hub in-game would be great but I’m not holding my breath if I’m being honest.
Beyond all that, the most important thing will be endgame progression, some newfangled version of the Horadric cube and crafting, and activities that push builds, hopefully with different emphases, not just DPS, but maybe CC, speed, elemental focus, etc. as well. We’ll be getting large batches of new items with expansions and small batches seasonally for years to come, so I’m sure we’ll have enough items in time, but right now there’s just not a damn thing to do with them, so we need a lot more of that.
All in all, the game’s decent now, and it was good for a launch product, but changes seem slow-going and that’s making it feel like a very casual experience since I’m just not strongly compelled to play as I wait for more to arrive, so I hope that’s going to start looking better as the team hunkers down and rounds out the initial fixes that were necessary to put the game in an ok place, leading to more robust future development with a bit more adventurous an attitude on the devs’ parts.