Raytracing for D4

I heard a while back D4 will have raytracing.

Can’t wait to spill demon blood in RTX!

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Ray Tracing is a waste of resources and you won’t notice anything impressive from it except for the drop in your FPS.

Blizzard has yet to implement Ray Tracing in any of their games in any way that makes them look better.

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I believe it when I see it. Lol

Not al of us play on potatos :slight_smile:

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The skills don’t even have lighting effects.

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I think atm there are bigger issues with the game …

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The option to enable it is in the LocalPrefs file, in the documents folder. I don’t know if it does anything.

Raytracing “1”
RaytracedShadowsQuality “1”
RaytracedReflectionsQuality “1”

100% agree. I disable it in every game that has it as an option.

Potatoes*

Asus ROG Strix 17" @ 144Hz
AMD Ryzen 9 7845HX
Corsair Vengence DDR5 RAM 32GB @ 4800MHz
NVIDIA GeForce RTX 4070

Is far from a potato… and yes, ray tracing consumes an unnecessary amount of resources.

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Is potato for raytracing in 2023

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“4070 not a potato” yeah oookay there.

Try playing that on any kind of high resolution high ray-tracing in any moderately demanding game. The 4070 is a good value card because it’s cheaper but that’s about it.

Most people don’t notice the difference with ray-tracing because they haven’t played a game that fully replaces rasterization with ray-tracing like RT Overdrive in Cyberpunk 2077. Most people frankly don’t have the hardware for it but there are multiple youtube videos showing cyberpunk 2077 with rasterization side by side with Overdrive ray-tracing.

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Cmon now, let them flex their laptop :joy:

I don’t feel it will come as the game is geared to ps5 and xbox, nor will mobile be able to run it.

Nvidia and Blizzard had an entire promotion for the 40-series RTX cards, and ray-tracing coming to D4 was a big part of that. Being cross-platform won’t prevent ray-tracing from coming to D4 anymore than it did for Cyberpunk 2077 or Elden Ring.

Ray-Tracing is the most overhyped resource hog in the history of graphics cards, right up there with Nvidia Hairworks.

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Ray tracing is just really fancy lighting.

It is a overhyped recourse hog but opposed to Nvidia Hairworks it looks good.

Ray tracing is simply the thing that makes stuff look real.

There’s a few videos from UE5 that you can watch that make it virtually impossible to tell the difference between reality and CG. Someone is working on a game that unless you weren’t told you would think was live body cam footage.

Ray tracing is not a waste, and if done correctly will make a huge difference in the look of the world. It would likely be the thing that makes the current CG looking scenery (as nice as it is) look like you’re walking around a real place.

Some of us have the hardware to handle it too.
Ryzen 9 7900X @ 5.3Ghz, 64G DDR5, 24G 4090 RTX Trio

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Raytracing when done right, especially path tracing, adds a tonne to the immersive experience. See Cyberpunk 2077’s path tracing mode for an example. Makes much less sense in an isometric view setting imo.

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It’s designed to work on console so it doesn’t really matter what you have for a PC.

I think the problem is most PC gamers still prioritize FPS over image quality by far. Most PC gamers are still playing at 1080p and 1440p too, so it makes sense that they think ray-tracing is unnecessary when they aren’t even playing at native 4k.

If someone had to pick between ray-traced lighting and 4k resolution, the 4k resolution would provide the better image overall.

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