Raxx does it again and barbarian is again worst class to play season and eternal

Here is the full video: https://www.youtube.com/watch?v=D-o5uio9nBo
I have no idea who is in charge of barbarian but it’s the most frustrating class to play.
Not only are you melee, resource generation is abysmall and making builds is confusing.
You LITERALLY have to follow a guide of a META to have a competent build.
Blizzard how about you stop screwing around and give barbarian a proper buff.

This generator/spender is fine for when making a build but once you’re done you shouldn’t have to worry about resource generation at all or very minimal.

HOTA one of the most iconic builds is just plain HORRIBLE!

Hope you read this and actually make sure leveling and playing feels fun and fluid without unnecessary FRUSTRATING mechanics.

As for me i’m logging into the eternal after the patch. I’m gonna play a dungeon. If XP difference isn’t substantial and damage of my HOTA isn’t better and more fluid i’m deleting the game.

Literally NONE of your ‘‘improvements’’ improves anything in this game. You’re all completely devoid of the concept of FUN!

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So, first, you’re going to have worse damage right off the bat than you did because HOTA’s optimization is likely to change.

Secondly, Barb also has a multiplicative bonus now so a “3rd bonus” into the pool. Since monsters are being tuned down to account for everyone’s lower vulnerable+CritD this will need to be played through

I don’t agree with Raxx on this one. Beserk / Bleed builds seem like they’re going to be OP AF. Beserk is now a multiplicative modifier.

It seems like the easiest thing to do. DOTs don’t crit so you don’t need crit chance or crit damage on gear, but bleed damage does now scale with vuln damage so you’ll want that.

I’m not saying Raxx is wrong, this is his thing, but it seems like bleed barb is gonna be a thing. Unfortunately, the BiS helm drops from Duriel. =/

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They’ll buff barbs damage by 40%!.. but since it blizzard talentless hacks they’ll actually just add 40dmg to every attack.

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Yes i’m aware of all of it. Like they could literally made eternal more fun since it’s not competition like seasons…but they wont. And there is only one reason. If eternal is fun to play nobody is playing season and potentially buying a battle pass. That’s why.
Has nothing to do with ballance or trying to fix things. They literally don’t care.
This whole game is literally trying to do a mobile frustration model to force people to pay.

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S2 doesn’t come for another 3 days so unless he has special (streamer) access to it (or knows how the internal calculations work) you have to take everything he says with a grain of salt. In fact at 3:45 he even displays a WARNING:

“There was no PTR, so no one truly knows who will win at what. This Tier List is just an estimation is is mostly for fun!”

In other words you’re jumping to conclusions when S2 hasn’t even been released. Wait until they release it with everything they promised including the new seasonal theme. Then wait till actual results are produced then praise (or criticize) accordingly.

Another way of putting it: If you don’t know anything about S2, just be quiet OK? Don’t stir up or cause trouble because of ‘misinformation’.

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Do you get paid to promote some stranger’s videos or do you do it for free? I’ve never understood this.

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He also said Rogue’s the undisputed winner which I beg to differ because of changes for resistances

It’s easy to “glue on” all the improvements on the current state of things while neglect the downsides which I believe is the case tbh

I know you were championing the changes on itemization, but this goes to show you that it’s all interconnected.

You can fix all the itemization in the world, but you still need to have decent mechanics for viable builds for various scenarios.

The very fact that builds aren’t made for the entire progression of the game if you want to min max, makes it very clunky to have to respect to go do speeds vs push, vs leveling.

This is why I don’t think the changes were enough to save the game. I think season 2 was the definitive make or break until expac.

I mean jury is still out, but if it does play out like this, I think we’re going to have severe attrition again and this time, people won’t be coming back for season 3.

Narrow and scaled progression corridors makes you feel like you’re playing the same game through and through with little significant changes. Step ups were compressed so damage jumps are smaller and if not noticeable - that’s a nail in the coffin for me.

Outside the bandaid of a solution for stash - making all gear basically obsolete.

P.S. try not to engage subdriver, just report his drivel.
P.S.S. Sorry for my crap grammar.

Raxx hasnt been right yet

Other people have been right and hes stolen their content

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Changes were good, yes, resistances matter (or at least some kind of “complication” of things), can’t keep the game super simple with damage and DR being the only 2 things (3 if you count on CDR at times) and continue like it

Doesn’t matter if they were “enough”, it’s a good change. Heck I think it’s good for something to lack and think people are kinda “tensioned” if something’s lacking ? :thinking:

Why does everyone have to have everything ?, why can’t you guys get “at peace” of not having/collecting/beating everything ?

The point is - when you change the build you’ll struggle against something else regardless of what it is (should be), the goal is not to have a character that’s 10/10/10/10/10 across the board and struggle with nothing

Goal is to have 35 or 40 points (total) and then the game lets you place them at defense/survivability/offense/damage/utility from 1 to 10 each and get the best out of it (someone might want a 7s across all, some might want 10 at damage, or 10 at defense, or 10 at utility, but keep in mind that at best having a 10 means all others are max 6)

What’s this thing with people “downplaying” a game cause it isn’t designed around giving/providing that 10/10/10/10/10 initially ?

My point was - yes, Rogues may be still strong but I suspect they’re neglecting the negatives, it will probably be Necro > Druid > Rogue > Sorc > Barb, which was my point (actually Sorc > Rogue with Lightning coming to think of it)

I have never followed a guide for a competent build for the barbarian and will never need to do so. It’s more fun to me to figure things out on my own.

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This is completely my personal opinion on what I’ve seen.

Enough change is needed to retain playership and if it was just number changes and more compression of play into narrow corridors of progression / time grated / level scaled.

We’re in trouble.

And that’s the royal we.

Personally I’ll be playing the game as long as their is stash. What I do care about is the game not having players and not having income to support it’s own development.

Call it fear mongering or whatever, but I’ve lived through D3, this feels like a carbon copy. it’s not about retaining the D3 players. It’s about retaining everyone else. Most of the d3 players are used to playing monotonous - no end game content because progression was “unlimited”. It’s everyone else I’m worried about.

Rax AFAIK doesn’t play on the Blizzard PTR so it’s just guessing at this point.

It’s not like in Diablo 3 where he could verify changes.

People are embracing “void” of not having to do 39 levels from lvl60 to lvl99 (literally) but filling the “blanks” on what to do after lvl100 and adding all small things to provide that (10/10/10/10/10) opportunity

IDK about you but that to me sounds really backward logic

Yes - people are impatient and doing the “benchmark comparing” (loot filters, stash tabs, 100 skills vs 30 skills, e.t.c.) as if games are a “mobile phone” or a PC, but there’s an important component of game design called “understanding but side-stepping the pressure for a bit” and do the right thing

I’d argue if devs didn’t care about all that impatience we’d have had at least a game (not an unfinished telenovela with a bunch of masks and lipsticks)

And people left because the game has lost it’s initial identity (more like didn’t have a one - probably), which the void of nothing happening between lvls 60 and 99 is the main proof of it, and while at it

Main reason why people are feeling downplayed cause they wanted to see/try-out/express/feel something but they saw nothing except one pinnacle boss and endless grind (not so challenging or engaging but long and boring also while at it) to 100

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Lost, there’s really nothing for you to convince me of.

I just don’t think it was enough actual fixes to the core game.

They added time played to it / adding more content on top of a broken system doesn’t necessarily translate to success. There are foundational problems that the team really needs to address and fix if they don’t see their “engagement metrics” being hit. And they need to get it fixed quickly.

Lipstick on a pig is still a pig.

And I still actively play.

I’m having a weird feeling we’re both thinking the same but from a reverse standpoint ? :thinking: :smiley:

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How come you can’t steal someone’s content and get 250K subs?

People don’t read disclaimers or pay attention when Raxx himself even pointed out that his video should be taken with a tanker load of salt. Doesn’t stop people from coming up with wild assumptions and speculations because he happened to mention barb may not be in that great of a spot as the other classes.

Lilith forbid your class comes in 5th on an arbitrary video that even says it’s just for s***s and giggles. Play whatever you feel like playing, have an actual opinion by yourself. These posts are getting ridiculous and the patch isn’t even out yet.

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Which class is that not true for? The Paragon system as implemented basically ensures that as you progress past lvl75, if you aren’t following a build guide you’re going to brick your character unless you respec. People complain about the skill tree in PoE, but the Paragon board in D4 is worse when it comes to being difficult to understand.

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