Raw hide & iron chunks. . where to farm it?

Curious where to farm and get a good bit of raw hide and iron chunks. and need FAR more than what is dropping. not like it’s slightly off and so it’s kind of grindy. it’s dramatically off. maybe I’m just farming the wrong spots?

helltides (t3) w/ opal - around 400 in an hour
Infernal horde (t2), 1k+ score - about 250

Costs

tempering - 40 per
Masterworking - around 1k for a 12/12. which you’ll often need to reroll multiple times
occultist rerolls - 30 per, and can easily take 100+. which is another 3k per?

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There isn’t a real way to farm them, you must farm the materials get dropped by the automatic scrapping of yellow/blue, introduced in season 6.

Explaining better, the stealth nerf to the blacksmith scrapping, you can only relay with the automatic scrapping for yellow/blue items Blizzard have introduced in season 6 for Torment difficulties.

So every place where in previous season you get good amount of drop of blue/yellow items, you will now get automatically the scrapped materials, because isn’t affected by the stealth nerf of the blacksmith scrapping.

So bosses, whispers and every chest and activities drop blue and yellow will work, except the pit because still drop the blue and yellow gear, so it’s affected by the stealth nerf to blacksmith scrapping.

Whisper caches are probably the best source of those besides salvaging uniques from ladder bosses.

Don’t pick whisper cache of gold though, those are the worst.

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how many per whisper cache? if it isn’t like 700-800 then it’s not a lot. as the other sources are so low it’s . . . kind of dumb. especially with how many are needed.

Here’s how to farm them:

" * Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended."

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Not really checked, they simple raining and dog catch them.

After the stealth nerf to blacksmith scrapping, boss and whispers seems the best way to get basic materials for now.

Hoping the fix of the patch notes of the future patch, SirBroon posted will solve this situation.

Than we will need to wait a fix to the stealth nerf to gold…

Infernal horde 200 chest gives a bunch.

Whispers also gives a bunch.

So far those.

gold seems somewhat accessible, albeit not as abundant as last season. Though buffing it a bit wouldn’t be a bad idea. since it is 5m per reset on MW materials. and the gold per reroll is well over 1m a piece. . . thankfully so many builds use uniques that the reroll cost isn’t felt nearly as hard as the 5m every time your 4/12 misses. I’ll usually accept any 3rd if the 8/12 is good.

The fact is the gold farming its basically the same if you playing torment 1 or you playing torment 4.

With infernal horde you go from 4-5 millions of T1 to around 15 of torment 4, basically you need to farming something basic like gold even when you are at max difficulty.

It’s not really abundant if you think for Blizzard you should masterworking to access Torment 1.

If you are at max difficulty the only things you should farming are gear and key item to access to this gear, this is how an arpg work.

Basic mats and gold should come “naturally” when you do the main objective of an arpg, farming gear.

Before the stealth nerf to blacksmith scrapping, basic mats was coming “naturally” when you farming gear, because you get enough from scrapping useless gear.

Instead farming basic materials and gold is more a thing of mmorpg.

Blizzard should find a way similar to blacksmith scrapping to get mats, but for get gold, a way you acquire gold naturally when you farming gear.

Best solution would be raise the gold you get by completing every activity, for example 1 million gold if you complete a nightmare dungeon at T1, 2 million for T2, 3 for T3 and 5 for T4.

Then add something similar to every activity based on the time needed to completing it.

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This. It sucks being starved of one mat for say Masterworking (besides Obducite) when you have heaps of the other mats.

i think having the excess gold at 15m in t4 vs 5m in t1 is just fine. and choosing to use the infernal hordes for either the gold or the obducite. as you’re getting gear cache either way. I guess that doesn’t bother me. as 5m for a horde which you can usually run after a whisper is what nearly 10m between the 2? that seems reasonable for t1, which you likely aren’t spending terribly long in. and even having the right stats on gear even non MW can get you to t2.

in t1 you aren’t generally going to be 12/12 masterwork and rerolling for perfect stats so consistently. Which is why I don’t mind it nearly as much.

where rawhide is pivotal to even get an item to function. Rerolling to health/armor/primary stat. getting cdr in some cases, attack speed breakpoints for others. the dozens of itmes you may go through just to get the right tempers, before you can even commit to other upgrades. It’s the first, second, and last step in the process and used for all. where gold isn’t as pivotal to have in large quantities early on. with the exception of rerolling stats which needs revisited in general.

that said . . . i do want them to fix the occultist and aspects. once you get an upgrade on an aspect as an ancient you can’t upgrade it again until it’s ancient.

Not in T1 but if you want to enter endgame and do masterworking you need more gold.

Think to this if you want to masterwork an item like you want, usually you need an average of 100/300 millions.

If you finish an infernal horde in 11 minutes(10 minutes, 1 minute per 10 wave and 1 minute for the council) you will need an average of 73/220 minutes to have enough gold to reset enough time to masterwork a single item.

For a full build you will need an average of 11/36 hours of doing only infernal horde, to get enough gold only for the reset, for one single time you masterwork a full build.

Playing 2 hours at day this will be 5 to 18 days of playing only infernal horde, to have enough gold for only the reset needed to masterwork one single time, one single build.

Diablo was always a game where you swap gear often and try different builds, this is impossible in diablo 4, if you have a life.

Gold can’t need to much time in an arpg, farming gear should be the main points , not farming mats/gold.

ya around 200m sounds right. . . if you get 15m per run at t4, that’s 14 runs? give or take rngesus. lets say 17 runs to account for some bad and some good rng.

17 * 11 minutes. so around 31 hours of horde at 5m. to be spread out across the timespan of usually a month or two. three if you stay the entire season.

31 hours in IH, probably another 10-15 or so in pit. 15 hours bossing? and right now whispers are borderline required (annoyingly so), that’ll be another probably 4. . . so 65 hours across the season for nearly perfect gear on that character. which some will do in 3-7 days and some will span over the course of a month.

Which amount of time do you consider to be reasonable to have something nearly fully finished? at 2 hours a day if that’s our metric. you’d have the toon fully done in around a month to a month and a half.

arpg’s aren’t known to be friendly to those with time restrictions. this one is far more lenient than many others as is with the exception of raw hide. how long does d3 take to be essentially done with the season? close to perfect gear? It’s been awhile so I forget but probably a little less.

you can swap and try other builds. they just won’t always be perfect finished completed 12/12 builds. with very few exceptions most of them will hit the majority of their strenght by 8/12.

d2 was even much more restrictive than this. unless you had extreme luck and had something that traded for a very high value. or got rid of everything on one character to make another. d3 a bit less restrictive.

The only real way to get any meaningful kind of quantities is this:

Go to diablo trade and buy a bunch of boss mats.

Pair up in T4 with a SB.

Let the SB kill the bosses instantly while you do something else.

Do this for an hour.

You’ll get around 4000 rawhide and iron.

Whispers are pointless and give 100, hordes give 200. Bosses are the fastest way and even then it’s still painfully slow.