Rares become useless in the lategame? here easy fix

Kinda reverse but yes, the example they used was gain Crit after using a Potion

But I gave a one example myself as well: after standing still spawn a Clone (assuming would work well with say Meteor stuff, cause Meteor has CC built into it so people can afford - for a decent portion of time - doing that)

Care to name some ?

If anything the most Aspects I remember/getting are things like

  • Damage while in Barrier
  • Bonus damage from Resource
  • Stacking Armor from Damage
  • Spread of CC
  • Vampire stuff :slight_smile:
  • 2 Charges of a skill (Death Blow, Rupture)

OR of/when skill specific then:

  • Orbiting LB
  • Meteor Barrage
  • Poisoned Puncture

Stuff like that…

The Runeword system would give you greater flexibility cause you can “split” the affix into 2 parts, some might want to Crit after Evade, some might want to Crit after Activating a Barrier, e.t.c.

It’s more flexible system than the Aspects even though I’d imagine the Aspects being more powerful for the most part cause they’re “extra” i.e. don’t take a Socket slot, whilst Runewords would do that