Rares become useless in the lategame? here easy fix

Just add sockets to them and add runewords, so the rares will become the new base item for runewords. the devs hopefully add runewords with the expansion. this will make rares very useful again

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That really depends on RNG. With Season 4 coming, out of 100 legendary items, I’ll only keep 2. Out of 100 yellow items, I’ll stach 6 maybe 7.

i dont understand what you mean. rares become useless in the endgame by having only 2 stats instead of 3 stats (legendary) so there is no reason to look at rares anymore. thats why they should add runewords for white blue and yellow items

You make a big assumption I’ll always get the 3 affix I want whenever an item drop. As well as saying I’ll stick to just one single build for a whole Season.

they showed runes on blizzcon but removed it, big mistake, i’m hoping rw will be a thing in d4

Who cares if they are useless at end game?

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yes in the abolute endgame, your BiS will not care about rares, but to get to that point you probably will use plenty of rares until you find that 3 good affix legendary.

nothing wrong with items not being useful all game all the time, i mean why not whine about blues and whites too while you’re at it? those are already useless.

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Why is rare useless ? Can’t you just imprint a good 2 affix rare with any random aspect , then it would get a 3rd affix because that rare turns to a legendary ? After that just reroll any of the affix before tempering 2 more affix to make a gg legendary 5 affix

Agreed, think it’s the next step (or one of next steps) cause they removed a lot of “clutter” in existing items

So now Rares can have a “system of their own” which happens to be Runes of pre-Alpha (or something similar to that one :slight_smile: )

runewords won’t work as long as we have aspects on the gear. Same with sets btw.

They’re a totally different system

Aspect = empower skill or gain passive power that otherwise wouldn’t be able to

Rune = trigger & effect pair

That’s what it was at least pre-Alpha… It’s really cool thing and unlocks a lot of nice potential, and do not “overlap” over one another

The only difference here is if they want to release more Uniques instead, that’s kinda the way stuff would work on instead, but don’t see why not release the Rune system (even if it’s scarce, say 10 triggers and 20 effects possible or such)

they will hopefully release runewords in the add on. it was smart by not releasing them right away because they would just confuse the devs even more. stuff like that and sets take time and the game was only 50% finished at release. so yeah iam sure we get them at some point, they have been in the alpha version already

if aspects won’t work on slots with runewords, nobody will make runewords and visa versa.
Aspects should not be on gear.

doesnt really matter, aspects are just items like uniqus. get rid of one aspect and use a runeword instead. runewords are way harder to come by and runes are a nice currency for trading. if they fix trading runes will be the biggest currency

Why do you think that ?

Aspect = Meteor => Meteor Barrage

Runeword = on Dodge create a Clone of yourself for 6 sec, it will mimic your next X Spells you cast

Why would these not work together ? :slight_smile:

aspect system = borrowed powers system.

All that it carries is exclusively absolutely predetermined builds, nothing more. It’s easier to balance games with it, but no “play your way”.

The problem with itemization in d4 is that absolutely all your gear slots are mandatory, because you have to insert the necessary aspects there, or you simply won’t be able to do anything in high-level content.

All the uniques that are in the game will always compete and in most cases lose to aspects. The same will happen with runewords if they are not made significantly stronger than aspects, if they are stronger, there will be no aspects and etc.

This is main problem with system of borrowed powers, so the only solution should be to exclude aspects from gear. If this is done, then there will be a place for both runewords and sets but there is no place for runewords or sets in the game while aspects are still on the gear cuz either they won’t work at all due to the fact that the aspect is simply stronger, or it will be another powercreep if aspects can be hung on runewords.

I don’t see the problem here, you either equip an aspect that empower skill, you either equip an aspect that is generic and good for your build/playstyle, or equip a rune-effect that makes more reliably usable the stuff you try

Why do people have to “have it all” is kinda beyond me, if anything I think it’s better when something “lacks”, provides more place for dedication and experimentation

Genuine question, why does it matter if rares become undesirable at a certain point? Eventually standard and magic items end up going on the ground where they belong. Much like old gems. Does anyone remember throwing their gems on the ground? I do… Sometimes I craft a couple and chuck em in the streets to reminisce about the dark years.

It seems clear rares are going to shift into being transient items. You’re leveling, find some, use them temporarily and advance past them. As things currently stand a rare and legendary are interchangable, stat-wise. It’s odd to have two item categories when the only difference is one appears with an aspect.

Sure, they’ll still fall in your lap after advancing beyond them. Right now 99% of the gear you find isn’t being equipped to your character. It’s much easier to key on the orange and ignore the yellow. Compared to constantly sorting through bags upon bags of orange and yellow.

but then whats the difference between aspect or runeword? Just a way to get it?
Idk maybe we are playing different games and i can only say for myself but there is no real “gear diversity” in d4 as for now? Why? cuz you need x aspect to empower your skills or y aspect to enhance your def and etc. Absolutly same will be with runewords, you can just make new aspects - literally same thing.
Cuz if we are talking about d2 runewords, they, for example, can give you skills of different classes(and this is already impossible cuz of d4 aka d3 6 skills style gameplay) if it will be smthing like this and those skills would be good - yeah it is literally different system, but if you just make runeword in “aspect style” than what’s the point of them?

This is if we talk in general without touching on the topic of the impossibility of implementing runewords into the current borrowed powers system

It’s even easier, due to the Codex. No more “wasting” a good affix roll on an upgrade.