Rapid Fire shooting feels awful after 1.4.1 patch NEW: *UPDATE AFTER HOTFIX*

Another patch still no fix
Are your rogue team on holidays or something
Can U give us anything vofficialvlike rogues rejoice we fix what we broke

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What a nightmare, happy to see the update, but a fix for the mount :rofl:… The mount problem was fixed the next day, but the RF has already been 10 days, and even felt that the Rouger was inferior to a horse :sneezing_face:

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I don’t have any of my blizzard friend playing rapid fire build. Sad case

You fixed some dumb a$$ mount problem but can’t fix one damn thing we’ve asked for. No one cares about a mount.

Revert the changes to Rapid Fire.

The only competitive build that do not exploit unintended damage multipliers, and they can’t even fix it. Please double-check your GD and QA’s test checklist because they are certainly missing a lot in the skills and their functionality. This RF issue won’t last this long to fix if you tested the lobbing effect properly in realistic gameplay scenarios.

They may think that building a regular attack that doesn’t require core or ultimate skills is very interesting. They also feel that urinating like arrows are not very attractive.

Simply, they don’t care…the solution would have been to roll it back while waiting for a definitive fix, the tactic is absolute silence that sooner or later we will get tired of continuing to ask… once upon a time there was Blizzard North, sad but true

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Path note for mid-season update will be out tomorrow, so we’ll see if they fixed Scoundrel’s Kiss or not.

https://us.forums.blizzard.com/en/d4/t/an-update-on-the-mid-season-update-and-season-5-ptr/171362
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Pretty sure there will be no update in the mid season patch for this. The silence is telling and means they intended to nerf it and they accomplished that.

I do not believe that, atleast for now. RF with SK has so many bugs like disappearing in walls, not being able to shoot enemies in meele range or shooting in directions you have not even aimed at. If they leave the skill like this in the next patch, then im gonna really switch back to Poe.

RF bug addressed in new patch notes!

nuclear BUFF :smiling_face_with_three_hearts:that [radius of the explosions by 25%]THX BLIZZ, wait for patch release

The developers must live in Mars, look at the Barb skills buffs (with no bug fix at all!) already doing trillions of damage like Flay and look at the Rogue… I’m convinced that they don’t play or even watch their own game AT ALL.

Yeah, about Scoundrel, forget the cool effect at the start of season, the skill will be the same as of now, but with the 1/4 aoe increase, I don’t think that’s enough, but we will see.

Fixed an issue Rapid Fire with Scoundrel’s Kiss equipped couldn’t properly hit close targets
and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.

Finally ! :smiley:

So no nerf to victimize double dipping bug. Atleast some fix for RF with SK. You know what i just tried to kill Echo of Lilith with Rapid fire SK like after 100 times of diyng now and after seeing a video how someone cheeses most phases with heartseeker with a worse gear than i have (my gear almost all masterworked) i know that RF is in a relly sh!t spot because i did not have problem to kill echo of lilith in season 2 or 3 but now in s4 for me its almost impossible to kill her with RF even when i bring her down to like 0% HP in last phases she wont die and after all mechs she still wont die. This design is so crap and RF is in a sh!t state, i am really disgusted.

No man, Lilith is very easy with RF, just copy my build:

If you wanna do with some mechanics (more damage):
https://www.youtube.com/watch?v=udR_C3G0n7Q

If you wanna do without mechanics (more cc):
https://www.youtube.com/watch?v=jUAKNY61EYs

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I have exactly the same build. I have 2,4K Crit damage, i have 54K Life. I have 64% Freeze/Stun hit. I died 5 times at the exact spot in your first video at 2:10min. She wont die there and i get oneshot. Can you explain me what the heck is going on???

At that point she is not stunned, so you deal a lot less damage to finish her. Use your caltrops, do your combo and she should die in 1 or 2 rf before she does another mechanic (if so, you just need to circle anyway).

You can also let her in an almost stunned state and on the last platform stun and finish her while stunned, it’s the safest way, I do that sometimes.

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This helped me thanks. Actually i killed her now and the reason was i had the edgemasters aspect on my bow with 40% primary damage. I’ve seen in your build u use the retribution aspect with 60% damage to stunned enemies. This is much better for bossing since it gives a more damage boost. I also added the frostbitten aspect for another 25% damage to stunned enemis. Now with a 85% damage boost overall i really did kill her in the first phase. This gave me much for trys for the second phase and now it worked. Thanks alot mate!

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These patch notes for rapid fire don’t look promising at all. I’m betting all the grenades still lob onto the same spot and don’t look remotely vfun like they did on release.
Wtf r U guys doing there