Raise Torment Difficulty to 8

Right now doing T4 is a breeze and it’s super boring for many players even after the bug fixes. Streamers are expecting that next season all classes can do Torment 4 relatively easily, and that the new Nightmare Dungeon event will not even be worth doing due to how easy it is, and for lack of rewards. I believe that it would be a good idea to increase the Torment difficulty to at least level 8 for the challenge and additional rewards!

For those people that kept asking in the previous thread before it was deleted, I will create a QA for all t he questions asked before.

Increase Torment Difficulty Questions & Answers

Q. Why should the Torment difficulty increase when my weak build can’t keep up in T4?
A. As Blizzard have stated before, Blizzard wants most builds to accomplish Torment 1 since it’s theoretically possible to get all of the end game drops in Torment 1. Blizzard never promised that all builds should be able to do Torment 4, and they purposely stated that Torment 4 would be for those players that want the increased challenge and the bigger rewards. Raising the Torment difficulty to 8 (or to X number) completely aligns with Blizzard’s vision of Torment difficulties. Not everyone is supposed to do the higher difficulties.

Q. Why bother with a Torment 8 anyways? What’s the point?
A. The point is the increased challenge and additional rewards for those players that can do them. Not everyone wants to farm Torment 1 when the clear speed is the same as Torment 4, especially if you get more rewards from Torment 4 for the same effort. The same can be said with Torment 5, 6, etc. Also, some players may just want an additional challenge when fighting World Bosses, open world events, and even holiday events. Just because you are unable to do a higher difficulty does not mean that no one else should.

Q. Won’t buffing other classes will destroy PvP balance?
A. If Blizzard buffs other classes so they can do higher Torment content, many in the player base would approve of that. Blizzard does not care about PvP. The game has never been balanced and the PvP scene is essentially non-existent. All the PvP players have already left, and many went back to D2 and D2R, or other games entirely.

Q. Isn’t adding more Torment difficulties like Diablo 3? Why is this a good thing?
A. Diablo 3 was a successful game and it’s clear now that Blizzard is taking a lot of inspiration from it. If X number of Torment difficulties worked for Diablo 3, then it has been proven that the same strategy can also work for Diablo 4. If Blizzard really wanted to stop at Torment 4, they would have named it something other than “Torment X”, and instead gone with what D3 originally did by having a set number of difficulties with specific names like Easy, Normal, Hard, Expert, Master, Nightmare, Hell, Inferno? But Blizzard chose to use “Torment X” instead since it’s much easier to increase the values of X. It’s clearly already planned that this may happen in the future.

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Really?
No, we don’t need D3.5…

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Game doesn’t need T8, it needs a more challenging T4 with better rewards. T4 should be aspirational, the endgame. Right now it feels like the midgame.

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Don’t say that out loud, there’s a lot of “players” around here that disagree…

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Yes, the very same players that think non-meta is impossible, or that you need 1000 hours to get to T4. They should not be catered to. If they want to reach endgame they can look up a meta build guide.

I don’t mind the game being balanced around casuals. At the same time, I don’t want it to be balanced around people who refuse to look up help or invest time into learning the systems.

You’d be surprised how many threads / posts I’ve seen of people complaining about T4 while admitting they haven’t masterworked anything to 12/12 yet.

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So what IS the decisive factor for t4?

If IT IS the build, which IT IS, then how does Higher torments result in more Challenge.

Real Challenge requires Balance.

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Balance is def. a challenge for this team lol.

Torment difficulties should be REMOVED. This whole “there needs to be a difficulty for everyone” type of mentality is one of the reasons why D4 feels flat and pointless.

The difficulty should be based on what you are doing in the game and NOT a type of slider “outside” of the game.

I VASTLY prefer the PoE route. There is 1! base difficulty of the game, and how hard something is is dependant on how much you “juice” the content you are doing.

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Regarding challenge:
Higher-tier content will be tackled if the efficiency feels right. And that usually happens if a player can breeze through. I have no data on this, but I think it’s safe to say that most players either skip the challenging aspect of the Torment tiers or complain about it on the forums.

Personally, I would much rather have the team reconsider how they define difficulty in the game. No need for additional tiers.

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D3 has 16 torment levels. None are labeled as aspirational.

In order to get into higher tier torment (5-16) Then be successful, the obvious observation is why on earth nerf classes in d4?

D3 works because despite what many may think they have balanced loot drop rates to loot quality. The hunt is tons better than what is here in d4.

The last point is the end game (greater rifts) scale and are done right. You can tear through content with dang near any build up till you get to grifts. That separation works great. The short of it is d4 doesn’t have its own identity. It’s just a bunch of junk thrown together in hopes to save the initial idea….d4

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Are you posting this as someone following a build guide?

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I have better idea,

make T4 = T6
T3 = T5
T2 = T4
T1 = T3

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Too many torment levels causes problems by fragmenting the player base too much. D3 and Borderlands 2 both learned this the hard way.

What would be better is if we had a consumable that nerfs a player and increases drop rates or something as compensation for 30 minutes.

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In Diablo 4, Level 55 Pit is Torment 4.

In Diablo 3, Level 55 Greater Rift is Torment 12.

Blizzard can easily make Level 75 Pit become Torment 8, since in D3 Level 75 Greater Rift is Torment 16.

we need torment 16 again

Once more, D4 is not the D3 trash…
Not by a long shot…

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you are totally correct, d4 is trash compared to d3 at this point in time

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In Diablo 3 Greater Rifts go to 150.
In Diablo 4 the Pit goes to 150.

In Diablo 3 blue and white items are worthless and only used for salvage.
In Diablo 4 blue and white items are worthless and only used for salvage.

Players in Diablo 3 hit for billions and trillions of damage.
Players in Diablo 4 hit for billions and trillions of damage.

In Diablo 3 legendary items rain from the sky.
In Diablo 4 legendary items rain from the sky.

In Diablo 3 you have Ancient items that give ~30% more stats.
In Diablo 4 you have Greater Affixes which give ~50% more stats.

In Diablo 3 Players are hunting for perfect Ancient Primal items as the end goal.
In Diablo 4 Players are hunting for perfect full Greater Affix items as the end goal.

Players in Diablo 3 get boosted by AFKing in Greater Rifts while other players clear it out.
Players in Diablo 4 get boosted by AFKing in the Pit while other players clear it out.

No one PvPs in Diablo 3 because the game is a one-shot fest and incredibly unbalanced.
No one PvPs in Diablo 4 because the game is a one-shot fest and incredibly unbalanced.

The final end game for Diablo 4 is to attempt to climb the Pit as high and as quickly as possible.
The final end game of Diablo 3 is to attempt to climb Greater Rifts as high and as quickly as possible.

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Okay and the benefit would be what?

In D4 you have a open world free to explore
In D3 you have a closed world not so free to explore

In D4 there’s not sets gears
In D3 there’s sets gears

In D4 there’s mythic gear
In D3 there’s no mythic gear

In D4 there’s a skill tree
In D3 there’s a simple skill system

In D4 there’s a darker environment
In D3 there’s a cartoonist environment

In D4 the final “end game” is to reach paragon 300
In D3 the final “end game” is to reach infinite paragon