Need some others to verify but I’m fairly certain that raise skeleton’s ‘30%’ damage increase is not being calculated correctly or at all. Is this something that is already a known bug?
If you run a golem and you use raise skeleton skill, the damage of the golem does not go up by 30%, it goes up by 0%. For instance, on my current build and setup at 83, my golem is doing 8,822 - 10-783 damage. When I use raise skeleton, my golems damage does NOT go up. Now, I also run Flesh-eater in my current build and that damage increase is correct, my golem’s damage goes to 13,645 - 16,454 when Flesh-eater is proc’d, which is a 40% increase.
I guess my question is, is the Raise skeleton damage only a 30% additive bonus? Is it bugged? I’m not seeing any damage increase showing on the golem’s ability at all, if it is going up, then is it a display/description bug?
Note: I am running Fueled by Death, but it does not affect the damage increase, it actually doesn’t even properly display one at times
Edit: Character stat sheet shows no increase in minion damage at all but the golem tooltip does (?).