Rabies and Druid Poison ideas

  1. Have Rabies always spreads at max speed by default
  2. 2nd Node: Rabies damage is also increased by crit damage (may need some adjustment). Example: Crit damage of 20% increases rabies by 20%(x). (This is to help the poison werewolf concept since we want crits to apply poisons with crit and crit damage. We won’t need to use DoT. Helps shred damage as well.)
  3. 3rd node A: Rabies ticks have a 15% chance to apply vulnerable for 2 seconds.
    3rd node B: Spirit generators have a 15% chance to reset rabies duration. (Help stack poison damage on bosses)

Blurred Beat: Attacks with shred have a 10-15% chance to apply Rabies.