QuickSwap Skills, Please

I would use this place again to remind blizzard that we do not have any fast way to swap skills in combat and this is unpleasant for Hardcore players who happens to live on the edge and a second or two matters a lot for them.

I would love to be able to hotkey-swap a skill or click button hover-over swap skill while the skill menu is toggled.

For example: A player has frozen orb on action slot 1 and has the key bind “E” for that slot. It would be awesome to be able to allocate a secondary skill for that slot somewhere in extended menu, let’s say the player chooses this to be fire shield and when pressing a modifier (shift) + the key bind “E” these two skills will swap.

Also it is good idea if the swapped skill has a cooldown, some %(lets say 35%) of that cooldown to be activated before the player is able to use the skill after the swap.

Now, the other Idea I had and I already shared on the forums, which is actually my favorite way to deal with this, is just to be able to press the action slot key bind when we are hovering over a skill in the skill assignment flyout, and in that manner we assign the hovered and chosen skill to the slot of the key bind we press.

For example if the player want to change frozen orb for fire shield like in the former example, he would need to toggle the skill assignment flyout, hover over flame shield icon and press “E”, instead of dragging it to the desired slot, amidst of the heavily action infused Diablo IV massacre gameplay we are used to have.

The idea of initial cooldown activation may be taken in the same way, to limit the spamming of skill-swaps at all times, which is not the idea behind the change. It is more oriented to be utility piece in a well build character concept.

Let’s say imbue rogues might want to keep concealment and smoke grenade for some situations as swap skills, or mastery sorceress might want to keep a conjuration skill or two not as primary skills to use when the gameplay-situations is appropriate, etc…

I thing this change will be beneficial to all players, not only the hardcore part, it will open new ways to play the game and explore its system to the fullest!

So the skills were based on controller.
A is skill 1
X is skill 2
Y is skill 3
B is dodge
L bumper is health potion
R bumper is skill 4
L trigger is skill 5
R trigger is skill 6

If the design was only keyboard it open up many more options.

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So, you want snapshotting but with skills instead of gear?

Yeah not the best idea imo…

The reason for the choice of skills is that “you win some, you lose some”
having them all at desired time is not good at all imo.

It will not open up more ways to play it will drastically reduce it since skill choices in builds are whats nice about them, you can play different builds with different skills or a different build with different skills, its all in the Choices you make from Skill tree to Gear to Paragon.

Having all skills accesible at any time with a button press, cooldown or not is not what build making is about. (Build making is the big part of any ARPG)

Most games have “pick this, you lose this”. Its like saying i want to play CoD with a AK, Pistol, ShotGun, Machinegun, Sniper, with Frag, Molotov, Smoke etc all in one and that does not make it fun imo.

The fun is that the choices you make, matters. And they matter for a reason.
There are ways of building a “all around” build that can do most in most situations, but they might lack the full potential in specific situations rather then having a decent potential in most.

Example: You have builds/setups that are squisy but lot of damage, you have builds that are optimal for mobs but might lack in bossing setups, you have openworld builds/setups , you have dungeon builds/setups , you have Uber builds/setups etc etc

Having it all at once will ruin more then it will bring joy imo!

Respecting your thoughts though and you get a + for the ensthusiasm but i do not agree with your post at all.

2 Likes

Yep, we are pretty aware of this. And my OP is in a way, a try in polite way to state that we don’t enjoy at all to be treated as sub-generic cattle. Binding us in restrictions and chains to the limits of the sub-generic platform world, and ignoring the protos meta-gameplay of the PC gaming environment, where all good aarpg games originated is infamy behavior and should be reconciled asap. by its perpetrators, for the wellbeing of all gamers. :innocent:

So in that mind, I say: Give PC player the freedom they deserve, the rest may very well engineer themselves a bigger joy-stick if they wish to… I wish and have no part in this sub-generic business.

you get 6 skills thats it. le players on a pc only game get only 5 skills.

2 Likes

Horrible idea, and I am very glad it will never happen.

Snapshotting is pure cancer.

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Would love that. A lot of limitations wouldn’t be here if cross platform wasn’t a thing.

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That is your point of view and I can respect it, although in my extensive experience of playing similar games, I find the gameplay of Diablo IV not as rewarding as it could be(compared to other games), and I acknowledge that one big reason for this is the limited skill usage, hence the topic.

But yes, this is just how I see it, not necessary everyone should find my style better that their own, although I might argue that the same people who disapprove here, at some later time is very likely to reach similar conclusions by themselves, when all different experiences of a game-genre are exhausted, there are limited thigs that remain and make the genre interesting.

For me in aarpg terms this is mutability of intellectual interaction with the game. And even the reasons you give are totally practically fitting, they imho would not hold when compared to the fact that game with 6 skills is going to die at some point because no matter what builds variety there are, 6 skills limit the mind to their own mathematical formulae, much more than the fact that variety will open “too much” the meta and builds will loose their purpose.

In a nutshell: variety and mental-flex options in a game of such sort, at any given day is >>> than static low-variable structured gameplay.

You say “we”.

Would be safe to assume you mean to say You and the people you know play hardcore?

Can you really Speak for everybody like that?

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Considering that in my close social circle there are predominantly PC players, and all to the last one are laughing at Diablo IV for various reasons (maybe I am the only one who somewhat supports D4 still), I can absolutely say there are many people around the world playing Diablo IV who’d come here and put the same arguments as me in the exact fashion I did. Take it as you wish, and if you don’t trust me, please do not, it is really irrelevant to the topic’s purpose to argue from who’s name I am speaking.

No reason for a swap. Just have 1-2 extra skill buttons.

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Yes, that would even be better.

I am just trying to get around the corner in case this is impossible due their core-design manager’s decision or something…

I would really hate to micromanage skill swapping. Please no never.

Ok, boys w/e. I see people are afraid to actually start learning playing aarpg on some more intensive level than eating sandwich. Guess abandon all hope for it, as seeing the feedback. Maybe it was just me… overestimating the player base… again :sweat_smile:

1 Like