Quick sorc feedback pre-testing the PTR

  1. Removing CDR from offhand/focus is a bad change IMO. We would be better served leaving it as-is (CDR is precious). A better change would have been to let us optionally dual wield on or off hands. (I do like that we can now join others in being miserable hunting Doombringer :wink: Thx for the torture.)

  2. Nerfing Ice Armor regen (based on damage dealt) is an unnecessary nerf. Exactly who is running around saying “Non perma-flameshield sorcs are just too tanky”?!

  3. Teleport CD nerf; same feedback as above. Why?!

  4. I’m sure there are 1000 threads about perma flameshield being nerfed. I fully expected this (and didn’t play it). That said, if the nerf is to work this way, each additional skill pt/level should add more than 0.1 seconds (i.e., let it last longer AND take longer to reuse, not just the latter)

12 Likes

sorc needed flame shield to be 100% uptime to compete with barbs in high pits since the sorc damage was horrible.

Maybe with the nerf to flame shield, they will up the sorc damage by 21,834% to 63,762% to complete with barb clearing pit 172

5 Likes

I will also add, if you’re going to nerf sorc so hard WHY THE FK ISN’T BARB BEING NERFED TOO ?

9 Likes

Sorc main (exclusive save for 20 levels of rogue to find out how gimped I was - answer… very). So I’m with you on the damage output. But perma immune was clearly never the intended route; someone just didn’t get the math right.

As for damage… reading between the lines, sounds like Sorc will get its Arsenal, Book of the Dead et al equivalent with the expansion, at which point maybe our limp noodle will be al dente.

1 Like

next patch we will get our enchantment slot change from 2 to 1 :slightly_smiling_face:

1 Like

I would wait until actual PTR to see what the nerfs and buffs add up to be

My gut feel is tier 100 and below we are still more than ok. They’re trying to push for more non defensive skills to be on the action bar, ex more conjuration utilization it seems like with the tempering recipe, aspect changes

very early beta sorc actually had 3 enchancement slots instead of 2… it would be pretty wicked to get that 3rd one back

3 Likes

I would like to add a bit of feedback ( I agree with the already written ones )

  • Giving Sorc the option to equip a Mace is a nerf. The Overpower implicit is a Druid / Barb / Necro - thing. Sorc does not have any meaningfull synergy with Overpower Damage - so a Mace is trash for a Sorc. But it is a weapon slot. So if a Sorc opens a Weapon Helltide chest, there is a lower chance to get anything good out of it.

  • Buffing some skills like Hydra with +2% dmg is actually absolutely not noticeable. One of our best performing skills right now is Frozen Orb which with decent gear does about 2-3 Million dmg. If you would give Frozen Orb - one of our best skills atm a X100 buff, a sorc would do ( with a core skill ) about the dmg a barb does ( with a basic skill )
    So +10% dmg here and +5% dmg there is something a Sorc is rolling on the floor laughing before crying and rerolling or skipping the season.

  • What is the idea of crackling energy? like seriously… I have 2,4k Int on my sorc, around +480% lightning dmg, overall maxed out gear and tested the CC legendary note. My CE dmg is increased by x390% right now. Do you know how much dmg it does? around 8.000. Yes, 8-thausand. And now ( if that would be even noticeable damage ) you cap that note at x60%? What is the point?

11 Likes

Wanton Rupture Aspect

  • Frequency increased from every 40-25 seconds to every 30-15 seconds.

Hemorrhage Legendary Node

  • Now bonus Bleeding damage now caps at 45%.

Wanton Rupture is a 100% nerf and more. On the surface its CD is twice as fast, in reality it prevents double dipping ticks of bleeding stacks.

Hemorrhage cap is a 300%+ nerf minimum. Optimized flay gears 1100 or more vulnerable damage. Hemmorrhage alone provides 165%, capping to 45% = 367% nerf.

Nerfing flame shield sorc and flay barb shows Blizzard doesnt promote tier 200 pushing yet. Shatter mechanics isnt touched and thats the main source of current S+ tier sorcerer damage and reason why support Barb is utilized for density generation. If barb is truly superior, it would be support sorcerer + dps barb, not the other way around.

oh god… why? how much?

I was hoping for 2 handed sword

They are programmers, numbers have never been their strong point. Nothing makes sense, now the flaming shield cooldown starts when the invulnerable ends, this is a big nerf. They shouldn’t reduce the cooldown time to at least work as programmed. Before it was 20 years. Now it’s at least 22s. This seems so stupid.

-We have 25k health against the Barbarians’ 400k. It is the most difficult class and still suffers nerfs. During the PTR we were warned about the always active flame shield and they did nothing.

3 Likes

Bash barbarian, go look it up and see how it’s king.

Yeah it really is weird.

Maybe there’s some mis-communication internally?

Game director says to the intern: “hey we need to nerf that Sorc perma shield, what was it? The defense skill everyone’s using.”

Intern: “okay I got it” (I don’t know what he’s talking about but how hard can it be?)

5 minutes later.

Intern: (oops which one is it? everyone’s using every defensive ability)

And so the intern goes on to nerf all the defensive abilities and called it a day.

By the time the game director saw the list of changes, he has already forgotten about Sorc because the Barbarian is his favorite child.

1 Like

barb clearing pit 172 and sorc clearing pit 175…

Are you for real? Wanton Rupture Aspect change is a BUFF. And a huge one. Prevents double dipping? You can just wait 5 more seconds if that’s what rocks your boat, lowering the cooldown does nothing but provide you more options.

Don’t talk about Barb when you have never played the class and don’t know anything about it.

Hemo is a nerf, but an inconsequential one, because all barbs need to do is cap Vulnerable to around 260% or so, which hits the 45%x cap on Hemo, then divert their tempers and loot search to Critical Damage, which scales Gushing Wounds (was not nerfed) into 8000%x damage or so.

Combined with the Wanton Rupture buff and the buffs to Flay and Bash (Flay just got buffed in mid-season patch, and is now getting buffed AGAIN), Bleed Barb got about 80% stronger with these patch notes.

Don’t talk about Barb if you don’t have a clue.

1 Like

Very good point! Hadn’t thought of that.
Pointless and unwarranted saturation of the loot pool.
I’ll add this to a post I made about AXES(DoT) - not Maces - being added to Sorcs new Weapon ‘allowances’ and credit you accordingly.

Yeah it definitely looks like a deliberate attempt to dilute Sorc loot pool.

Maybe they took a look at Barbs and said, “hey Barbs has so many weapons in their loot pool, their loot is so diluted, we need to normalize that to other classes.”

The decision to give Maces with Overpower to Sorcs is so weird and so illogical and so…stupid…that it simply cannot be incompetence, it has to be malice.

4 Likes

Indeed. Maces is just a strange one.
All in all though - I think a large part of it or at least a fair bit of this ‘expanded weapons’ move is favored by the suits running MTX lol.

Seriously though, I’ve vented a few times about Azurewrath and item restrictions.
Glad to see more options but at the same time …wtf Maces??? srsly :rofl:

Just you wait now they’re gonna design a very nice new unique weapon for Sorcs and it’s going to be a mace, for no reason other than “we want to see more Sorcs use a mace”.