First i want to say i don’t participate in PTR because i don’t feel like playing something ahead of it’s launch and keep the sensation fresh. Also i don’t have the time to anyway.
This is going to factor in on again if i want to buy the expansion or not moving closer to VoH launch so …
Is the 2.0 changes making loots a lot harder to obtain ? I heard ppl saying drops are a lot less and even at higher torment difficulty the drops are so far and few in between that it’s difficult to gear your character to progress further.
I always liked to be showered in loot although, most of it might be trash , but more loot = more chance of getting something you need right?
The sense of loot explosion was a big dopa trigger for me in D3 and i hope that’s not going away with 2.0 and VoH.
I beg the question- how does the dev expect ppl to advance to higher torment level if they drop so little loot at torment 1 say , will take forever to gear up and move to torment 2 ?
First of all, you can get to Torment 4 quite easily with your 540 gear. It won’t be that hard. Secondly assuming you’re starting out brand new with nothing to your name, you will get 750 gear which is even better then the 540 gear, by quite a lot I might add.
I recently upgraded my gear just to see, I’m sitting at 1756 Int on my necro, only 203 paragon points, maxed resists, maxed armor, and the highest crit I’ve seen so far is 1.1 milllion. Which just destroys everything.
So while the loot itself may not be as abundant, I don’t think people will have any issues gearing up. You also have to remember the new Undercity dungeon where you can farm specific types of loot to some extent as they mentioned. So we’ll see once they open everything up with the expansion.
It should take a little time… having the season last more than a couple weeks is a win for me. However at this point, the torment levels aren’t a big deal. You don’t need gg gear. And you’ll get more power via rune words. And you’ll get more power via mercenaries (if you get the expansion). Some of the aspects are gaining power slightly. You get more skill/paragon points to spend. You can level the glyphs up farther. Moving up the torments just won’t be that much an issue.
Sure, Ancient Gear isn’t dropping often, but I view that as a good thing. I’d rather not have all my best gear 8 hours into the Season, then spending the rest of the time trying to farm for boss materials to hope to get a mythic. And when the Hordes get added in with a real season, with the 60 shard chest, you’ll almost certainly get a guaranteed Ancient.
That said, I don’t think Torment 4 is going to be nearly as easy to get to as people believe. It’s easy now because everyone’s wearing a Shako and Tyraels, or being carried by a person with a Shako and Tyraels. And your 540 gear has double tempers, making you a bit more powerful than you will be in the real season.
I partially disagree on the first part. If you are running an S tier build that got snapshotted from S5 to PTR, yes, this is true. But if you are like me whose Firewall build got snapshotted instead, at most you can get to Torment 3. It’s still not bad but Torment 4 will be too much.
The 750-800 gear is indeed a step up from the 540.
Edit: Torment 4 is too much for my current 540 gear but I can foresee running T4 EASILY soon once I got my glyphs and gear upgraded
Lets also not balance loot around people playing 14 hours a day.
If you are on your 3rd fully maxed build 2 weeks into the season thats not a Diablo 4 problem its a you living off Mountain Dew and poor choices problem.
I agree I dont need a loot pinata however I have no interest in playing something where everything is a 1% drop rate.
I only said get to Torment 4 with the 540 gear, by that time I would hope you would’ve found some decent upgrades. I am squishy as hell in T4 with my 540. My gear was also horrible when it copied it over. I’m missing 3 uniques, and 1 mythic unique from my build. Now I am using the spirit bomb build, I tweaked it a little because I no longer have the uniques I needed, it’s working just fine, I just have to play smarter.
The loot grind is definitely slower, and the lack of an affix for builds until Ancestral drops are acquired, paired with masterworking only going to 4 on standard gear, definitely means you’ll want to get Ancestrals as fast as you can. That seems to be fairly slow-going though, and I think some of the health pools and boss damage numbers might be a little high for most builds, especially when bosses do exponentially increasing damage and you start feeling like you NEED your Tyrael’s, Doombringer, etc. to stay alive despite maximum armor and resistances. BUT! I think that overall the changes are rather positive, it just needs some work around the edges to really dial it in.
At current drop rates, ‘good’ loot feels harder to come by. I’m not sure if the quality is worse due to both 750 and 800 dropping instead of always max level dropping, or if it’s the quantity or both.
But based on the PTR, you wont be carried into WT4, do 10 tormented boss runs and be decently geared to then power level to 50 in 2-3 Hoard runs anymore. At least not based on the current PTR pacing.
Currently Hellmaiden shower seems about the same, and bosses no longer loot shower.
Just abandoning the game is not helping the game. I for myself rather have a great diablo 4 instead of a bad game I abandon.
Look at the recent helldivers 2 situation. This only Changed cause the community made a massive outcry. The toxic people and review bombers are a huge part of this.
This would hat never changed if people would just leave the game and a few kind people that explain in soft and gentle words that this issue is bad.
I am not generally for toxicity and review bombing. Those are dirty weapons but sometimes needed for the greater good.
The UI is cleaner with some nice QoL improvements (wardrobe now in character screen), and the graphics look sharper. Open-World gameplay seems like it’ll be viable for a longer period over the season.
However, I feel like they missed the mark in two areas. First, the number crunch. It’s not that player power feels decreased, but the shift from seeing large, satisfying numbers to much smaller ones changes how you perceive your player and their impact. I understand they did this to make the numbers easier to quantify—but are we ever really going to understand Blizzard math? It feels like a downgrade in terms of visual feedback.
Second, the reduction in loot drops. This is a looter game, so it feels counterintuitive to cut back on loot, especially when the salvage system was built to handle large amounts. The joy of looting in terms of both visuals and sound happens far less often now, which takes away from what made the game so damn addicting to begin with.
Regardless, I think the pros far outweigh the cons and am excited to see what the future holds.
But not everything is a 1% drop rate. Having some things that are a 1% drop rate is good, as long as there’s still solid progression prior to those things. On live, GAs start dropping on items well below max item power and they are prevalent enough that there’s basically no point to optimizing non-GA gear. You might find a really good non-GA piece here and there, but mostly you are just looking for better and better GAs.
Shifting the GAs into a whole new item tier that is way harder to find lets them reduce legendary drops and still give you plenty of time to optimize your legendary gear before settling into the long-tail grind for the best stuff in the game.
Reducing legendary drops means that rares are worth more, codex progression is worth more (and more variable early in a season), and it allows them to boost the drops on higher difficulties and in various targeted content like the undercity.
Now that said, the current drop rates may be too low. T4 may be too easy to beat and not rewarding enough. I think they should probably increase the difficulty of T3 and T4 and also juice the drops more on those levels. But not to anywhere near the drops on live. The. They can rebalance the affix weights to give items a bit more diversity and introduce things like magic find to various content because the base drops aren’t already so high that you are swimming in GAs.
So you want to actively help the game? That’s completely different, which is why I asked multiple questions. If you’re here to give constructive feedback while NOT playing the game, I’m all for it. If you’re here to complain and insult the developers you might as well stand out on the street corner and yell at oncoming traffic. That’s the point I’m making here.
I think you’re misunderstanding the point. There’s no ‘few’ when it comes to these forums and the amount of criticism this game, or any game has received when it’s in a horrible state. Now the game itself changes due to numbers along with the outcry.
If D4 had kept the player retention from launch through now, we’d have some changes, but not nearly as much as the drastic ones as we’ve had over the last year. It’s always about numbers. If a handful of people cried about problems within the game, but the numbers showed otherwise, no company in their right mind would change things. They would ignore the minority and continue on.
Change did not come about because people cried, change came about because people left and stopped playing. Now they listened to the feedback, only after people left. So if you want future big changes, say your piece, then stop associating with the game, which hits their numbers. If you want major change (we’re talking game changing mind you), advocate for it, but continue to play, you’re basically saying you’re ok with the current state of the game to the degree that it’s better to play then to stop playing.
This doesn’t mean you don’t want change, but not on the grand scale people wanted when the game first launched.
Currently people are used to having two tempers on items and therefor they are finding it hard to let go of the squished items that are ilvl 540 that have 2 tempers. Ancestral 800 gear is the only gear that will have be able to be tempered twice. Ancestral gear is rare.
Personally I like this change as it make it so the season isn’t just a few days but now a journey. I will continue to find progression over a month in to the season as I will continue to find upgrades to gear, level my paragon and my glyphs. The new system makes it so you aren’t just done with your character in the first week.
The big downside so far I see from these changes, is if people are crying about bricking items now, this will only be amplified if they brick something that is so rare. I have yet to replace any of my 540 gear on the ptr because ancestrals are rare…have yet to see an ancestral staff drop for me. If when I finally get one and I brick it because of tempering that will be a huge let down.
I think all these things though is part of the feedback they want. I like having the longer journey and progression. I personally don’t mind if I don’t get bis gear in a matter of hours or days. I do think the changes were made more for streamers and more hardcore gamers rather than casuals. I think the casuals are the ones who are not going to like these changes the most.
I wouldn’t bet on that. At that point people still could play and I doubt they stopped.
That is the problem we have here in D4 and it is what you also mentioned. People dislike the current state but not enough to stop playing.
They did not had to stop playing helldivers. They basicly turned the 90+ Ratio down to I think 20 in a couple of hours.
That negativ review means a lot for future sales.
The people at diablo do not have this tool. Most people play here and we do not have a tool to show dissatisfaction. We are not even allow to make a poll.