Have you ever played a Diablo game before? More to the point, have you ever played a Blizzard game before? This is a criticism that gamer communities have leveled at them since they dropped the first WarCraft Game, as hardcore strategy enthusiast scoffed at it. The MMO communities crapped all over World of Warcraft on its release claiming it was way too easy and quick to hit level cap.
Blizzard games have never ever been known for their difficulty levels. The one constant overriding design philosophy that has survived to this day is the idea of making it as accessible and engaging to as large an audience as possible. So yes, their games tend to be streamlined when compared to others within the same genre. That is a feature, not a bug. And this is not a new one either.
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i don’t remember that i could literally stood afk on Hell in D2 as a minion necro and getting exp and drop while my minions kill everything without me pressing even a single button.
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Except as easy as WoW was, lets see your gladiator titles or world/server firsts? My point is, there was a top and an end game. Can you imagine today’s gamers living with only one person in the guild getting a legendary? “I BOUGHT THE GAME I SHOULD GET EVERYTHING!”
Can you imagine if this game had mobs that were immune to certain damage types? Remember when we had invulnerable minions in D3? Not many do because they were deemed too hard and removed. So many after death explosions removed from D4. So many nerfs to mobs and buffs to players. Ya, the games start off as somewhat challenging. Then come the tears and the nerfs.
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i always respond asking how the 200 pit clear was
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Difficulty isn’t simply adding more hitpoints. That’s pretty lazy and suited for gamers that are incapable of actual difficulty scaling. Like adding more attacks to mobs, or better ai as the levels increase. It’s sad to see that simply adding HP’s is considered adding difficulty. It just takes longer, and putting a time limit on a dungeon doesn’t change that.
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well tbh i can’t say it for pve but as soon as they changed the way you got glad from % to 2400+ and 50 wins, it basically made it possible for many to get this title. So even in such aspects, they simplified everything.
So a similar degradation takes place in WoW too. Althought it is probably way harder for ordinary player to get glad than to kill uber lilith or whatever achievment considered as a top for d4.
I do remember. Killing Uber Lilith used to be the one genuinely hard task to do in the game. And you did it purely for the title and satisfaction of beating her. But, yeah. People seemed to really complain about her, despite the fact that she was an obvious bone tossed at hardcore challenge seekers. Really feels like they are damned if they do, damned if they don’t when it comes to balancing the game challenge.
I see OP doesnt know wow exists lol.
this game IS too easy in its current state though.
I’m not saying you need D2 monster-immune types because that was annoying to deal with, but there’s no sense of anything leading up to end-game bosses in this game at this point, also endgame bosses shouldn’t require mats to summon unless you’re truly acquiring something unique as a rewards, for example D2 tormented which would award you with a torch type, this game you work hard to summon a tormented boss that can just drop useless uniques that are designed poorly and suck.
Even most of the ubers are crap. I found a melted heart of selig the other day and then linked it in the chat and some guy said “at least its a spark” , that’s how bad these items are. Devs need to get a clue because they’ve lost the plot completely.
I don’t know how old or good you are at games. But i can run this game that basically has so little difficulty curve getting to 100 unless i am running NMD well above and i and i mean well above with poor performing builds or class whatever aside but on average right now there is nothing strong in the curve until 100 and even then if i am playing a meta or strong build i need to get to pits to go oh finally some kind of game.
Diablo 1 my game is over at level 5 sometimes, i have more challenge at level 7 than i do 100 plus. and i have less the half the monsters. If i don’t save i can try to one life the game. not that i would.
D2 again at my D4 comparison level as not a arpg pro, Offers me less pain than D1 but still hurt’s me plenty and as a non i played this one game D2 veteran, this is still a decent amount. So don’t know what you are talking about.
D4 is one the most skipped content, difficulty curve more in relation to a rope with knots in it. The game that starts at 100 is no game. and even then teh early hours spent getting to 60 or less if you are in the top % or copied it. Is not what any game i play does not even family friendly games, super Mario will offer me a challenge from level one in comparison to the cruise control grind offered here.
Blizzard games are known for their casual approach but never this braindead in difficulty & shallow in mechanics.
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I would say yes, except for the most recent additions to their games starting from D3. So D3, Overwatch, and Heroes of the Storm. Now yes, Overwatch and Heroes of the Storm are PvP based, so really the only difficulty is against other players, but learning the mechanics is very simplistic. I would also say their mobile games, but I’d rather not touch those F2P - P2W games.
I can’t comment on WoW as the last time I played it was Cataclysm. No idea how it’s changed over the years, for better or worse.
Hearthstone requires thought, but more so enough money to buy all the good cards, so another form of P2W just masked behind card packs.
Whether the history is there or not this game is quite casual friendly and it’s going to get even more so probably.
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hey. just because hots is 5-7 button game doesnt make it simplistic. And the amount of time you must stay focused is truly tiring on the mind. being good at hots is waaaaay harder than any tormented boss in d4 or any raid in WoW.
Exactly, the PvP element is what makes it difficult, not the mechanics themselves, that’s what I’m saying. If all you did was play against the AI in that game, you could go afk for half the match.
ngl, AI at advanced level is at least as good as platinum these days xd, and most players are in platinum or below.
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Did you play D2 pre LOD?
Were you there for discussions leading up to D3 regarding what D2 was weak at?
There for D3 launch? There for D4 launch? What about first season of PoE? There were times in each game’s history where the relative difficulty was higher. Are you more likely to die in WoW classic era 1-to-max level or retail? Its only after magnitudes of powercreep and content nerfing that casuals consider that the normal paradigm of a game’s difficulty.
Its not a consequence that majority of my time playing D3 and D4 was before powercreep/game nerfs. Interesting that d3 original season1 leaderboards are still there. Here I am in top 50. Crusader: Overall (Hardcore) - Rankings - Diablo III. So yes, I’ve played a Diablo game before.
Not saying I’m great, It took me over 400 attempts to get Lillith down pre-nerf. If it took me a 1000, I would have. Beating up mobs that present no threat to me doesn’t make me feel powerful. Adapting and overcoming via knowledge, skill, gear, persistence is what makes me feel good about my character. But I’m not a zoom zoomer so I understand I’m not in the majority.
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now im thinking, it would be damn interesting to see monsters cooperating to stunlock player or bait him into AOE attacks or something. Them dodgin my attacks would be cool as well. The AI in most if not every arpg has had no improvements since 30 years ago… We have Neural Networks these days, it shouldn’t be that hard to make.