Hello! I have a question about which of the necromancer passives below do affect minions and which do not. I tried to google, but found a lot of contradicting info, especially in the light of recent patches.
- Enhanced Reap(Reap skill node)
- Titan’s Fall
- Fueled by Death
- Amplify Damage
- Abhorrent Decrepify(Since minions can lucky hit now?)
- Precision Decay(this one is especially interesting because of potential combo with the previous one)
- Coalesced Blood
- Gloom(can mages trigger it by themselves or only your damage create stacks?)
- Terror
Bonus question is about the current state of Ring of Mendeln - does it worth it over the good legendary with nice rolls and offensive aspect(which we have limited slots for given how many of them we need)
Thank you very much in advance!
all should affect minions, except gloom’s trigger. So minions do not cast darkness skills, mages and in some cases (aspect dependent) warriors attack with shadow damage. So though they would benefit from gloom (boosts shadow damage) they cannot trigger it. So as long as you cast a darkness skill (soulrift for example) they benefit from gloom too.
In short, anything that benefits you, benefits your minions as they inherit 100% of your stats. The exception being if a tool tip says “your skills do XY more damage” or “darkness skills do XY more damage” then this would not benefit your minions, as your minions are not skills.
Ring of Mendeln is a huge increase to their damage through the proc and mastery, its definitly a must use item for any standard minion build.
***this is subject to no bugs!!! season 7 many bugs prevented a lot of things functioning, however if you are a casual i would suggest just playing and assume everything works until proven otherwise.
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Titan’s Fall is currently bugged. It stops working every time you change zones. You need to uninstall a point and reinstall it every time you enter a new zone. That means Titan’s Fall doesn’t work in The Pit as you can’t use the bug workaround as your build is locked while you’re in there. This bug has been in effect since all of last season and has been carried over into this season.
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