Question about cinders?

After the 55 minutes do out cinders reset or can we can we store them up to the next Helltide. Just curious if anyone knows.

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Oh i’m certain they reset. Blizzard can’t let you be that efficient, ya know, for player engagement metrics.

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Would’ve definitely been mentioned in the patch notes if you were able to keep the cinders between helltides. Now that doesn’t mean there won’t be a glitch the first week where you don’t lose them, but doubtful it’ll be intentional.

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Sadly it doesn’t look like Blizzard got the memo regarding just why players flocked to the Blood Harvest zones. Your currency doesn’t reset between zone relocations, meaning you can start early or later on toward the end of the hour and not lose progress toward accumulating blood lures and seeker keys. Yet helltides are still going to reset cinders. You do more work for the cinders than you do for blood lures and keys, get less loot, and lose remaining cinders when the helltide ends. It just makes no bloody sense at all.

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Probably have to Balance everything out.

If hell tide is gonna reset soon, it’s best to just Wait. If you think you’ll have enough time to kill baddies to get enough cinders for a CHEST then go for it, Don’t die!

I’d be satisfied either way , if cinders carried over Or reset at the end of every helltide.

You get a lot more cinders than blood lures and key’s combined. The loot is generally higher level in helltides as well. It can easily take an hour or more to get enough blood lures to call the council which is where the worthwhile loot and fight is.

If cinders didn’t reset they’d need to cut the amount of cinders you get significantly.

Not true Helltide chests keeps dropping sacred items on T4 Blood harvest chests never did. HT chests are atrocious for loot purposes compared to BH ones.
HT only has meaning for Duriel material it seems even in S3.

That hasn’t been my experience. Granted at this stage in the season you are not likely to find much worth hanging onto or using, but the drops have been okay for me. Blood harvests on the other hand as a high level char are not even worth doing imo, I don’t even bother opening the chests any more. Other than the occasional council call and for getting whispers blood harvests are extremely boring to me. They were great fun while leveling and provided decent equipment while leveling but that’s it.

agreed. the bh chests are only good when first entering wt4. probably why i have over 4k keys now

It’s hilarious really…

Players: We like blood harvest! There’s a bunch of different whispers and events in it, the area is packed with mobs and it’s up all the time and we can keep acquired blood for the next harvest! Make helltides like that!

Blizzard: We hear you, helltides are now 55min with a 5min break!

/facepalm

I honestly can’t with these devs sometimes

They most likely reset although the devs didn’t comment on it (even though the chat was spamming this question when they talked about the Helltide changes in their livestream). The Blood Harvest has shown that there is no issue with letting people keep these items, if they still restet after the change then it’s definitely another L in my book.

No, they wouldn’t. The number of chests per helltide are finite. Once you get them, you’re done. And if you have leftover cinders, you can still only loot the chests once per helltide (assuming a helltide starts on the hour, which if they’re smart, will be the case going forward). It won’t matter that you can save cinders - you can still open only a limited number of chests per helltide, and the total number of chests you can open period is limited by your cinders, whether you get 2000 in one helltide and 1500 in the next, you are limited by the chests themselves.

Actually, I’ve had higher level loot from BH zones than HTs. And those BH chests do something HT chests don’t: no sacred legendaries. And in BH zones, I’ve been getting more keys than I can spend and end up with a massively larger number of items in total vs. HTs because I’m not spending my time getting a currency that I’ll make use of only a few times, but instead I get those keys naturally and the blood lures I can get a full 150 set in about half an hour (on a ball lightning sorcerer - non-OP builds will take longer, this I won’t even try to deny).

The best way to tackle the BH zones is to kill stuff until you get your pair of blood seekers and kill them. Port to town, salvage and stash any loot you have and/or want to keep (leave the pact items in your inventory as moving them out is a waste of time), then go back through the portal and fight on until you get another set of blood seekers. Porting out and back in after your pair of blood seekers (the “The vampires are hunting you” phase) resets that counter and you get far more blood seekers (thus good loot and keys) than you would just killing stuff in the zone without porting out after each phased pair of blood seekers.

Why?

If I had a million cinder saved up I then sure I can run around and open lots of chests and hopeful.ly get a load of souls and steel too.

Having millions of souls doesnt matter because gold is always the limit on re-rolls unless you are getting gold but means other than pickups/selling what you found to vendors.

Living steel is only as useful as having a similar number of whisper rewards as you need both to kill the boss chains on boths sides to get to duriel.

The time gating just seems petty and annoying just for the sake of being petty and annoying.

Helltides should just be continous like blood harvest was - take away the competition between helltide timing and other time gated legion/boss etc events etc. Also they should attach whispers to them - one of the reason I have so much bloods and keys is that I often went on the rampage in the blood event just because of the whisper rewards to get tghe points to 10 after other stuff knowing that the blood reward carried over and didnt have to care about timing.

Sometimes I might show up to the center and fill up a load of lure events for people just after a change over just because I have so many saved up and they should be used.

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Currently, if a players decides to do helltide at a random time:

Logs in, chance there’s no helltide active or helltide is close to end, have to wait for up to an hour.

In season 3, if a player decides to do helltide at a random time:

Logs in, chance helltide is close to end, have to wait X + 5min.

Seems like a very lazy “fix” as it mitigates the problem, however it does not solve it.

Permanent helltides with cinder carrying over would be the most simple solution as they’ve done it with blood harvests (ideally increasing density of events, whispers and mobs in the area)

Pretty sure that’s why helltides are not up 100%, so they reset cinders. I think it’s a lazy coding way to do the reset. I don’t understand the rationale for not carrying cinders over, like blood harvest. I mean I guess good that we don’t have to wait too long between helltides, but that doesn’t really fix the issue with them. If you login with 10 minutes remaining, there really isn’t enough time to get enough cinders to get anything meaningful, so now you got to wait 15 minutes. Again this is essentially a single player game, please just let us keep cinders and make helltides always up.

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Time played is my best guess, which is a very Blizzard thing to do.

They said something about the rotation change being so we could have the chance at more loot - not changing that the cinders go poof does not help players get more loot. Perhaps it’s a throwback to the D3 “Play Your Way” burger king marketing nonsense.

That’s a good question and I never really thought about it.

It kind of changes things a bit. Now if there is only 15 min left, I probably won’t waste my time. Thus, I’ll have to wait 20 minutes before the new Helltide arrives.

Ahh, well. Better than waiting 1hr 15 min.

It does not appear they have resolved the cinders carrying over to next helltide bug, figured bug fixes would be in notes. Something like logging out before helltide ends, log back in when same helltide is active? Anyways, Diablo 4 had a chance and failed miserably, waiting for expansion to see any hope of future with this franchise knockoff.