I was watching a build guide on Youtube for Blight necro and it was saying to take generic dmg on weapon/rings instead of shadow dot dmg (which has slightly higher roll) or darkness dmg.
It is because of double dipping I guess, into dot dmg and general shadow?
If so, is this a bug? And if it is a bug, has it been recently fixed or is this intended?
I tried to test it on the char stat sheet with an item that only has generic dmg. Nothing changed in my char except the ‘All Dmg’ row. No changes to shadow, shadow dot or darkness dmg.
Now I’m confused if we should still be prioritizing generic dmg or not.