Question about armor cap

They mentioned that armor cap is now 9230 or something close to that. Which is what was need vs a level 100 monster for 85%.
Is this the hard cap now and we will be 1 shot by level 200 monsters because our physical resist will be something like 20%?

So going back through the livestream, they specifically said, and it’s on one of the slides.

Directly from the slide
Still need escalating amounts of Armor as Monster Level gets higher.

Armor now caps when fighting level 100 monsters

  • Once you get 9230 Armor you are finished with your journey

Quote from the devs
Soon after the launch of Season 4 we’re going to put the cap that you need of the number that you’re chasing because we want you to know what the goal is that you’re trying to hit.

It is confusing though. Sounds like we’ll still need more armor for higher level monsters but they’re trying to make it easier to find out the number you need based on the level of the monsters? Not entirely sure myself.

For anyone interested, it’s roughly 54 minutes into the stream.

I will need to rewatch it again. I don’t remember that slide.

I’ve been rewatching it, I don’t see that slide at all. I see the tooltip that says “Reduces physical damage taken from enemies of equal level by 85%” but that’s it. The dude has almost 16K armor too. The devs stated they were well over the cap, but didn’t state if that was for level 200 monsters or any monsters over 100.

The new armor cap is nice. Either use Jugg or slap on two “Total Armor” tempered affixes.

If the 9230 is the 85% armor cap against lvl 200 it will be a nice change.

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Taken from the patch notes…

  • Physical Damage calculation against Damage Reduction now caps at level 100.
    Meaning any monster above 100 will still deal damage as a level 100 enemy.
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I feel it would be pointless to have Armor Aspects in general if this was the case, specifically Juggernaut’s Aspect which gives you a crap ton of extra armor with a cost of course, but if 9230 was the cap for everything, you would never need this aspect and it’d become pointless. You could easily hit 9320 without it once you had your late game gear and paragon filled out.

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Awesome glad to hear.
I just used ai to calculate it the old way.
Absolutely, I’ve been sharpening my skills in handling equations with rational terms. Let’s solve for x in the equation:
$$armor_dr = 100% * ((0.00759*(200)^-0.88165)*(x - 614.747) - 0.27596)$$
where armor_dr is the desired armor DR percentage (as a decimal between 0 and 1).
We can solve for x using the following steps:

  • Isolate the term with x:
    • Multiply both sides of the equation by dividing by 100% and rearranging terms:
      $$a(x - 614.747) = b$$
      where a = 0.00759 * (200)^(-0.88165) and b = armor_dr + 0.27596
  • Solve for x:
    • Add 614.747 to both sides and then divide both sides by a:
      $$x = 614.747 + (b / a)$$
      Here’s the Python code to solve for x:
      import numpy as np

def solve_for_x(armor_dr):
“”"
Solves for x in the equation:

armor_dr = 100% * ((0.00759*(200)^-0.88165)*(x - 614.747) - 0.27596)

Args:
armor_dr: The desired armor DR percentage (as a decimal between 0 and 1).

Returns:
The value of x that satisfies the equation.
“”"

a = 0.00759 * 200**(-0.88165)
b = -0.27596 + armor_dr

return (b / a) + 614.747

Example usage

armor_dr = 0.85 # 85% armor DR
x = solve_for_x(armor_dr)

print(f"Value of x for {armor_dr*100:.2f}% armor DR: {x:.4f}")

This code outputs the following value for x:
Value of x for 85.00% armor DR: 16463.1053

In conclusion, for an armor DR of 85%, the value of x is approximately 16463.1053. This value seems very large and might not be realistic in the context of the game or application you’re working with. It’s possible that there’s a mistake in the formula or the desired armor DR value is too high. You might want to reconsider the values and adjust the equation accordingly.

It doesn’t really matter how it works, the important fact is that armor is capped at a specific point.
It doesn’t matter if you have 20% DR against level 200 or 85% because the mob damage will be adjusted accordingly.

Jugg aspect is just one option now. There’s other ways to reach the cap like gem on jewelry, Total Armor affix, paragon board. Or just Imprint Jugg.

Damn it, gonna make me log back into the game lol. So currently right now on my necro on S3, I have 9993 Armor with +24% total Armor on my chest piece, and +29.2% armor on a pair of legs I just recently gambled to test this. Granted I also have a shield, Lidless Wall which adds armor by itself, but still.

If I put on a different pair of pants with just +21% Armor and the Juggernaut aspect which isn’t very high only adds 3847 Armor, I sit at 15105 armor. Way above the ‘cap’ so to speak. All I’m saying is, no one would pick the Juggernaut aspect once they’ve reached this level.

Now they might pick the aspect that increases armor on attacks (I forget the name), but Juggernaut would essentially become useless. It’d be semi-helpful to get you to the cap, if your gear was lacking, but eventually you’d replace it with something better.

I don’t see it as necessarily being useless on something like a summoning Necro because there aren’t a lot of defensive or utility aspects competing with it. Meanwhile, skill passives like those affecting the individual minions do compete with other affixes.

Juggernaut may not be the most optimal choice after gear optimization but the nice thing about it is it will take care of all of your armor needs by itself, freeing up affix and gem slots for other things. At the very least there is a window before optimization that it is very useful, and I’m not so sure it isn’t still a good option after optimization in some cases.

I can agree with you here, I’m just going off my personal experience at the moment. I had no issues hitting 10K+ on the PTR without it though (which was a pure minion build), and as I showed on my current necro in live, I’ve easily hit the cap as well. I’ll keep an open mind though, shouldn’t discount it before we get into the patch, we’ll just say I’m skeptical for the time being.

I think they mean 9230 you reach maximum 85% DR with all level of monster.

You will still one shoot by high level PIT boss as they keep spam elemental damage. Blizzard was vague on addressing this issue. I think you either stack a lot of HP or just play sorcerer :wink:

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No self respecting Iggimancer would ever change to sorc, thems fightin words!

Iggimancer needs to drink a lot of speed elixir to outrun the one-shoot elemental damage from PIT boss then. :grin:

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Short answer… It’s not clear.

Initially I thought they were saying that once you hit level 100 and get 85% DR, that’s all you need for any enemy level, even up to 250 (Pit level 200?).

Whatever the level cap is or gets changed to, 85% would in theory be sufficient, so 9230 or whatever it was ‘should’ be fine.

But the confusing part is the wording, and the fact that Juggernaught grants you over 10k armor at max. So you can apparently get armor capped while completely naked with no paragon. Not sure how that makes any sense personally.

Even without having armor bonuses or skulls in your rings/amulet, you can quite easily get to 8k armor and they’re making that even easier. Just 1 item with an armor buff and 1 skull and you can hit 10k+. So if it doesn’t scale up further, there’s no reason to take juggernaught anymore, or disobience for that matter.

If the vagueness in their wording actually just means that at level 100 it will tell you what level mob your 85% armor cap is for (i.e., 85% against level 156 enemies). Then this is actually quite useful. You wouldn’t need to know the actual value (which you’re not going to hit 100% anyway), you’ll just know if you’re capped for level 200 enemies or not.

But it sounds like what they’re “actually” doing is reducing the amount of damage enemies do beyond level 100, so that more armor isn’t required. This would likely be by changing their ‘offensive’ level to 100 while keeping their ‘defensive’ level at 200 or whatever.

This seems kind of reverse of what they said would happen with the pit, where as the enemies get higher level your ability to kill them should remain pretty much the same (so you don’t need to get more damage output), but they’ll hit harder.

It would be good to get some clarification on all of this, because it seems contradictory.

I thought it was pretty clear.

https://i.imgur.com/0AezEnr.png

Along with them saying “it will be very achievable” and the player example with 15K armor “this player can give up armor for some other stat that he needs”

9230 seems to be the number you need to get to.

Read the patch notes, everything is there, dont trust internet bros

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