Several of the game’s quests have quest objective markers that center directly over waypoints, making it impossible to use the waypoint to travel to the settlement a quest is sending you to. Please offset quest markers from waypoints or at least give an option to hide untracked quests on the map so the game’s fast travel system can be utilized as intended.
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yes i just noticed this too for the tirmair waypoint for the feral nature quest. i had to horse in from the next closest waypoint just to get to it, which is super annoying as the waypoint for the town is LITERALLY a few feet from the NPC you need to talk to for the quest. i never noticed this in previous playthroughs before this season (3). im playing a seasonal character if that makes any difference.
seem to me you ALWAYS need to be able to hit the waypoint on the map so you can warp to it even if there are quest icons near or on it…