QoL for the pit Idea Dev's

So when doing the pit farming for mats you have your levels 31 and 61 where you end up with your better crafting material to take you to level 12/12 for weapons and armour. So as you climb your way upgrading your loot you constantly have to do lower level pits because the material stops being dropped once you hit 31 and 61, now to be fair one would think a courtesy drop say 15 max of the lower pit levels materials would drop as well with the higher levels stuff when completed rather then to go back and spend all you time farming level 30 or 60 because you got a new piece you want o max-out. Also on another note is just me or is the pit having ambushes more frequent as you upgrade your equipment and pursue your way along to higher levels.

Wait, do you not know you can convert higher tiered materials to lower ones at the Alchemist? It’s a 1 to 3 ratio.

1 Neathiron = 3 Ingolith
1 Ingolith = 3 Obducite
1 Neathiron = 9 Ingolith

Way more efficient to do the highest tier you can and convert down. This is the 2nd post today, hope more people see this so they stop doing lower tiered Pits for mats.

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