Pyromancy skill Damage Vs. Fire damage - Mana cost reduction Vs. Resource generation

I’m trying to make some changes to the affixes I will be using for my incinerate-firewall soreceress.
Is there any adavantage choosing between fire damage and Pyromancy skill damage?
is it better Mana cost reduction over Resource generation?
As a Sorcerer I always had to plan my gear affixes carefully and that takes a lot of time.

RANT TIME: Unfortunately, due to season 2 changes, upgrading or changing affixes to our items is now way harder than ever, due to someone’s “Great Idea” of making Forgotten souls VERY scarce forcing players into Hell-tides, something outrageous and ridiculous.

Fire Damage VS Pyromancy skill damage

They do the same thing. You can only have both i believe on a chest piece. But thats hard to do because to farm t100 you want hp/dr/dr close/dr far or armor/dr burning.

If you wanna spec full damage you can do both. I believe fire damage effects aspects but pyromancy skill damage does not.

Mana cost reduction imo is superior since you can stack firewall and throw more in different area’s. Without a little attack speed you can throw them out faster. You can do regen but i dont like wasting a line on my rings for it. I usually just do amulet and boots cost reduction.

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I have two amulets with one has pyromancy and the other fire damage. The best practical advice is to see how it affect your main skills. When I equipped the Fire damage, it boostes my Firewall more than my Fireball. But when I equipped the Pyromancy, it was the opposite. You would think it should be the same ratio but it wasn’t unless I am seeing things.

When I was testing it nightmare dungeons, both amulets didn’t make any differnce at all so I stopped worrying which one is better because I get the same result anyway.

However I believe pyromancy only affects skills with pyromancy tag on it. Fire damage boosts anything that has fire, but is there a fire with no pyromancy tag? I can’t remember. I also theorized fire damage reflects on your stat sheet as part of the bonus with fire. Again my practical test didn’t show any major difference.

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Dont forget ‘fire damage over time’. FML on these affixes. So confusing. Just merge into one please!

@Karmig, for forgotten souls, remember to find the demons that spawn from the metoers. That’s your new best source for the material.

Regarding mana cost reduction and resource regenration, usually these come on different pieces of gear so it’s not mutually exclusive.

Most importantly, you are missing a key part of the equation. You want to try to get your total mana up to about 120. So some comination of skill tree and gear to add to total mana. Because higher max mana means the % resource regeneration goes up much faster.

I recommend mana cost reduction from boots, regen on rings. If you have better damage affix or skill ranks on amulet, i’d take those on amulet. But I wouldn’t turn down a perfect roll amulet 3/4 where #4 was mana cost reduction.

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Interesting!!
It’s too hard to get both.
sometimes I wish we could change two affixes instead of one…

Also I wanna give you a practical advice. If you wanna do better with fire later on, I think going with Fireball crit plus direct fire damage is better than focusing on Burn.

I haven’t seen a pure build clear T100 comfortably. But I have seen fire builds clearing T100 easily. Now if you only care Tier 70s and below, burn is fine.

Thanks so much. Very appreciated.

Yeah i forgot about the TAG system. Its gotta say the word in the tag

the only slot that can roll both mana regen and mana cost reduction is the offhand, and you want both there. I would vendor any offhand that only has one and can’t be rerolled.

I also always roll mana cost reduction on amulet and mana regen on one ring(the other is x’fal and while it doesn’t have either regen/reduction it rolls with CDR, which is even better if you run the prodigy aspect, and anyway a better stat overall).

If you are trying to choose between a unique amulet with mana regen vs a normal legendary amulet with mana cost reduction, I’d argue losing 23% mana cost reduction AND 10% CDR(because none of the unique amulet have CDR iirc) is not worth it against the little mana regen the 18% gives, mana cost reduction+cdr wins there hands down.

If you are trying to choose between Blue Rose and a normal legendary ring with mana regen I’d pick the normal legendary ring simply because you can put on it prodigy or concentration on top of the mana regen, mana regen+either aspect wins.

Ultimately it also depends on your attack speed and the spells you use, can you sustain casting non-stop? do you want to? does your build have other ways to regenerate mana?

For instance, I use firewall with the mana regen enhancement+concentration, 1.9 attack speed, and that seems to cover my blizzard casts non stop that cost 25 mana, while there are 5-7 firewalls up.

Also, I don’t have any +max mana, tbh I don’t find it worth going for for as it competes with damage nodes on the paragon board and with much better stats on any piece of gear it can roll on.

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RightNow I’m using the Firewall+incinerate Build.
damage to close enemies and mana regen from burning enemies pasive.
another point that allows me for longer survival is the Aspect that allows you to regen HP when enemies are close + warmth pasive. You get full health in no time as enemies are burning and your mana regens.
My only weakness is the critical strike damage affix that helps with the fiery sure paragon node. I made my tests and It really works, being able to reach 68,000 dame at 2 seconds at level 72