I decided to give Lightning storm a go this round from 1 to 100. I played on HC this round so i wasn’t really pushing hard.
At first it felt seriously nerfed, and it was. Even with starting with all the tempers and being able to stack damage to distance, it felt knee-capped. The huge dmg loss from both shep/stam, as well as the immense multiplicative damage loss from thunderstruck really showed in the earlier levels, even with the increase in the base damage.
It was hugely easy to take care of the high spirit cost with all the new aspects and affixes added recently.
The attack speed change with channeling went how one would expect. tap tap tap, etc
Getting an unsung is absolutely mandatory. It is hugely dmg dense, and it is clear that is where they put a lot of the lost damage, but it still felt nerfed.
The reworked runeworkers aspect feels kinda meh to me, im not sure ill use it on the long run. I really think the new changeling’s debt could be good as i usually run a stun build, but i havent gotten that far yet.
In spite of all that. It is soooo much fun to play in infernals.
It seriously shines. I highly recommend giving it a whirl.
I havent figured how or if im going to incorporate the new crit damage over the damage to distance temper. if anyone has any good numbers, id really like to see. i went with distance for leveling due to obvious reasons.
I didn’t get a cataclysm ring, but i wasn’t really looking for one. I don’t really want to push that route due to changing my gear around completely. How did that work out for anyone playing it?
All in all, i really think it was a big step forward this season, but mainly due to the extra survivability, and the new event being absolutely perfect for this type of build.
One change I would really like to see is for the Tempest roar to be removed or an additional aspect added to replace the storm/ww, or to have it enter the game much earlier. I was definitely spoon fed loads of bear gear. piles, and piles of bear gear.
Another change I would like to see is to have Lightning storm change to be able to take advantage of overpower. It feels like a huge hole/mechanic that is missing.
And completely reword quickshift. 100% rework.
Having 1h swords is weird, especially without 2h swords. I really feel like all my weapon choices were butchered, not improved with maces, axes, staves, etc out the window. Pole arm at least has vul, but it is… still kinda dumb, at least give us 2h swords and the grandfather.
Temper lightning storm duration = put down the pipe.