PTR season 11 Sanctifications and DT rouge

Season 11Feedback: Sanctification System & Rogue Death Trap Nerf
Let’s be honest about the sanctification system: it’s not just flawed—it’s actively hostile to players. You can replace or add affixes, sure, but the outcome is pure RNG. It’s worse than tempering. Whoever designed this system clearly didn’t consider the consequences. Would they risk their own 3GA mythic item in this mess? Doubt it.
Replacing an affix often bricks your item. Sanctification locks the gear—you can’t even change gems afterward. If you forgot to socket it, it’s done. I crafted over 1,000 mythic items yesterday. Out of those, maybe 12–15 had 3 GA. After masterworking, a few reached 4 GA. But sanctification ruined most of them: unwanted powers from other classes, GA replaced with useless affixes, and only one or two had anything remotely usable. It’s like throwing your gear into a fire 30 yards away and hoping it doesn’t burn. If you miss, you’re lucky.
I sanctified over 100 items just to test the system. The results? Abysmal. It’s like playing the lottery with worse odds. This system seems designed to showcase flashy results for streamers and YouTubers, while 95% of regular players are locked out of the fun. Blizzard appears to cater to content creators, not the actual player base.
Advice from a youtuber : "Don’t do it unless you have a backup”—now it means players need two of a very rare 3GA mythic item, where previously one was enough. That’s not progress. Out of over 100 sanctified items, barely a handful turned out decent. Replacing affixes is the worst thing that can happen to your gear. You might get a new aspect—maybe it’s good, maybe not. You might get a useful stat—but mostly, it’s trash.
And here’s the real issue: if we’re paying for this upgrade using rare materials, we expect meaningful results. It’s like going to the store, paying full price for food, and being told you have to eat it whether it’s fresh or rotten. That’s failure of design. Players deserve better than blind risk with no safety net. And if someone wants to gamble, they should go to a casino, not burn rare materials on gear upgrades that feel rigged from the start.
Rogue Death Trap in PTR Season 11 Is Still Broken: A Casual-Killer
Season 8 didn’t just tweak Rogue’s Death Trap—it killed it for 97% of the player base. Only a tiny fraction will ever acquire the perfect gear needed for infinite casting. The rest? Locked out. Is that fun?
There should be a min-max range. Let casuals play with lesser gear—not as efficient, sure, but still enjoyable. Instead, that option was removed. There’s an old saying: If it ain’t broke, don’t fix it. You broke it—and with it, the joy for countless players.
In PTR, I spent nearly 8 hours assembling top-tier gear and still couldn’t make the build work. If I couldn’t do it with all the PTR perks, how will an average player manage on live servers?
Here’s what’s been forgotten: some players value continuity. They refine the same build over time—not because it’s meta, but because it’s theirs. Forcing pivots because the dev team decides to shake things up isn’t fun—it’s disruptive. Players don’t tell you how to live your life. You shouldn’t decide theirs. If something works, expand it—don’t erase it.
In Season 10, despite tempering and masterworking flaws, players could still make it work. In Season 11, it’s worse. The system regressed.

Final Thoughts
Sanctification is a gear-bricking lottery. Rogue DT is now a gated mechanic. The fun is being siphoned away from the majority in favor of a showcase minority. If this is the direction, then be honest about it. But if you care about the actual player base, it’s time to recalibrate.

1 Like

While i agree on issues with sanctification. I did 100’s items - it’s not good like it is.
Need multiple chances or some way to juice sanctification to select outcome category or chances. Or - at the VERY least - let us change everything on the item after it’s sanctified, don’t lock it.

The 4 Affix items “sound” also cool - but increase item-bloat. you throw more away. Because 3 of 4 affixes need to be right…

Also Amulets are pure cancer. Literal cancer. You’d think it’s easier to get passive ranks now - but it’s not. it’s worse than before.

But what is your problem with deathtrap? I made one and it works totally fine.
All you need is a Shaco, 2x deathtrap cooldown tempers, that get a GA from masterworking and Resource for Lucky hit on enough things. Works with Scoundrels or with Shroud and Flurry to reset DT.
It’s just much weaker than season 10 ><

I’m not saying it wont or does not work, I’m saying its worst than before last season. Since S8 is on a downhill. Lets remove the V8 from your Chevy SUV and install a 4 banger so you can save on gas.

2 Likes

Well .. yes :skull:
I made somewhat normal DT Rogue, and Belial destroyed me. It’s strong enough to farm T4, but that’s not the point.
I agree it feels worse - DoK without the bug wouldn’t be good either.
Balance is def not right and there need to be some changes before season 11 goes live.

DoK Rogue PTR Damage Breach –

  • Starting hit: irrelevant

  • Enemy count: primary multiplier, along with aspect the star shards, and the new pants

  • Result:

    • Small initial hit

    • Multiplies per enemy been hit short, pause in hits will reset to starting dmg and it multiples again when re engage

    • Escalates to billions → quadrillions → negative values

  • Core triggers:

    • Aspect of Star Shards

    • New pants

    • Regardless of the rest of the gear

    • Any weapon, any paragon, any specialization

  • This is a systemic bug, not a build exploit

  • With trash gear blue dagger (one dagger, no rings ) DT rouge paragon board Tower 135 3min 30 sec range