PTR Patch Notes published. What is your first opinion?

I see it with a happy and a crying eye as a Barbarian player. The changes overall are very good. But the hardocre nerf for the barbarian reminds me of season 1. I think season4 will be quite hard for the Barbarian, maybe so hard that you have to consider another class

It took almost a year, but the game is finally moving out of beta.

Maybe with the expansion we’ll also get sets and an enjoyable endgame grind.

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Honestly, my first opinion is can’t wait for Necropolis.

-They are making tons of great changes.

-They are also shortchanging sorcs as usual (outside of unintended shenanigans like Ball Sorc) and so I am a lil indifferent. They can hand Blood Surge necros ungodly power but still only give the lightest of touches to conjuration sorcs. OI.

I plan on engaging with the next season and even look forward to it. I’m a sorc boi and they are doing just enough to entice me but I wish the Sorc powers that be took more notes from the necro powers that be… which is how I have felt since the game launched.

*DELIGHTED about codex change.

*Holding my breath about tempering and Pit/mat requirements.

*Really not sure how I’ll feel but looking forward to finding out.

Seems to me quite a lot of work has been put into these changes, that alone is good.

The changes themselves look allright but the one thing I suspect they will drop the ball at is this key thing they state themselves:

“We truly want you to play how you want to play and promote real build diversity.”

All these changes to items and skills that they do won’t create any build diversity at all if the gameplay is monotone. I truly hope they start seeing that. It will take a few days, maybe a week, before players find the 1-2 GG builds and then its game over build diversity. Again.

The biggest build diversity comes from gameplay diversity.

If more places of the map were viable to visit in search for items then we can have specific builds for each of them, allrounders for all of them etc. Think Trav-barb, Cow-javazon and allrounder-hammerdin.

I hope that the devs of D4 think of build diversity not as a standalone but in combination with the enviroment and that it is OK that not all builds are best at everything but rather that there are MANY places to visit that makes MANY builds viable.

So far imo they have been bashing their heads against the wall trying to achieve some sort of balance and “equality” where all characters and all builds should be good at the exact same things. It will never work, especially with all these massive amounts of ways to get dmg where devs always will miss something that just cracks the system and opens up for 10b+ dmg etc.

They are working hard and that is good but I honestly think they need to start working more smart and more chill. I realize that is hard with a massive player base (where 90% quit) who are always on the verge of being angry hehe.

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I was excited about the upcoming season 4 and the changes to the game. After reading class balance changes I am not anymore. I am unironically considering not playing S4 at all. I already have a lot of negative feelings about D4 and I think these changes will help me once and for all leave D4 behind.

If the class changes go live in S4 I will stop playing and wait until there is a new team in charge of class and item balance. If that doesn’t happen, oh well, it is what it is. PoE 2, TQ 2 and even LE are options on top of all other available games.

Little steps in the right direction, but nothing at all that feels exciting like “I really want to try this”. Still nothing there that makes an actual noticeable change when you pick it up.
And if anything good comes up during PTR it will be watered down for launch anyway.

Come on, they finally added Greater Rifts, time for +150% multipliers to make the game actual fun. But that would require a completely new dev team probably.

the new uniques are cool

Rogue

Scoundrel’s Kiss - Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.

Sorc

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower’s Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.

can wait to see that in action lol

I also don’t understand…since they snorted because it was being used little. Maybe they nerfed it due to the combination with something from the season. Only explanation

  • More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.

What ? so ranking up the power will make it look cooler?

  • Elixir of Momentum
    • After killing an enemy, increase Movement Speed by 3% for 5 seconds, this effect stacks up to 15 times.
    • Experience gained is increased by 6%.

my necro is gonna perma drink this lol

you’re right… there will always be something that causes more damage, it’s impossible to balance that. But you can receive an item from another skill and thinking that can give me more survival in the well, I can cause more damage in areas, I can apply more cc , a skill can be stronger against bosses. So you should reduce the aspects in that sense and not now cause another 30%. Instead of increasing the damage from rain of arrows you should put rain of arrows that stun enemies. Another ability to recover life.

  • There are many impactful Class updates. We are trying to move the needle, updating systems and designs instead of simply setting damage or health higher or lower.

Very intrigued, sounds great.

The rest is cool, not a wpn scaling numbers man, so whatever works idk, and i already think the game supports many builds so, good to see them looking at it, some can possibly lack the punch they could have perhaps, so that is cool.

Cant wait to play S4.

Super excited and I’m already worrying what I’m going to do after April 9th.

Was hoping to see which affixes got removed and the new ranges (maybe I just missed it).
Although with the new tempering affixes.

I didn’t see anything particularly exciting in the class changes (at least for me). Most of the changes were to things I don’t use.

The rest we already knew from the campfire chat. So basically still and wait in see mode. Most likely will level something to 100 on PTR and see how that goes.

I care, and I’m probably not the only one. Combined with the rest of your posts in this thread you sound like the worst kind of white knight defending unfun systems because they are not “needed”. Wouldn’t you rather fun engaging content even if it’s not “needed”?

Starting a Barb will be rough.
Personally, I think the Damage Reduction should have been this:
10% DR in WT1/WT2
5% DR in WT3
0% DR in WT4

To me, the DR was most helpful when leveling and gear choices weren’t so great. I didn’t need it later, though.

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Well when you start your post with a term like “white knight” to insult a person for content you haven’t even played, it makes your argument rather silly, don’t you think? If you care so much about PoE (which is what the OP was saying and I responded to), it’s over there. Go play it and post on their forums.

The fact is, this is Diablo. It’s a grinding game. If you dislike that, this isn’t the game for you. Secondly, there’s many people excited about the upcoming content. Again, if you aren’t excited about significant changes - maybe Diablo 4 isn’t for you.

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I am not. I am thinking of how much room I had to grow with my Necro this season and was already running t100’s pretty easily. I could probably run that 44 extra monster levels right now. Without all the gear changes. With them, things will be so much easier. I am concerned we went from t100’s being almost not possible to some players, to everyone will be farming t144 equivalent mobs as normal content.

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We don’t know any of that yet. We may all be squishy bugs after the changes.

my opinion of the ptr patch notes is that

d4good