I have mostly tested zeal on the PTR, but I also have some general feedback.
Biggest wish:
Can paladin get 2h + shield or bonus damage when using a 1h? This would be so epic, and I don’t think it would mess with balance that much.
General feedback:
- The aura 5 set bonus is very weak. I get that it is supposed to be for a party benefit, but can we add some additional personal damage bonus or something? With the 2 5-set bonus seasonal theme this would be a nice option to build around but currently it is weak.
- Can Light’s epiphany set be reworked to give all damage not just disciple. Fist of heavens would work really nice with this set and the evade ring, but it does not work.
- Applying vulnerable on paladin feels clunky, other classes get an easy aspect (Druid, sorc) like biting cold or overcharged. Can paladin get something like this?
- Mobility on the paladin is very clunky, enigma made it feel great, but the base class feels very underwhelming.
- Paladin overall just feels like it requires an extra level of effort to have an effective build in torment 12 versus other classes.
- Paladin doesn’t really have a great way to generate barrier. The new Arcadia seems nice, but it feels underwhelming still.
- Can the offering required on the rally run be lowered so we can automate Arcadia and help fix resource gen problems?
Zeal:
- Defensively it is just weak for having to be in melee and with the self harm effect. You almost have to build into block + resolve + bulwarks, but now with fortress gone maintaining resolve is clunky. It needs a stand alone aspect that allows it to work without block.
- Can this skill be cast while moving, it kind of does now but a full lawn mower effect would be very nice. Standing still in melee is almost certain death in the game right now, because of all the ground effects
- Single target is very bad, can this somehow do double damage when only a boss is around?
Hammerdin:
- The evade core skill cast ring is almost mandatory, but very weak offensively. Can that get a damage buff or built into arbiter form?
- Resources feels clunky in single target with tibaults will and starless. Having to use both of them is a huge cost.
Wing Strikes:
- Can the damage scale with skill ranks so we have an incentive to min/max the damage late game?
- Requires a 2h for big damage, this limits defensive options to have to stack resolve + interdiction to get block. Resolve is clunky for this build, it’s meant for juggernaut builds not this kind of build.
Fist of heavens:
- Can this be given more synergy with arbiter set, it feels very good to play with arbiter evade like Hammerdin but can’t really use this set