Keep in mind this is just before going to bed so will be short:
The overall verdict:
- I can see this work but it’s too chaotic (helltides at least feel too much kinda all over the place)
Simple/stupid request:
- Increase movement speed baseline by 10% (a bit). If the fights are going to be more chaotic like this then need a bit more MS to make melee builds work kinda better. Especially in Helltides cause seems like often the mobs that spawn nearby almost entomb/entrap you at times

Same with CD, Ults - kinda reduce by some IDK 5 or 10 sec. (noticed CDR isn’t on gear, nor on Utility Manuals for that matter, or haven’t found that kind of a Manual yet, no LH% either, but perhaps it’s ok cause seems possible to get a GA with LH of 15%
)
What I love about the current/new look & feel of the game is we’re getting OP items and OP gear and our chars look OP but still feel inferior to the mobs a way, that being said:
- The Hellbournes and Maiden do a cr*pton of damage
There’s still an overwhelming shower of items but I guess it’s been known that doubled the droprate
Simple things to fix that kinda noticed:
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At the very first menu before game starts (with the accessibility and all that) - show a Subtitle size sample, the tooltip does not change in size so IDK if say 3/10 is enough or not for ex.
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This will probably get a very immediate fix - Potion is already leveled up to 90 and there’s an indicator that should level up potion lol
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The Codex is a bit unintuitive, or at least Salvaging doing the Extraction work isn’t intuitive at the very start, I was wondering where do I extract my Aspect lol and how can I see their progress
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Enchantment - noticed when I move my mouse (M&KB) I can see the icon that indicates potential options to roll form, when I use the Controller that button disappears so can’t see them
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Tempering animation kinda feels slow and therefore off a bit, compared to everything else which is instant in game (perhaps reduce it by IDK 0.75 sec ?)
Things I noted about the Sorc in particular:
Hydras are OP again
not cause of damage but rather cause of them having a baked-in splash (no longer need to use Fireball enchant)
Think other Enchants have gotten an upgrade as well
Oh yeah, there are like 5-6 new Aspects that rock (at least on paper) really well:
- Lucky hit chance to gain +1 to Conjuration skills for 12 Sec
- Gain 30%-ish damage as long as not having a defensive skill equipped

Think I already found my build lol (but need MS and CDR which both are hard to find, or at least harder)
That’s it for now, the team seems to have done a really good job with the game overall, GJ guys, will talk about things a bit more later