PTR Changes & Feedback

Taking the time for once to provide feedback to the devs on here since there’s clearly a disconnect between the class design (person or team) and the state of the class.

  1. Fortress got nerfed from 5% damage per resolve to 2% as well now limited to just juggernaut skills. Why would anyone think this is a good idea for a class thats currently has struggled to in the past few seasons? A class that only had 1 build that could break pit 140 even with seasonal powers? And add insult to injury by restricting non-juggernaut builds from using the best ultimate option available…
  2. Heaven’s fury got buffed to provide a 30%x to judicator skills. This isn’t going to move the scale… you’re taking away a 150%x by nerfing & restricting fortress.
  3. Zealot builds got minor damage buffs such as increases by 10%x to zeal death&glory, 10%x oath, 10%x to jacques fervor 15%xish to revelator, red sermon 20%x, etc like these builds were bottom of the bottom barrel in terms of damage and yall think these increases are going to bring them from pit 120 to 135+? Not to mention jacques fervor got a buff and a resource drain, like the buff was so OP that it deserved an offset? Jesus come on…
  4. Auradin might actually have a chance now, great job. But hey, lets maks sure to preemptively “balance” sundered knight cause auradins may clear pit 150 in 45 seconds…
  5. Nothing for judicator / judgment, and nothing for wing strikes.

My advice, bring back dominick sileo to the team and let him turn the class around. The timing of his departure and this class going to the bottom isn’t a coincidence. The class fantasy has been lost and its beyond disappointing landing the exact pieces of gear you were chasing after just to fall behind simply because the class is either buggy or simply weak.

Sincerely,

Paladin that’s tired of searching for other games to fill the void.

Totally agree. From what I’ve seen, the best Zeal and Auradin builds for tower clearing were using Fortress anyway. So let’s buff Zealot slightly but remove Fortress’s damage. Smart. I do not know potency buff scale for Auradin, but I do not expect to compensate for Fortress loss. I think they balance for general content, not pit pushing or they have no clue what they are doing. That is sad.

I am in complete agreement. I have been calling out the class dependence on Resolve and Fortress for a while. But they didn’t need to be nerfed, everything else is just so bad by comparison.

At this point I just think the dev team hates the class, or just doesn’t know how to balance it.

Sincerely,

Paladin that’s tired of searching for other games to fill the void.

A kindred spirit.

ARE YOU FREAKING KIDDING ME?! I play zeal, I struggle with pit 119 compare to other builds. Zeal just doesn’t do enough damage to compensate the lower defenses it has compare to everyone else. Heck there’s a youtuber who plays zeal all the type and she had to give it up cause it just couldn’t break 120 pit.