PTR 2.0 Levelling Experience - Its sooo much better

Finally the first time you level up is a TINY bit challenging and slower paced.
This better enforces the feeling of character upgrade and progression through the journey. Suddenly mobs in helltides tried to actually kill me and i had to use a potion and a cooldown. Its crazy.

Items were also upgrades that i looked at each level. Item power scalling is actually really fun and doesnt make me auto dismantle everything until i hit 50. Super excited for this.

Less legendary drops during level up is also miles better. Loot piniatas from early on are making everything pointless. Since the design of the game has been shifted to casual first with achievable goals, level up had to be toned down to be part of the overall journey and not a 2 hours mindless skip.

Overall drop rates feel good. I haven’t reached high torments yet but i am not dressed up in ancestrals and this should remain as is. Chasing the loot is the core of the game and the best items should be harder to get. Not impossible. But not candies like current mythics.

Props to the new equipment/potions/gems/sigil tabs. And the favorite town portal setting.

Additional suggestion: please reduce the drop rates of mythics. Make them Mythic again! As much as i like them and i enjoy my 3-4 mythic geared characters, when you get these any item in that slot becomes useless for the rest of the characters journey. To top it off uniques are only farmable from bosses and thus the only upgrades are GA uniques which somehow are harder to get than mythics. Which leads to a terrible endgame progression, since you know, nothing progresses because 90% of your build lies behind a boss that needs materials that you can only aqcuire by swipping your credit card elsewhere. Pretty sure no casual has the time to farm enough materials for bosses(but somehow are geared to the death :wink: )

Also mythics being so easy to get is making them a reference to balance tuning. These items should be out of the equation and are meant to break the game and character. Not balance around them. This is a super important fact that the casual(i am a casual btw) community completely disregards so they can dress up in purple.

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yep, in D2 rare items were very good to play with, you could improve them at the blacksmith, even normal and magical items could have some interest as you could improve them too. Legendaries items were very rare, but amazing, same as uniques and parts of armors sets. Sometimes you had hard choice between a good rare, a legendary, an unique or a set. It was more interesting I think than current D4 legendaries shower.

Enlighten me because I play D2 and only thing blacksmith can do is repair. Also there are no legendaries in D2… It’s true that normal, magic, rares are more meaningful in D2 but because normal with sockets are used for runewords and magics can still have good desirable stats. I don’t know what improving you have in mind.

Honestly i am not asking for a D2 copy paste and neither a D3 one.

The very first idea of having legendary aspects engraved gave flexibility to slotting your items and using uniques.
Now with the overflow of mythics 1-3 slots, 4 if barb, are locked in mythics. Add a couple of uniques, which as i mentioned to upgrade you have to find better ones from bosses and you need a lot of materials, and now your build has only 2-3 legendary items left to upgrade. So anything other than boss farming is almost meaningless in terms of loot drops.

I would much prefer to reduce the mythic drops so our slots matter more again and make that mythic drop feel good. Right now i get a purple and have less excitement than getting a 2GA lego.

To summarize, I disagree with everything that you just wrote.

Yep, true, it’s a long time I didn’t play D2, you could do that with the Oradrim Cube in fact. https://diablo.fandom.com/wiki/Upgrading.
You had a free normal to rare upgrade at the blacksmith though https://diablo.fandom.com/wiki/Tools_of_the_Trade_(Quest).

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