Hello!
I see some discussion and a worrying amount of push back against the notion that Elixir of Death Evasion or Flame Shield passive for sorc does not belong in the Hardcore game mode. I will list and explain why some of these are problems that needs to be addressed and hopefully removed from the mode, and why smaller problems are “Necessary Evils”.
I’d appreciate it if you read through the motivation behind my points before writing a comment since I put some thought & a fair amount of discussion into writing this, respectfully!
Things that are good for Hardcore:
- Scroll of Evasion.
Things that are “Necessary Evils” for Hardcore:
- Logout Macros / Alt + F4 / Instant Save + Exit.
- Manual use of Scroll of Evasion.
Things that are straight up antithetical to Hardcore:
- Sorcerer’s Flame Shield Passive.
- Elixir of Death Evasion.
I’ll start off by Clarifying why Scroll of Evasion (SoE) is a great idea & why it is different from the others. SoE is deliberately meant as a tool that prevent disconnect- & crash deaths in Hardcore. It is a “rare” drop consumable and works as follows: If you either internet lose connection, have a power outage, or your game crashes for a multitude of reasons, you will auto-consume this scroll and get teleported safely to town.
While this is an amazing solution which will encourage more people to genuinely try HC without worrying about bad luck in real life, this also creates a smaller problem. It allows for alt + f4, pull internet cord, escape + exit game, & logout macros to save you in the brink of death. This is why in the game currently we are also able to instantly log out in situations where you know you’re about to die, and by using the scroll manually (presumably to avoid people crashing their client or using macros).
So why is this a good thing if it brings problems, why can’t we just do like D3 and put a timer on Teleport & Save + Exit such that you die if you try to Alt + F4~?
Well, IF we want to protect 100% of Hardcore players from dying to things out of their control (DC, power outage, crashes), which in my opinion is an amazing thing, we MUST allow for these “Necessary Evils” to exist in the game due to the mechanics of the solution. Since they are side effects of allowing the SoE to work properly, we cannot have one without the other, period.
In my opinion, and please tell me if you disagree with me, it is 100 times more important to completely safeguard against uncontrollable deaths, if that means we allow for sweaty gamers to either manually consume their SoE or exit the game when they are quick enough to realize they won’t survive an encounter. Keep in mind, it takes some kind of reaction to realize you’re about to die, but it takes no reaction to realize you have just cheated death while already having “died”. This brings me to my Plea…
Sorcerer’s Flame Shield Passive & most importantly Elixir of Death Evasion ought to be removed from the Hardcore game mode.
The reason these are incongruent with Hardcore mode is because these items essentially allows a player to cheat death, plain and simple. Now you might ask “but doesn’t the Scroll of Escape do that as well?” Yes, to an extent it does. It certainly allows a player to realize they’re in an unwinnable situation they cannot leave, Pop the scroll, and escape safely.
However, there are very clear differences between these:
- Scroll of Escape serves a larger, arguably more important purpose for the Hardcore game mode by safeguarding against DC’s/outages/crashes. The others don’t.
- Unlike Flame Shield & the Elixir, you cannot flat out die and AFTER you have died, safely return to town unscathed using Scroll of Escape.
- If anything, I could even argue that Flame Shield & the Elixir would completely prevent the deaths that one truly deserve, which are deaths by lack of attention to the game & missplays. In order to safely quit the game you need to pay attention (as with SoE), but with these two you don’t need a care in the world while playing Hardcore, which trivializes the entire experience & cast doubt on the “achievement” that it’s supposed to be.
So to wrap it up:
- Scroll of Evasion is a great feature that prevents uncontrollable deaths.
- Logout macros or manual use of Scroll of Evasion are small but still Necessary Evils to allow for the SoE to work.
- Flame Shield & Elixir of Death Evasion allows a player to not need paying attention, die a deserved death, and still not lose your character. In other words, antithetical to the Hardcore game mode.
Thank you for reading, I really hope for a response at the very least.
EDIT (important):
A BIG problem with having both cheat death mechanics AND the Scroll of Escape is that you now become unable to die in Hardcore challenging content. If your Elixir or Flame Shield Passive pops, you use the Scroll of Escape and you’re safe. In Diablo 3 they had cheat death mechanics, but you were unable to leave the area unless you fought your way out after the short period had ended. We cannot appeal to D3’s system because this one has the Scroll of Escape mechanic.