Background:
I’ve played Diablo I, II, III since beta for each. I played WoW in beta when we had the loot lag extravaganza. Heh. I played beta for Ultima Online and many other games throughout the years.
Here is what we saw on our PS5:
- Rubberbanding - move the character across a field; pause; character slides/pops back to their original spot
- Delays on loot - I would break something and sometimes it appeared right away; many times it would appear 2ish seconds later
- Pauses on massive monster loading - we knew we were about to get swarmed because we would pause and then a swarm of monsters would spawn; much of that fight we would click buttons and hope with 2-3 second pauses spread throughout
- Couch Coop amplified these issues quite a bit, but they occurred during solo play as well on our PS5
Details:
- We have a PS5 on a 5 GHZ network
- On our tests of our internet we get 500 MBPS down
- PlayStation test showed about 260 for that same thing
- My wife still plays WoW and is seeing no issue (she didn’t play it while were in D4 to get the best outcome for us.
- I tried to turn off any visual settings that might cause massive load (something about flashes and screen shake)
- It would work okay for a while and then become unplayable for stretches of time. The time of day had some impact, but not a lot.
- Tried 3 different user accounts, multiple couch coop combos, multiple times of day.
Initial feel:
- Graphics are having some issues on the PS5 (possibly video memory/drawing issues) like back in the early days of WoW, relic raids in Dark Age of Camelot, dungeon loading in UO, and Elder Scrolls Online PvP in the beginning where it is fine if you are alone and then a nightmare when the system has to account for more than a handful of location inputs at once and then draw them properly.
- Loot lag - it seems that when objects appear in the world, the problems got worse.
To confirm these weren’t just rough network stuff, I would log out, shut down Diablo 4, and then log back in when the lag got bad. It would then be okay for a few minutes before ramping back up again. If it was purely network, this should not really help it seems.
When it was fairly low lag, the game was fun. Unfortunately, my boy gave up and I couldn’t really blame him. Thanks for looking into this and hopefully getting it sorted out so the family can nerd out together.