Im really not happy with current opals. You just dont know if they are working properly and its a feel bad. I made this post to maybe hopefully get some changes or inspire what is fun for devs in future.
Current opals:
Seething Opal of Equipment: For the next 30 minutes, enemies routinely drop additional Equipment, kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Gold: For the next 30 minutes, enemies routinely drop additional Gold, kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Materials: For the next 30 minutes, enemies routinely drop additional Herbs and Crafting Materials, kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Socketables: For the next 30 minutes, enemies routinely drop additional Gem Fragments and occasionally drop Runes, kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Torment: For the next 30 minutes, Enemies routinely drop additional Artificer’s Stones and occasionaly drop Boss Summoning Items or Infernal Compasses, kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
NEW proposed OPALS and changes:
- All opals persist through logout and crashes.
- All opals now have distinct portal making power that you will always know how often it is working.
- All opals last for 2 hours.
- Finally all opals have a better chance to work on boss kills and entire party can benefit each other.
Seething Opal of Equipment: For the next 2 hours, enemies rarely create a portal to the Gear vault (orange portal) on death. The gear vault is full of orange gear goblins that drop 1 piece of legendary or unique gear with a higher than normal chance at ancestral. Also kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Gold: For the next 2 hours, enemies rarely create a portal to the gold vault (yellow portal) on death. The gold vault is full of gold gold goblins that drop large amounts of gold. Also kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Materials: For the next 2 hours, enemies rarely create a portal to the materials vault (green portal) on death. The materials vault is full of green material goblins that drop herbs and crafting materials. Also kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Socketables: For the next 2 hours, enemies rarely create a portal to the Socketables vault (blue portal) on death. The socketables vault is full of blue socketables goblins that drop large amounts of gem fragments and some runes. Also kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
Seething Opal of Torment: For the next 2 hours, enemies rarely create a portal to the torment vault (red portal) on death. The torment vault is full of red goblins that drop some boss materials. Also kills accumulate Reputation with the Zakarum Remnants, and you gain 15% increased Experience.
What do you think peoples?