I love the new aspect, but it needs some rework.
- When in a boss fight with a phase were you cannot do damage, but you are hit with heavy damage you need to evade, all your minions will die.
And because you need to summon 6 warriors first before you can summon your 5 mages, you need to summon 11 minions inside of 4 seconds before the warriors start dying again.
Besides that, having 11 spare corpses on the ground isn’t an option, if it is even possible.
- Solution: With this aspect, reviving mages should always be prioritizes and all dying minions should leave corpses on the ground.
- It is not possible to heal your minions enough to not let your warriors explode.
Players should have the choise to let them explode or heal them continuously.
- Solution: The Skeleton Priest’s heal should be a hot (heal over time).
Let’s say the 40 % base is healed every 5 seconds and the 20 % per level in ‘Bonded in Essence’ is a 4 % heal per second. With 3 point, that would be 12 % heal per second and could be increased by about 30 to about 50 %.
- Howl from Below’s corpse explosion should be reworked from a corpse spell into a summoning spell (give it the summon tag).
I played 'service and sacrifice for dozens of hours now and it feels a bit like ‘Howl from Below’. These aspect and unique should be meant to be played together, to really create chaos on the battlefield.