Problems with service and sacrifice aspect

I love the new aspect, but it needs some rework.

  1. When in a boss fight with a phase were you cannot do damage, but you are hit with heavy damage you need to evade, all your minions will die.
    And because you need to summon 6 warriors first before you can summon your 5 mages, you need to summon 11 minions inside of 4 seconds before the warriors start dying again.
    Besides that, having 11 spare corpses on the ground isn’t an option, if it is even possible.
  • Solution: With this aspect, reviving mages should always be prioritizes and all dying minions should leave corpses on the ground.
  1. It is not possible to heal your minions enough to not let your warriors explode.
    Players should have the choise to let them explode or heal them continuously.
  • Solution: The Skeleton Priest’s heal should be a hot (heal over time).
    Let’s say the 40 % base is healed every 5 seconds and the 20 % per level in ‘Bonded in Essence’ is a 4 % heal per second. With 3 point, that would be 12 % heal per second and could be increased by about 30 to about 50 %.
  1. Howl from Below’s corpse explosion should be reworked from a corpse spell into a summoning spell (give it the summon tag).
    I played 'service and sacrifice for dozens of hours now and it feels a bit like ‘Howl from Below’. These aspect and unique should be meant to be played together, to really create chaos on the battlefield.