Problem with mass-appeal games and live-service metrics

I have 2 points to make:

  • If you want to please everyone, you please noone really.
  • Many live-service games want to keep players forever and reach metrics, but it’s healthier for the game industry and for the players, if people move on after they finish content(, and potentially return for new content). A data-driven approach for art, which includes crafting games, is not a good idea. Content should not be artificially extended for the sake of maximizing time spent per player.
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Isn’t this exactly what seasons do?

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No, that’s what the expansions do. The seasons right now make you repeat the same content again without adding significant changes.

Quintessentially, it feels very data-driven as of now, since their goal seems to be to have the widest audience, which has maximum amount of hours played. This might work in the short term, but I think competitors will chip away their game by appealing to different niche groups, especially now that AI makes it easier for new studios to pop up.

So you’re calling all the changes in season 5 insignificant?

The guy clearly didn’t play any other ARPGs where seasons were involved.

I think S5 is the most updated patch ever for D4.

…and seasons!

I do play PoE. I think the first mistake is comparing D4 to other ARPGs, because all the ARPGs copy previous versions of Diablo.

If you were to ask what I think is the right direction: I think they should let PoE focus on the very serious nerds, and have Diablo 4 be a more relaxed game, where they add a lot of content every season without resetting our character, and not taking the competitive balancing aspect seriously. This way, Blizzard would have more freedom to just implement crazy powers every season, add a lot of game modes, and have potential for variety. If they try to do both, they’re doing neither.

An example of where this is visible: This new game mode doesn’t have special powers similar to Hades after every period. Why not? What do you think? Because it’s too hard to balance, so neither the fun-oriented players, nor the competitive-oriented players are fully served.

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The goal for an ARPG should be to keep adding awesome new gear to hunt for and funny stuff so that the people dont even think about playing an other game.

What the? …

D2 did this long before PoE. And then D3 and now D4.

Just… let it be already ok? Season are here to stay and this should be the main focus of D4.

If you want a true MMO, go play one.

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What do you think of the compromise of putting all the seasonal content on eternal realms too?

But its not. They have made each season shorter and shorter by speeding everything up

OP made a few assertions with no attempt to back them up with evidence or rational. Nor did they state what the ‘problem’ is.

i.e.

OP gave us their opinion. And not terribly insightful opinions at that.

If you give ChatGPT the prompt: ‘What is the problem is mass-appeal games and live-services metrics’ it will regurgitate something similar to OP but it will be much better written.

If you then follow up with ‘What is the evidence to support that?’ It write alot but basically say ‘The internet said so.’

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I … don’t really care, but they can’t do that.

Because… seasons content are strictly done based on the …“base game”. So they can’t add all the seasonal content to eternal, because it will be a mess at 1 point, since there will be zero balances over there.

Much like in Wild in Hearthstone, but at a way bigger scale …

Not really. In an expansion it’s all new content. It keeps players around way longer than a season does. Then you get to use all that power you gained to tackle the next expansion instead of starting over and doing the exact same things over and over including leveling.

They should put all seasonal content on eternal other than anything that makes the player more powerful. Any playable event should retire to eternal.

Always been saying that the end (more specific the final state of struggle) is the most important thing. Do that and things will “fall into place”

End the game and people will find ways to repeat it, refuse to end it and everyone will feel like the game’s been dragged on (and players as well) artificially on a “pointless” trip

People want to feel like they’re in control of their own game (and their own progress), that’s why sense of completion is important (not just accomplishments as a badge on steam or whatever, but actually change/evolve the in-game state when players progress in it)

An art long gone and lost along the way for sure (and most definitely a piece of feedback never mentioned by streamers really)

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Right now, Im kinda glad i havent played this game very much. I believe most people are playing the season for the rewards and to see if any cool new mechanics are implemented and if through with the season, they’ll continue to gear out their eternal characters.

From the forum posts in recent days after the dev stream, it seems to me that they have kicked their most dedicated player’s nest. That sucks.

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First off, dont get me wrong, i actually really am enjoying D4, and cant complain, as i have definitely goten my money out of it already, so any enjoyed play time from this point on, is just bonus. But … i feel like blizzard has no creativity, at all (outside of the art department). They havent captured the essence of D2’s creativity once in a follow up Diablo game, more specifically, D3 and D4 at release, were less then even note worthy imo. Sure the engines are smooth, game play runs much better then many games ping pong’n laggin, and stuttering around (recalls all to well POE’s performance in my times there.)

But, they literally have no creativity. None, imo. The items (though better now in D4 then originally) are just uncreative stat sticks, period. And they seem to never have any intention of allowing players to feel “too powerful” in a largely single player (nearly offline feel) game. OMG Nerfs it …

I mean cmon … get creative, hand out power, make game fun, and stop trying to micro manage ever gd thing we do. For eg, as one last point, what is even remotely fun about grinding helltide for 2 or 3 even 4 ranks of season rewards… Jesus christ , come up with something fun, and stop artifically bloating game played time with boring uncreative grinds.

But hey , maybe its just me. Thats all.

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I agree with you, but the issue is, that Blizzard has hard-locked themselves into this position by not trying to focus on a type of player. They instead try to keep all types of players happy at the same time. If they focus on making seasons very fun and experimental with lots of powers, they would ruin balance, and make competitive players angry. However, them not doing that will bore casual/average players, who do not care about pushing leaderboards, and rather have cool epic powers. You can’t really keep a casual player entertained in a seasonal game like Diablo, if the differences are so minor and uneventful. I hope though that more ARPGs are gonna pop up in the future, who appeal to various niches of players.

I love Diablo as aRPG but honestly if they made a good Diablo MMO, I would be happy af.

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@OP:

Sure dude, at the same time CHESS, which has ZERO CONTENT, is played for 500+ years, and currently has around 600m players worldwide.