Hey, so I’m playing a Dolmen Stone boulder druid and I’ve noticed a problem: when headless cocoons pop up, I have to stay away from them because if I get too close and my boulders hit them, it immediately consumes all my boulders. It’s not game-breaking, but it is very annoying to have to constantly spin back up because I couldn’t see where I was going amidst the huge swarms of mobs and hit the stupid cocoon. Would be great if you guys could do something about that. Otherwise, enjoying the season so far!
— thanks
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This is a problem that was already on the PTR. I reported it then.
I was even curious if they fixed it and I wanted to play a boulder druid as my second character.
Thanks for the info that it is still a problem.
For me it was too annoying during the PTR, because the boulders would crash into every possible cocoon (it doesn’t matter the bigger one with the boss or the smaller ones with the thrall).
I hope it will be fixed.
Yeah, I noticed that, it’s not just the big cocoons, any of them that stick out of the ground seem to be an issue. I’m not having too much of an issue with it personally, I can sort of play around it most of the time, but it is annoying and shouldn’t be happening.
A lot of other projectiles are cought up by them.