Powers of Sanctuary (power tree system)

Hi! I come to give me feedback again and prey for a minuscule attention from Blizzard haha.

New End-Game System
Special talent tree with powerful stats and changes for your builds, final nodes for example:

  • King of the Blood: Every time you kill an enemy you get 1 of energy, elites give 5 and hit a boss give you 3 with a cooldown of 3 seconds. When you reach 100 energy, you become the King of the Blood, giving you 30%x damage, your fortified life is 100% effective and you can exceed the fortified life limit. Lasts 15 seconds and cannot gain fortified life until the excess disappear.
  • Latent Hatred: The blood of Lilith beats in your veins and every time you spend 5% maximus resources you gain Hate charges. You spend charges when you use an ultimate skill. every charge increase 50% of utimate damage up to 500%. You can save only 10 charges.

Special Nodes like:

  • Remains of demon’s blood: Reduce the resource cost by 25%+
  • Armor of Blood: You gain 2.5% of fortified life every seconds until you get damaged and you have to wait 5 seconds to be reactivate it

Choose your Power of Sanctuary:
Thematic powers that remains in Sanctuary for so long and the wanderer use it to beat the invaders of Sanctuary.

  • Lord Vampire: Enhace your blood with the ancestral power of vampires
  • Son of Lilith: Your blood is contaminated with the power of Lilith, control it and make you Mother proud.

This is a system for base game. Not seasonal. Every tree should have 12 nodes, including special and finals.

Bosses and uber ones give 1 point and Lilith give 3 points. The idea is you kill 4 bosses before you try uber bosses and reach 2 special nodes. Bosses only available in T1, Duriel for T2, Andariel for T3 and Lilith T4.

Every tree should have 7 normal nodes, 4 special nodes and, obviusly, 1 final node.

To make this system more special; bosses, uber bosses and Lilith should get more life and enhance their fights to last longer.

I imagined at least 6 powers, beside mentioned: Witch, Apprentice of Stars, Son of Light and Remain of Horadrim.

For those who will ask about unique gear, their power should be in the glyphs or part of the talent tree, and the gear keep those stats to mantain their identity of unique. The drop of Mythical gear must be the same from all content and not be “farmed” in one content.

Check my other feedback in my profile