Druid is the prime example of this mechanic. Without several specific legendary effects most druid builds just feels clunky and underpowered.
In Diablo 4 the legendary effects don’t contain much xxx% damage, but essentially work on the same principle as Diablo 3 items.
I think it would have been better with more skill effects are baked directly into the skill tree.
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I don’t mind power being tied to items. Items are always going to make you more powerful, that’s the point. I enjoyed d3 but what I didn’t like about it were sets. You were absolutely worthless when you had 5 out of the 6 pieces. but as soon as you got that 6th piece you could jump from t3-t16.
besides that I think its to early to tell. I hear a lot of power/customization is in the paragon boards. Looking forward to them talking about it after the beta.
considering some items make stuff like instead of 1 meteor it drops 5 meteors or similar, it has a lot of power attached to 1 item as well.
What kind of sucks is that it means you can only play a certain build if you find THAT specific item for that build.
Mostly likely because of this we will drowning in a metric tons of items again which is similar annoying.
I heard the opposite and the beta drops were increased so people could see what’s out there.
yea considering some build defining items are uniques it might take some time to get exactly what you want. But might be able to make something similar until you get it.
Maybe the drop is increased in beta, but don’t forget that we are also not playing on the highest difficulty which increases drop as well.
also IF the drop rate is very low, it causes the problem that all builds feel omega garbage for a very long time till you will ever find the correct specific item out of a 2342093784029384 pool of legendaries where 90% are garbage as well
Items essentially have to be the source of power being tied to the character because of scaling monster levels. I mean, it could be based on the skill tree allocation, but that quickly turns into a “go to cookie cutter build here for x build because it’s just the best” game.
Honestly a middle ground is probably best.
depends how many legendries there are and how many are actually garbage. I’ve made a couple of different builds that are viable “at least up to lvl 25”. most of them seem like you can make something out of them, a few are pretty op. Some are kind of universal where you could put it on almost any build and it will help out. You just got to play with what you find, respec when you get what you want.
I mostly got legendaries that are like “28% more dmg to cced enemies” “create a bubble when hit” etc.
I think the mistake is that every legendary needs to have an effect apparently. Not every legendary needs to have effects. It will lead again to seasons gameplay where they have to buff the heck out of items so people will use something else.
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yea that’s not a terrible one. you just need some CC. its not all about the drops ether. You can target a dungeon and get w.e aspect you want. which will allow you to make the build you want to focus towards. Did you check out the codex of power. I believe those are all gonna be available as early as you can complete the dungeon one time. and you can put it on as many pieces as you want. there will be others that aren’t in the codex though.
the only viable builds are those that can kill butcher. Very few builds can do that right now. The balance is horrendous.
I’ve killed the butcher on my first character which was a barbarian around lvl 19 on vet. Which is one the the classes getting the most complaints.
edit: if he kills you who cares. You cant define a good build as one that can kill the butcher early game. its all about late game.