Druid level 44 here, leveled up from 38 to 42 just before patch, exited the game to get the patch, and then back in and leveled to 42. All done in dungeons, World Tier 2. (Also have Lv 73 Barbarian doing nightmare dungeons, with mostly the same problem regarding generators.)
IMO the patch did nothing. I’m still just whacking away at mobs like I’m wielding a pack of wet toilet paper after blowing all my resource, and I spend way too much time doing this.
The problem with generators seems to be two-fold: (1) they are boring; (2) they don’t generate enough when it is the only generator you have, i.e. when other skills are on cooldown and there aren’t passives available to give you resources, either through skills or aspects.
And when that happens, combat is just whack-whack-whack-whack-whack. The patch did nothing to help this.
To use an analogy, the problem isn’t that my car isn’t fast enough; it’s that it takes 30 seconds to go from 0 to 60kph, and that makes it a boring and horrible experience.
IMO something focused on these situations is what will solve half the problem. For example:
- Basic Skills (innately) generate +100% resource when you have less than 50% resource.
- Basic Skills make the next Basic Skill within 1.5 seconds generate +100% resource.
- Maybe just remove resource decay and give out-of-battle passive generation for the earlier levels, when we still don’t have access to the more elaborate sources of main resource generation?
Maybe these examples are bad ones. But I’m sure there are ways to eliminate these boring situations, which can often happen amidst the heat of battle. They are a big let down.
The second half of the problem is that they are boring. Even if they generate resource fast enough, they are still boring. I don’t necessarily think it’s good design to build them into the damage rotation, because that could be more annoying than fun. But Basic Skills being good for nothing but resource generation, and being among the most inefficient and boring ways to generate resource, is the problem.
I don’t know what the solution is, but I know giving us 1 extra main resource each time we whack on a mob is not going to solve the problem.