Inspired by this post to make a charm post. Can we get charms and charm slots? - PC General Discussion - Diablo IV Forums
Charms would have 5 spaces on your character doll. Each has a suit as well to make poker hands for added bonuses. Higher suits are slightly better so having a pier of 2s is not going to be as good as a pair of Aces. Charms would be tradable.
Charms drop from all activities but are quite rare. Charms have bonus chance to drop from events and world bosses.
Suits: Coins, Angels, Cinders, Demons.
1 - 9: Still 1 - 9.
Jack - Treasure Goblin.
Queen - Lilith
King - Lich King
Ace - Ace
Diablo (Joker) - Mythical rarity. Can be any other card or suit that gives you the best bonus. Also grants global 6.66% bonus to mythical droprate. You can only use 1 joker.
SINGLE CARD COINS:
2 - 2% gold dropped.
3 - 3% gold dropped.
4 - 4% gold dropped.
5 - 5% gold dropped.
6 - 6% gold dropped.
7 - 7% gold dropped.
8 - 8% gold dropped.
9 - 9% gold dropped.
10 - 10% gold dropped.
J: Treasure Gob - 11% gold dropped.
Q: Lilith - 12% gold dropped.
K: Lich King - 13% gold dropped.
Ace - 15% gold dropped.
SINGLE CARD ANGELS:
2 - 0.20% discount on vendor costs, masterworking costs, temper costs.
3 - 0.40% discount on vendor costs, masterworking costs, temper costs.
4 - 0.60% discount on vendor costs, masterworking costs, temper costs.
5 - 0.80% discount on vendor costs, masterworking costs, temper costs.
6 - 1.00% discount on vendor costs, masterworking costs, temper costs.
7 - 1.20% discount on vendor costs, masterworking costs, temper costs.
8 - 1.40% discount on vendor costs, masterworking costs, temper costs.
9 - 1.60% discount on vendor costs, masterworking costs, temper costs.
10 - 1.80% discount on vendor costs, masterworking costs, temper costs.
J: Treasure Gob - 2.00% discount on vendor costs, masterworking costs, temper costs.
Q: Lilith - 2.20% discount on vendor costs, masterworking costs, temper costs.
K: Lich King - 2.40% discount on vendor costs, masterworking costs, temper costs.
Ace - 2.8% discount on vendor costs, masterworking costs, temper costs.
SINGLE CARD CINDERS:
2 - 2% bonus cinder droprate in helltides.
3 - 3% bonus cinder droprate in helltides.
4 - 4% bonus cinder droprate in helltides.
5 - 5% bonus cinder droprate in helltides.
6 - 6% bonus cinder droprate in helltides.
7 - 7% bonus cinder droprate in helltides.
8 - 8% bonus cinder droprate in helltides.
9 - 9% bonus cinder droprate in helltides.
10 - 10% bonus cinder droprate in helltides.
J: Treasure Gob - 11% bonus cinder droprate in helltides.
Q: Lilith - 12% bonus cinder droprate in helltides.
K: Lich King - 13% bonus cinder droprate in helltides.
Ace - 15% bonus cinder droprate in helltides.
SINGLE CARD DEMONS:
2 - 2% pet speed and pickup radius
3 - 3% pet speed and pickup radius
4 - 4% pet speed and pickup radius
5 - 5% pet speed and pickup radius
6 - 6% pet speed and pickup radius
7 - 7% pet speed and pickup radius
8 - 8% pet speed and pickup radius
9 - 9% pet speed and pickup radius
10 - 10% pet speed and pickup radius
J: Treasure Gob - 11% pet speed and pickup radius
Q: Lilith - 12% pet speed and pickup radius
K: Lich King - 13% pet speed and pickup radius
Ace - 15% pet speed and pickup radius
HANDS:
Pair: 5% more effect.
Pair ACES: 10% more effect.
Three of Kind: 15% more effect. 3X card% movement speed out of combat. EXAMPLE: Three tens would add 30% movement speed out of combat.
Straight: 25% more effect.
Coin cards - Also add 50% of cards value% to herb droprate.
Angel cards - Also add 50% of cards value% to gem fragment droprate.
Cinder cards - Also add 50% of cards value% to treasure goblin magic find in helltides.
Demon Cards - Also add 25% of cards value% to dungeon obdulcite droprate.
Straight (A - 10): 30% more effect.
Coin cards - Also add 75% of cards value% to herb droprate.
Angel cards - Also add 75% of cards value% to gem fragment droprate.
Cinder cards - Also add 75% of cards value% to treasure goblin magic find in helltides.
Demon Cards - Also add 37.5% of cards value% to dungeon obdulcite droprate.
Flush: 40% more effect.
COINS: Very small chance for an explosion of gold on defeating elites.
ANGELS: Very small chance to summon an ally angel for 6.66s on defeating elites.
CINDERS: Very small chance for an explosion of cinders on defeating elites.
DEMONS: Very small chance to summon an ally demon for 6.66s on defeating elites.
Full House: 50% more effect. Elixirs and incense gain 15+ double high value and single of low value % duration so three eights and two threes would be 15 base + (8*2) + 3 = 34% longer duration elixirs.
4 of a Kind: 60% more effect. Enchanting is 10 + all cards added up value % cheaper so
four sevens would be 38% cheaper.
Straight Flush: 75% more effect.
COINS: Small chance for an explosion of gold on defeating elites.
ANGELS: Small chance to summon an ally angel for 6.66s on defeating elites
CINDERS: Small chance for an explosion of cinders on defeating elites.
DEMONS: Small chance to summon an ally demon for 6.66s on defeating elites.
Royal Flush: 100% more effect.
COINS: Medium chance for an explosion of gold on defeating elites.
ANGELS: Medium chance to summon an ally angel for 6.66s on defeating elites
CINDERS: Medium chance for an explosion of cinders on defeating elites.
DEMONS: Medium chance to summon an ally demon for 6.66s on defeating elites.
5 of a Kind: 150% more effect. Items are indestructible. 100 Move speed in friendly zones. 100% Gold find. Card value bonus magic find so five nines would be 9% more items. Summon the joker for 66.66s on finding a charm. Whoa!
Example Hand:
6,7,8,9,10 of Cinders = Straight Flush = 75% more effect. Small chance for explosion of cinders on defeating elites.
6+7+8+9+10% bonus cinder droprate * with 75% bonus = 70% bonus cinder droprate!
What do you make of this ?