Poison imbuement scaling?

I am struggling to figure out exactly how poison imbuement works.

  • Imbue your weapons with lethal poison. Your following 2 Imbueable Skills deal Poison damage and apply 70% of their Base damage as additional Poisoning damage over 5 seconds.

I assume Base damage is what the skill tooltip says and is not added after modifiers.

Assuming I have an ability imbued that deals 10.000 base damage.

After adding multipliers it deals 100.0000 damage.
Since it hit a vulnerable target, it now deals 250.000 damage.
It also crits, so now it hits for 1.000.000 damage.

This was poison imbued, but surely the poison does not deal anything close to 10.000 * 0.7 damage.

Do additive modifiers and vulnerable damage modifiers affect poison imbuement damage?

There has to be something I am missing or do not understand, since poison imbuement generally speaking seems to be really strong.

See my post hereā€¦ How does poison imbuement actually work / scale? My findings

Poison imbuement does not benefit from crit damage, and many multipliers that affect hit damage, do not also affect poisoning damage over time. You need specific multipliers, stats, and paragon boards to effectively scale the damage over time, as compared to a hit based build.

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I have read it and donā€™t find it conclusive since it does not reflect the actual damage it seems to output. It is not feasible for my poison imbuement to tick for 250k if modifiers are not applied. Uber Lilith clears have been recorded where the poison damage ticks upwards to 5 million! demo

This cannot be true if additive modifiers are not included. Scaling base damage to 100.000 after crit and vuln (generous) to 60 million (each tick 5m 0.5s, paragon specced imbue) would require 600 reapplies within the 5 (6.5 max after paragon), which is impossible.

You mention in your post that modifiers never exceed 15%. Well, my additive damage modifiers stack up to almost 1000%.

I am aware that crit chance and damage do not apply to DoT effects, but they are inherently strong for poison imbuement due to the passives.

If you read it, why did you start your own thread, with exactly the same question, with nothing to add? Also, are you being serious, the 15% modifiers i mentioned was a generalizationā€¦ explaining why it was hard to test what actually worked with poison combined with the weapon damage range. Try doing our own tests when your bow has 1800-2500 damage, and you are trying to check if you get 1.10x more poisoning damage from some random multiplier.

What specific modifiers do you believe scale poison, that I said didnā€™t scale poison? I listed plenty that actually do scale poison and it is by no means an exhaustive list. Please prove me wrong with your own tests. For example, If you are doing 250k poison ticks without condemnation, equip a condemnation dagger. Do you get 250k * 1.4 = 350k damage? I didnā€™t. I got the same damage.

Also, On those videos, they are not 5 million tick from a single poison instance. That is from hitting uber lilith many times over with a multi hit attack each applying with poison imbuement with unlimited cooldown, over the course of 8 seconds (the poison duration), causing a ramp in poison damage. During an 8 second window, there are probably at least 100 separate instances of poison imbuement applied to uber lilith / bosses because of the unlimited cooldown from bursting venoms.

Because your thread is not a question, you stated you figured it out. Considering the numbers I see, I see a heavy lack of testing since there has to be more to it. Other modifiers have to stack with it. I am asking which and how they interact.

I do not need to put in more effort than I have already done to ask if someone else has done so. I am asking for expert advice and do not intend to cooperate with your testing (or lack of it).

I am aware of the legendary, but please read what I said. If the hits are anywhere near the ballpark of the actual base damage, it would require HUNDREDS of hits in the 6 seconds for it to tick for those numbers. I took the time to read your whole post and comment carefully before making claims. Please do the same to mine. Otherwise, we are wasting each otherā€™s time, which is not constructive.

I do not want to discuss the completeness of your theory, I would much rather have others contribute to the discussion with the foundation of that discussion being my question - not your post.

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I did read what you said, and you still havenā€™t asked a specific question that people can answer the way you want.

ā€œDo additive modifiers and vulnerable damage modifiers affect poison imbuement damage?ā€

Since you read my post, you know the answer is yes and yes. What you really want to know, is probably which modifiers (additive or multiplicative), and in what way? Thatā€™s why I made my post to try and get to the bottom of it and why this thread is asking the same question as my thread. My post is not a ā€˜complete theoryā€™ and I was hoping to update it over time, and asks for people to contribute, because we are getting no help from the devs.

Again, Iā€™ll askā€¦ Which legendary aspects / stats / modifiers that I said do not work, do you think actually do?

Just FYI, some people (including multiple streamers) think twisting blades / poison imbuement / bursting venom aspect specifically is bugged (as in too much damage). I still think it could just be the way it works, but we have not heard anything from blizzard. As I mentioned in my thread, I have encountered some jankiness with poison imbuement in PVP.

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Assume you know poison damage and poisoning damage are two separate stats? Have two different modifier pools. The imbument glyph is also the highest scaling glyph on an intelligence base and there is a particular board with more intelligence nodes than the rest. Hehe. Note that thatā€™s adding to the skills damage not the poison tick.They did not think that through or at least not while infinite poison imbue is possible with lucky hit. Best enjoy it while it lasts

Edit: psā€¦why didnā€™t you just watch his other video on his channel where he explains the poison build he killed Lilith with. Itā€™s from the aspect and then being able to spam as many imbued twisting blades as possible. All the poisons stack. He even shows the difference between spamming and holding down the button

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What makes you think I have not watched it? I have, which is what lead me to write this post. If you have read the discussion, see the numbers presented and why I argue that it should not be possible to hit those with the build and the modifiers suggested applicable to poison imbuement.

Based on my testing so far, it appears that poison Damage Over Time (DOT) is influenced by vulnerable damage modifiers, core skill damage, and dexterity. I am fairly confident that both vulnerable damage modifiers and dexterity operate as independent multipliers. Interestingly, my tests suggest that core skill damage also functions as an independent multiplier, which contradicts the prevailing damage theory that positions core skill damage as an additive modifier. This discrepancy calls for further verification through more testing. I expect that DOT is impacted by most modifiers, with the exception of critical ones. Critical hits only seem to influence your DOT when the Blended Poison Imbuement is active.

how did you test the core skill damage? I didnā€™t see any benefit to damage over time from core skill multipliers (aspect of expectant / condemnation), so assumed that additive [+] modifiers wouldnā€™t work either.

I use the penetrating shot and conduct tests on the remaining enhanced enemy at the end of the NM dungeons. Iā€™ve maintained other stats constantly and only altered the core skill damage through the Paragon board. During testing, I have approximately 121% damage vs. close and 65% all damage. The outcome is quite interesting: I observed a 65% increase in DOT damage when core skill damage increased from 0 to 65. This result suggests that core skill damage is an independent DOT damage multiplier.

iā€™ll also try and test this, am curious. Do you have a glyph where you could test imbued skill damage? Mine is not leveled up.

Hi, good threat but i wondering if you have tested the poison / poisoning damage with example ā€œCuttthroat dmgā€ glyph, If i Imbue and use Twisting Blades with 100% more Cutthroat dmg, does it scale? I cant seem to find you tested that, Thanks!

What about Cutthroat skills, eg. Cutthroat?

I am leveling up glyphs currently that i can hotswap in and out, to try and confirm behavior of some of the increased damage glyphs. I do not think marksman, cutthroat, or imbued skill damage increase poisoning damage, though.

Please test it yourself if you can. Remove all the conditional stats you have (e.g. close, distant, healthy, injured, vulnerable, chilled, crowd controlled, eldritch bounty, blended poison, there are tonsā€¦), or make sure the conditons are always the same, and also remove as much % increased damage stats as you can (i.e. unsocket all your glyphs, use bad weapons / gear) and hit the same type of enemy multiple times (preferably with a weak weapon you buy from world tier 1), noting the highest poison tick. Use a skill / use your skill so that it applies only 1 instance of poison, this is is why i test with penetrating shot. Then add a significant amount of damage of another stat (e.g. 100%), and see if if you get a higher tick. The more damage you have of the other stat, the more obvious it will be if it is working.

I will try, atm im so dry of gold that i cant currently swap freely lmao.

I dont have a lot of imbued skill damage, but im pretty sure it doesnt work, only had difference of about 70% increased imbued skill damage in the test, though, because i dont have a high level infusion glyph. If imbued skill damage doesnā€™t work, then i donā€™t see why core skill damage would work.

Are we missing skill targeted bonuses as their own bucket?

Skill - damage mod of a skill
Damage - mod after skill calc to various types/condition
Crit - crits ofc
Vuln - damage received mod on enemy

Could be even if skill and damage are in the same bucket they have their own mini buckets where anything that calculates off base takes into account direct skill mods and not the conditional mods half

Thank you for doing this.

Why isnā€™t there a test dummy in every modern arpg that will actually record your average dps, lowest and highest hits both regular, crit, overpower and combined, etc.? It would be fun just to easily be able to go pop some shots in the thing for a minute to check where you are at. Incredibly easy to implement for a pretty top tier qol feature.

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