Not every class can easily do trillion damage as SB does.
build your character better adventurer. trilions of damage arent needed in t4.
keep in mind, as per last campfire the other classes are in a good spot, and id agree.
Did you forget the last part of that sentence “when compared to one another”?
Go check at 37:16 of that campfire.
did you forget that all classes do fine in t4?
The devs also said T1 is end game… bad take lmao… OP is right T100+ mobs simply become bullet sponges, they should really nerf it and yeah that buff feels bad… feels like were fighting a WB in a dungeon zzzzz
t1 is endgame tho, especially for people who need to figure how to build the character.
there will always be a meta. that being said, every class does 100++
When 5 classes get stuck around Pit 120 when SB completed 150?
Yes, I didn’t forget that.
Are you confused what the point of this thread? The point is [enemy’s buff: Increased Health] and I’m not the first and only one who complains about this. You may find that this forum has a special function to search for similar thread about this topic back to the last year.
you can be very well aware that i know about this function my friend
do we want to talk about search histories?
what does this topic have anything to do with threads from a year ago i wonder, after so many balance changes?
It is absolutely not end game, it’s actually where the game opens up lmao what are you smoking???
for some people t1 might be endgame and thats fine.
How??? You can get in T1 with just two aspects and bad ones too ??? Wat???
Every class has 1 or 2 bugged builds that are doing well “compared to one another” unbug those builds and the class is left with turd burglar build options. If Blizzard thinks that’s good their wake up call is coming. Granted some buffs on tuesday.
theres andarius, being angry that spiritborns didnt get nerfed midseason. missed you btw. i got a flu so i was a little absent here.
im not sure if there were enough question marks to be fair. so… t1 is endgame. drop rates are basically the same as in t4, difference being the more items drop.
so yea, its just quantity, no quality.
Because the Increased Health enemies still persist in the pit, when I blasted the whole mobs, included elites, fly away but Increased Health enemies still stood there and said “This is for a good health in a long term and open up for a good game design”
so you figured it would be the logical thing to request a nerf for this game design.
btw. i died yesterday in the citadel. please nerf it.
Didn’t mention Spirit turd. If a class has 1 bugged build and so does another and those two are “doing well in comparison” that is bad on Blizzard’s end to think that’s a good thing. When you unbug those builds now those 2 classes have a bunch of C tier builds. Barb and Druid as the examples. That is a god awful thing to celebrate. Blizzard can and needs to do better than that.
spare me andarius, you are playing since the base game release, and id assume you know what a meta is. offmeta can work for sure, but requires more skill
Some complains can be granted, that’s called a feedback.
Do you remember Ice Spiders who freeze players in every single bite? Immortal Vampiric enemies who fill HP to 100% every time they hit players? They’re gone by feedbacks.
A class having 1 bugged build as it’s meta and every other build is underpowered is bad game design. Granted buffs come on tuesday. Just because the game has been bad in the past does not justify it being so now. The whole point is improving upon the game.
There isn’t really an off meta there is the 1 bugged build and then a bunch of underpowered builds.
This game doesn’t really involve skill. You increase your power through various means to accomplish higher things. Guides are not made on how to skillfully play they are made on what stats to allocate and which skills to use.
Early acces player here… skill errr you mean grind