I know the Beta has brought up a lot of controversy in regards to a lot of topics. But if I were to change just one thing it is this (caps to show just how desperate I am):
PLEASE PLEASE PLEASE add a toggle option for all the combat text not just the damage numbers. Symbols and life frame markers are enough readability for some. We don’t need 50x “Fortified” over each and every monster on the screen, every 0.5 secs !!!
I really hope someone acknowledges this, as for me it ruins what is otherwise a visually stunning game with a great atmosphere.
8 Likes
i really need this too… my adhd brain gets overwhelmed with too many text on screen
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I was going to wait to see it on release with a different font (and the option to have it not show up, even if you then don’t know the damn skeleton is immune to bleed - but apparently all of them are)…but yes…the “hide dmg numbers” option is pointless when you have the same amount of immune and absorbed and fortify popup.
Also, it needs hp orb and resource orb numbers AND hp bars numbers (at least on the top of the screen ones) AND a vertical line marker on mouse hover hp bars showing when you can Deathblow something and it will die. There’s an argument for “measuring” this yourself but the mob hp variations and any change you make on gear leaves you eternally guessing.
2 Likes
Yws please give us the option to disable all floating text stuff.
Disable damage numbers according to tooltip should display special damage only. But i really like to have no nummbers at all
As always - have the options to see all some and nothing would be awesome
Same for summons in villages!!! Don’t like to see 12 skeletons and 1 golem in village inn
3 Likes
I’m guessing that the majority of the UI is in an unfinished state. A lot of it looks like placeholders to me. May have already been replaced before the beta even started, and it’s just not reflected in the build.
I hope you get the option in the full release tho.
2 Likes
They should also remove the floating npcs.
In addition to being able to toggle combat text on/off, an option modify it’s size and colour would also be useful.
1 Like
yes, please allow us to remove all the text from combat TEXT!!!
I can’t even see my dmg numbers because of the constant VULNERABLE text popping all over the place.
I turn off damage numbers because looking at them doesn’t really change how I play, and sometimes I just prefer the cinematic experience, or the clean look of the UI and the game without the clutter.
But even turning damage numbers off, I can still see saturation of “Vulnerable” and other status effects, including banners like “That skill is not ready” in the middle of the screen.
We really need an option to turn off and customize all floating combat text in D4. PLEASE!
Funny how they want to nerf vulnerable so much, yet apparently it’s the only thing worth plastering over the entire screen in big bold letters!
I enjoy seeing damage numbers so I probably wouldn’t disable the combat text myself I had the option, but some of the spam (the example given of vulnerable appearing over a zillion mobs is a good one) is just too much.
A toggle would still be nice for the people that don’t want anything; having the choice is a good thing. That said, I think it would be nice if they addressed the spaminess of some abilities like vulnerable, taunts, shouts, etc, regardless. There’s really no need to duplicate the text on every mob when they already have an over-name indicator or if the tooltip already indicates it is an aoe effect.