Please make PIT GROUP friendly!

We are about 10 friends who normally play D4 together.
Most of these 10 ONLY play, because we can Co-Op.
But since the endgame PIT, is NOT group friendly with rewards,
then most of my friends say “since we cannot enjoy endgame together, then there is no reason to play D4 at all”

So Dear Blizzard - please find a solution to this problem.
Groups of friends who play togeter, stop, when ghe group co-op is being sabotaged by your bad Pit system.

Fix A:
Reward each player based on their own pit level for their char level?

Fix B:
Reward each player based on participation (damage delt)
It will discourage hard powerleveling.

Fix C:
Just give each player the same reward - so whatif we PL each other?
It makes group coop fun - and is that not the goal of the game?

You do it so often - nerf fun.
Last Goblin event, suddenly hunting goblins was fun…
Now back to normal, I just wonder. If they kept the goblin event level, we would have more fun in the game…

Dont nerf fun BLizz!

3 Likes

10 people? Wow nice.

I really wish this game can group up to 8…

How is an Old Game like D 2 able to support 8 people and Now a days it can’t even do THAT! sighs

Anyway* just Rotate your Pit runs. It’s the only thing you can do that’s feasible :slight_smile:

2 Likes

It is though, just rotate who starts the run.

Same with farming boss mats, only the person summoning will get the mats, so again, rotate.

Same with Hellmaiden, the person/persons that summon will get most loot, so again, rotate.

Blizzard have stated that 80% of the playerbase, plays solo.
Not all players have friends to play with, so stop trying to cater to the players that do, when there is simple solutions to said problem, just rotate.

Solo players already at a BIG disadvantage for not only running solo (Cant share loot between friends and split in dungeons for efffeciency plus much more) They are being “punished” for playing solo when it comes to Uber bosses because again, rotations.

Stop make everything in group more rewarding than solo.

7 Likes

WTF are you talking about. Rotas in pits are bad, bcs you will get cut of materials.

Proper solution is everyone pay a fee and everyone get a rewards.

That is just false, you can share loot with everyone. Open trade you know :smiley:

And I am talking here from solo player perspective.

All party member should provide materials for boss runs and all party member should provide key for rifts. And all players should get same rewards.

It is really that simple.

2 Likes

Just… no. It is not currently group friendly. I only play with a few people and it always feels like a GIANT mystery that we cannot get the mats equally.

I don’t need THIS but they could also use common sense for small clans. A few friends like to play together but turns out the game punishes you for having fun with friends?

NO, get over yourself.

I mean you want to play with your friends, no?

Running pit with others in terms of time is already rewarding in itselfs, no need to further reward with mats/loot too so that solo players feel left out.

LOL you clearly dont want to see what im saying, running with 10 friends that are maybe even in a discord voice chat is way easier to share loot with rather than trading with randoms, there is no argue in it.

Everything shouldnt be tuned to group play, especially not when its already more rewarding time wise to run in a group, to further tune it so its more rewarding with loot/mats too? Yeah screw solo players i guess.

80% of the playerbase plays strictly solo so yeah it really is that simple.

1 Like

It is currently group friendly, since its more rewarding in a group than solo.

How can it be a mystery when there is already activites more rewarding in a group vs solo in a game were 80% of the playerbase plays solo??

The game does not punish you for having fun with friends, AT ALL.

Having fun with friends and getting more rewarded vs without them is not the same thing. Its called balance.

Many activites are already heavily more effecient in groups vs solo play, be glad you have those, cant imagine the whine from all of you if you didnt.

No need to get over myself, you need to get a grasp of whats good and bad for the majority of the playerbase.

In what universe are you running ten friends though… ANYTHING?

Do most myself solo and am happy when I get enough power to help a few friends through something they couldn’t do on their own yet. Oh yeah…how terrible…

I play a LOT of the game solo but usually end up a bit ahead of my 3 other clan members so LOVE to help them out when I can.

Just… (and I feel like I am saying this a LOT tonight) get over yourself.

No I mostly don´t, I prefer solo.

Yet you are still able to trade as you want, there is no limits for solo players like you want to imply.

There is no further rewards. It is opposite right now, you are getting LESS material than solo players in pit, that is the problem.

Same like it is problem rotas at boss getting more loot than solo players.

Except uber rotas (and I said many times it is bad) nothing is tuned to group play. (Maybe with exception that some NMDs you can split, considering you spent like few hours in NMDs per seasson, I am ok with that).

80% players base are rando casuals who didn´t even get to 100. Not sure if cattering to this base change game for better.

Look at what OP is saying, its a reference to that.

I play with others too, and i help others too, i dont do it because i get more loot that way or more materials, i do it because i like to help and i think its fun.

Not because its more effecient.

Again, no need to get over myself, again, you need to get a grasp of the game. Like LITERALLY.

Here are some things currently more rewarding in group vs solo, so you can get a better grasp of why you shouldn’t whine over the Pit.

-Leveling is more rewarding in a group because you get XP boosted and can kill more monsters in shorter amount of time.
-Boss rotations, since you get same amount of loot even though you didn’t use any materials.
-Helltides, since you can kill more monsters in less time to get more cinders.
-Nightmare Dungeons, since you can split up in what direction you go, the time to complete it will be way faster in group vs solo.
-Getting loot in general, since you probably already in a party or voice chat so you can quickly tell everyone what you got or what you are looking to get instead of having to rely on in game trade channel or 3rd party website for trading.

There are probably way more than these but these are only a few of the activites that are FAR more efficient to do in a group vs solo, so keep cry that the Pit is not I guess :blush:

2 Likes

EDIT: Mixed you up with the other dude arguing, sorry.

I dont imply there is a limit of trading. We are talking EFFECIENCY, read my comments again, you clearly have a problem understanding.

Im not talking the Pit, im talking:

-Leveling is more rewarding in a group because you get XP boosted and can kill more monsters in shorter amount of time.
-Boss rotations, since you get same amount of loot even though you didn’t use any materials.
-Helltides, since you can kill more monsters in less time to get more cinders.
-Nightmare Dungeons, since you can split up in what direction you go, the time to complete it will be way faster in group vs solo.
-Getting loot in general, since you probably already in a party or voice chat so you can quickly tell everyone what you got or what you are looking to get instead of having to rely on in game trade channel or 3rd party website for trading.

There are probably way more than these but these are only a few of the activites that are FAR more efficient to do in a group vs solo, so keep cry that the Pit is not I guess :slight_smile:

The EXACT same arguements that yall think is “valid” for not punishing group play, can be said to not punish solo play too.

There are far more activites in the game that in terms of effeciency IS better in group play vs solo.

By the time yall realise that, you hopefully stop whine about ONE activity that isnt.

You seem to mix the context of “having fun with friends” and “more effecient in group play”

Personally, if i want to have fun with friends, i dont care for who gets more or less, im not there for the reward im there for the fun of it.

Im done with this thread, have fun!

2 Likes

In my opinion this game should cater to a more solo experience and group play should come secondary. If I want an MMO level of group play there’s plenty of other games out there for that and blizzard already develops one that completely forces group play down your throat to even be able to play.

I would definitely not want to see them have to balance the game around group play because it will just end up making it inferior to play solo.

1 Like

i more inclined to this choice but with a “if”

currently : Ubers bosses give 4x advantage to the co-op group since even if you spent no uber mat you can get a chance at uber unique (highly unfair, especially in a game with more players soloing by far, simply because they prefer playing solo for example, but many feel “forced” to group due to that unfairness)

while : the pit is more or less equal : whether solo or co-op (both have pro and con)

if in the pit : as long as everyone spend the shard to open the portal everyone get equal mats

Then, everyone in the ubers should spend too the entree fee (instead of only one paying) to get the boss from spawning.

This would be equal / fair to both solo and group (group would still keep the : faster clear , more exp, being able to rez others etc… but that’s ok as long as the same mats used = the same amount of rewards (possibly, cause depends on RNG of course) )

already the case for ubers sadly.

I agree with uber rotas. It should never worked like this and I would like if they will change it.

Other things you mentioned are true, yet mobs are scaled according to party member.
bigger party=harder mobs.
Playing in party is for sure more effective, it is understandable and it is ok. Except ubers it is not like they are getting more of anything just bcs they are in party.

With logic like this you can go even furher like requesting better loot for necro than rogue bcs he is slower than him, bcs that he farming more effective.

Current pit system is just bad bcs it punish party play, same like uber rotas are bad bcs it punish solo players. Both should be changed.

Other point is just about effectivnes and it is normal that party is more effective. If you would somehow lower their drop etc you would kill any party play for anyone who cares about effective just like noone do party in pits even if they could.

The State of the game is what it is.

So instead of (like so many others) complaining about it, you have to WORK AROUND IT.

Rotate the Pits. Maybe you don’t like it, maybe you think it should change, but the way the system IS will not be changed by people wanting it to be done another way.

The game…This Game can not and Will not cater to everybody. You have to take the good and the bad.

Whats the saying, if life gives you lemons you make Lemondade?

If Blizzard gives you an option to play something in game and you don’t like it- Find a way to work around it…

OR go play another GAME.

1 Like

eh actually it’ll change.
not the pit per say currently atleast, but the devs said they would like to make the ubers more solo friendly compared to group in term of mats/rewards.
there was an article about that i read

so, they do read this kind of plea.
(which is both a good and a bad thing i guess, because for balancing purpose it’s fine but some others aspects , it make the game more easy which is bad in my opinion if the thread was about asking for easier monsters etc…)

I mean I 100% Agree with you.

It’s just that when they release something ( the start of the season ) they (I strongly believe at least) aren’t gonna change anything a few weeks later if people complain about it…

Maybe mayyyybe Enough people would complain they’d change it, but the option for Pit Rotation simply seems to be the best answer (and is not game breaking).

oh indeed yes

as you said, it’s best to make do with what we have, and i personally always lived my life like that without ranting about things.
and currently for the co-op people it’s : rotation.

and yea it’s rare for them to change things the season after, usually it takes 2 or 3 season
(like for example, speaking of uber, next season we’ll have the altar coming back after the uber dies meaning we won’t have to leave , reset , re-enter the dungeon, it was asked quite a lot )

was just stating that the devs to take this kind of thread into account sometime so it’s worth making them.

eitherway, i’am happy about this altar change when it comes to uber, might be a small things , but will be less of a chores to spend the 200 (or more) living steel :stuck_out_tongue:

With this mentality we would still bash each other with sticks and live in caves.

There is nothing bad about sharing your concerns and suggestion to improve something.

Ofc if it is delivered in polite way and idealy seconded with some datas and reassons behind it.