Please let us reroll the primary affix on boots (and other items for that matter)

spent days trying to find some better boots… found a pair, reworked them to what i needed and when i started playing i noticed my evade was taking for ever…

sure enough… speed boost on evade -_- probably THE worst of the things that can roll on boots… (movement speed is so easy to get elsewhere that this is more of a troll affix then anything else)

same for rings… how many times did you find a good ring only for it to have the wrong elemental resistance on it?

let us transfer the stats to other boots (ring) having the primary affix we need…
or put it in with the rest of the tempers for all i care… but please!!! let us change this stuff… it’s realy frustrating and anoying… i’m just so anoyed that i ragequit for the day because of this stupid crap -_-

oh… almost forgot daggers! such a nice bonus to have on a ranged rogue… daggers having damage to close enemies :joy:

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Should be able to use the Enchanting system for this. What they call the Enchanting system is not it. Enchanting is closer to Tempering in D4.

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true that :sweat_smile:

at least you can’t brick the item with “enchanting” so there’s that :joy: (did have to go over 2M. just to get what should have been the easiest roll → got them all, but it just refused to roll armor)

i get that some of these things are core to the game… but at least make it fun… not anoying and frustrating.

Right.

Enchanting, traditionally, would allow you to take a Recipe and Materials to apply either an Effect or Affix to an item - without RNG.

Enhancements, traditionally, would allow you to Add an Affix with Materials to an item - without RNG.

Augments, traditionally work like Enhancements and stack to allow you more customization with your items.

If D4 took the Traditional approach, we would be much better off especially considering finding Base Items is RNG enough in a relatively short Season.

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also, true that :joy:

i realy hate the itemization in D4… (hell, i even like D3’s itemization over D4’s even if it was just stacking main stat on everything)

bricked… i dunno… 5 good items today already… wich took me god knows how long to even find those 5. and now i’m stuck with an item i can’t even change because this anoying system…

did find a shako just now… woopie -_- it’s easier finding a damn shako then a pair of ***** boots with the right affix on it!

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OP based. W change make it happen blizz

I want more crafting options. This would be a nice change but I’d like much more.

I think a way to boost affixes by deleting other affixes would be fun. Say you have 5 affixes after tempering, but you’re squishy. So you delete 4 of those affixes to boost the max life affix.

Let me make sacrifices for big damage or big life etc.

There is a system in LE where you run a dungeon and at the end you can combine 2 items to create a bis item. It’s a bit of a gamble but I really like that system.

Also, the way you can seal away affixes to create an empty slot for a new affix is pretty fun. More stuff like that would be good.

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yeah, i pretty much hate everything about the item system :frowning:

let’s admit it… from start to T3 all items don’t realy matter much as long as you reach defence and resists.
in T4, only items viable are ancestral, GA legendary/unique/mythic. same as in D3… so why even have anything else in the game huh? that’s just dumb and pointless.
tempering and “enchanting” are just flat out gambling… doesn’t matter if you’re paying money on it or not, at the end of the day it’s gambling and that shouldn’t even be in a damn game (are some of the devs gamblers/gambling adicts that they so insist on that crap?) don’t care if anybody thinks it’s fine… there was a whole debacle over lootboxes being labled as gambling and all the crap that came with it, so stop!

gambling is bad, m’kay…

the whole itemization keeps pulling you out of the game or what ever you’re doing just so you need to gamble some more and probably will be doing it over and over again untill you get some luck (or give up caring like i mostly do)

D2’s item system, even with its flaws is still one of the better systems i’ve seen. D3 and D4 being some of the worst.

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I don’t know why they simplified this so much, where should the most important item part be? Imagine you are a fire mage, but you get a 3 GA BIS weapon but with cold damage. You should think, “Wow, I’m going to sell this or become an ice mage.”

_In d2 I thought this was amazing, you could find incredible unique items that were worth changing everything.

  • I think d4 still needs another layer in the items, for example GA in the unique power for example. Hakan’s word causing 75% damage at a distance. Or 2 GA items can have 3 MW or 16 blacksmith levels. I miss that 3 GA items have little difference to 2GA.

everything in D4 is just stupid (D3’s legacy at work probably)

this season i thought i’d play an other rogue then always going rapid fire. so pretty early on after reaching lvl 60 i found a windforce (i know, not the best piece of gear) and thought "well, screw it… i’m trying barrage again because last time it sucked mayor poophole. T3 i had to look up a damn guide to make barrage actualy do anything!

it needs:

  • specific aspects
  • specific tempers
  • specific affixes
  • andariel’s
  • starless skies
  • tyraels
  • umbracrux

take one away and you’re doing jack squat… (ok you can do without tyraels but it’s better to have then a legendary)

i’m stuck on early T4 with this build. masterworks are almost done (not that these would make much of a diffrence) can’t even find a decent bow for the life of me… the boots i just slapped on the next best thing i had in my stash after bricking 5 pair (and wouldn’t you know… decent tempers on the first try FML)

had the same problem on my sorc when hitting T4 only not close as bad as barrage rogue (just had to farm an other unique so that was… braindead boring and took way to long because there wasn’t a ***** GA on the ones i’ve got → on other day of farming spent doing nothing of value)

items are such a bore in this game… and on top of that you need to stack so many diffrent crap in order to function… if you’re not at least using vulnerable damage, might as well stop playing cause you’re doing jack squat (again) why?

in D2(r) you simply slapped together some gear and the only thing you tried to get enough off where skillpoints… yeah, weird game that D2, having skills being the source of damage and not your mathskills. and everything worked! sure, with crap gear it would take a while to take down a boss or progress through the story (only downside was that your itemdrops where lower because of it untill you’ve found a great item but most of the time the stuff you already found would be sufficient)

in D4 you’re spending so much time in lower torment just to farm for gear, reach T4 and then go back to lower torments because trash elites feel like a raidboss (because you just don’t have a GA you need let allone BiS)
after reaching lvl 60 (maybe not on the first character) the game grinds to a halt.
so you then have to do pits to get your damn glyphs to 46 (at least) and do that 5 times (more if you’re trying stuff out) then do some seasonal stuff because you need some items, play blackjack with your tempers and probably some more farming because you’ve bricked half your crap, then farm NMD’s and hordes, hope for the best with masterworking and probably do some more NMD/hordes because it kept rolling an affix that’s useless to masterwork to begin with, then go back into T4 and failing to do damage on the simplest of bosses. then you just ragequit.

that’s an other thing… half the time the GA is on an affix that doesn’t even need to be boosted (or is trash to begin with)

it’s just soooooo many layers of crap that ruin the fun for me. how many times i thought “oh this looks great and should work great” only to find out you just made it worse (though on paper you should be steamrolling)

the whole “it needs to be a full moon on a monday while you’re sitting on the toilet doing a sudoku and singing sea shanties” to kill some trash mobs and then “shout baal 3x times in the mirror, plank the toilet while balancing 3 toiletpaper rolls on your head on a friday” in order to damage an elite… and do both at the same time to not tickle a boss to boredom (not death… you’ll be tickling away days on end) just to find out you got 1 stupid thing wrong and have to do ALL OF IT, again.

i’m actualy done with this season (got the crow and i don’t care for anything else anymore) and good thing a game i’ve been waiting for for years now is launching in 2 weeks. so i’ll probably just call it quits. i’m frustrated more times then i’m actualy having fun (and the moment i’m having fun… suprise buttercup! here’s some other crap that people hate)

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Except you couldn’t, not until about 10 years after launch when respec was added. You would have to start an entirely new character or hybridize to the extent allowed with your current build. By default you could always do this in both Diablo 3 and 4.

I really can’t take this seriously.

I see some big issues with this. You could get fist of fate and delete the other affixes but the two luck hit things and then get a glove with massive lucky hit % and super easy to masterwork crit lucky hit putting it at 200% on one item. You might not even need the attack speed or crit chance.

I was thinking about legendary items, not uniques. Either way there would be a lot to consider if they ever implemented anything like that

inherent affix is their trump card to nerf things.

If I had it at the beginning, I could have made another character. I did this several times.

Exactly, you said “worth changing everything.” I guess I’m probably arguing semantics, but to me, starting a new character is not the same as changing. In D3 and D4 you can get a build defining item and completely redo your character without losing any progress. That’s what I would consider changing. The difference is you won’t get something for another class (unless it’s a generic leg/set piece in D3 or generic unique in D4.)

So what you are asking for is the ability to enchant the inherent affix for items? I am going to have to say no on this one. Inherents should not be interactable in any form. That is the entire reason they are not an affix.

I do think rings having a single resists is useless though. I would like to see the 2nd inherent be different.

4 examples:

Lucky hit chance
Life
Max resource
Dodge

That being said I think every item should have 3 different inherents to spice things up. Even items with no inherents.

lol it rlly is a bummer when your boots dont got the right evade affix but the rest is fine. def should b able to reroll it

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Being able to enchant the inherent affix of items defeats the entire purpose these inherents are not affixes in the first place. Hard no. This should not be done.

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yeah all affxes should b changeable :+1:

that’d b cool. i assume youre talking bout legendary gear?