It is mind numbing and absolutely ridiculous. The gambling aspect is bad enough, but to have so few chances at trying to get exactly what you want is very low.
I’m here for the item drop rates and grinding for the gear I want IN THE DUNGEONS.
The amount of variation that the item/affixes power drops in is good enough. Why did we need to introduce another mechanic on top of 5 others to force players to keep grinding for just stats???
It’s a lazy implemented mechanic imo that just forces players to play longer and honestly bricking 3/4 items in a row after trying to find the right items in the first place just makes me exit the game. It does not make me go… “Oh boy this is exciting I need to get back out there to find 5 more items, with the exact stats, that might have a possibility of rolling another stat.”
I actually really like being able to fine tune my items, but bricking is just not fun at all. My first GA if the season was a hilariously bad brick.
Now I’m sure I’m going to find plenty more as I go, but damn it that sure killed my excitement real quick. It wasn’t BiS or anything but I could have used it for a good long while.
personally i would be happy with one change to tempering.
“the same stat cant roll two times in a row.”
I know tests have said there is no weighting on tempering, but the shear amount of times we all get the same stat over and over again drives us all bonkers.
“Bricking” is part of game. It hurts but we have to accept that sometimes tempering fails. But, getting the same roll multiple successive times means the game RNG code is not working properly because you can’t have that with a true random process.
Keep tempering as it is but fix the RNG.
The reason I played eternal for this season because all my alts have everything i need and I don’t have to worry about bricking another item which I also hate. Remains me of BDO (black desert Online) with the gambling system.
What if tempering costs were changed to some new mat that came from high tier nightmare dungeons or something? (not gold though, the gold sinks in this game are already ridiculous) I bricked like 6 items in a row yesterday… after having an 8 item brick streak last season. Something needs to be done.
Players: we dont want damage on tuesday
Blizzard: ok we will simplify loot for you
Players: we want a loot filter
Blizzard: here are 3/5 item bases you have a chance to put the last 2 aff on with a bit more control
Players: but we just want everything in the first day of the season
Blizzard: no there needs to be friction
They could have fixed itemization on uniques and fixed volume of loot drops. Dmg on tuesday has alway been a thing in arpgs.
Tempers should be treated like jewels from d2, by that I mean item drops with prefixes and suffixes. Prefix would be the primary temper, suffix would be the secondary temper, each affix would still have a roll range. Only difference is you could take them out without destroying them. You could trade them, hoard them, whatever.
This also addresses another issue with the game, we currently have a limited number of different types of loot classes that players actually care about. Adding another class of items with actual value makes loot hunting more interesting.
Honestly I rather like the idea, something like LE’s but without the bricking, only downside is (unless you mean like, the roll is decided when you apply it) they would have to be individual items and then we’re backing to hoarding good ones for future gear changes just like aspects at launch, and anyone on eternal trying to run more than one character won’t be able to.
If it’s just like “Oo I have 8 [specific affix] items that I have found” and they are in the codex or as something, it would work, although that would require something else on top of that to allow trading as you suggested.
That does nothing when want you wanted never rolled once because the same two stats kept popping up. It should be like enchanting with unlimited rerolls with higher reroll costs. It really baffles me that the system wasnt launched like that to begin with.
One of the best ideas on the topic I have seen so far.
Personally I still find it slightly offensive to the A-RPG genre, to have items with 3 affixes on them though. So regardless of anything else, add more affixes back to the items when they drop. Tempering affixes or not.
As for the topic, as long as the current tempering system exists, the tempering limit, and the so-called bricking, must exist. The system would break apart otherwise.
If they added this I wouldn’t be upset anymore. Had a 2 Ga item, rolled the same trash affix (desecrated ground) x7 lmao people will still tell me its random rng and instead of acknowledging that the ‘randomness’ of tempering gets stuck on an affix sometimes. Otherwise why else can you continue getting the same affix even after switching the item sometimes?
The probability of the of this improbability happening as often as it does suggests that there’s some error in how the game randomly chooses a temper.