In Season 4, Starlight was fixed to work with overhealing, and not long after that, Garm was born.
Garm realised that Hydra and Life Per Hit were an excellent source of healing - and with the newly functional Starlight, an excellent source of mana.
So Garm patiently put together a new build, stacking life per hit everywhere she could, tempering for extra Hydra heads, and eschewing +Max Life, all to keep the mana flowing.
Then Garm saw the patch notes for Season 5, and realised that her time in Sanctuary was drawing to an end. She had been gamely struggling with T5 Hordes, but the incoming tenfold reduction in DPS would put an end to all that.
Why, she thought to herself, why was Blizzard doing this? The problem with overpowered builds wasnât Starlight, it was the overpowered Life Per Hit on Andarielâs Visage.
Lacking Andariel, even stacking LPH on every piece of gear she could and +healing recieved on the rest, Garm could only reach about 170LPH while sacrificing numerous potential damage affixes. And she had to wear Endurant Faith for survivability, costing her an offensive aspect.
Andarielâs Visage is the broken item here. 430 life per hit means you can comfortably stack max life and still get constant procs of Starlight. Itâs so much that you donât need Serpentine Aspect, or tempers devoted to Hydra heads, or Hydra at all to achieve constant mana flow.
So please, for Garmâs sake, donât choke off an entire category of high-mana-throughput builds by unfixing Starlight. Fix Andariel. Without that 430LPH in the mix, the tradeoffs needed to achieve high mana throughput are easily enough to bring builds down to earth.