Please don't go live with respec costs

i wouldnt worry too much, i dont think anyone will be respeccing. Just goto the website that has the best cookie cutter build copy paste and you never have to respec again LOL. the “reroll another character because its too expensive” idea is garbage. Every game blizzard added respecs to or dual spec in wow, or multispec made the game better and bode well within the community. This is just designed to sht on peoples time and it completely sucks tbh. but like i said maxxggg and get your ultimate 1 spec that works because none of the others will spec and youll be good!

Go kill 1 (one) enemy. It drops gold equal to or greater than the cost to respec a point. The entire point of the game is, ya know, going out and killing stuff. You get items and gold for that. You gotta use those for something, otherwise they’re trash on the screen that you ignore.

What’s next? Gonna start whimpering that you have to pay for gear upgrades? Do you just want gold removed from the game entirely so you can mindlessly click the power up button and go about your happy way?

1 Like

In the cb you could extract legs and sell the power for more gold than the original item it came off of. They seem to have reduced the amount now so you can’t acquire as much gold that way. Real shame. I thought it was a nice perk.

Agreed, there are literally millions and millions of way to make a character. Let the players explore instead of pigeonholing them. A great piece of gear etc could change the way players view their build. Why lock them into a spec. Makes no sense and there is no advantage!

1 Like

No it does not rofl not even by 25 does that happen and that is nowhere near endgame prices

110% agree. This whole notion of “investment” cost for respecs is deeply flawed on two fronts:

  1. Newer player who might feel left out of any kind of group-play because they don’t have a meta build. They are always respeccing to try to make their build better. They are low on gold. Then, a friend says they have a spot open in their meta group, but the newer player will need to respec to something they aren’t playing, like a zdps setup. They respec, despite the high cost, cause its their chance to finally get into a strong group, but just as they join the group, their friend tells them, sorry, the group is breaking up, and now the new player who is now in a zdps build and possibly now broke, doesn’t have much damage to farm efficiently, and certainly doesn’t have enough to respec back to what they like. They are stuck. How do you think that new player will feel? That is certainly one way discourage newer players. Not good for anyone.
  2. players who like to constantly adjust their builds, or shift their spec a little for farming different kinds of content. The prices would become insane and they would likely have to make a new char to transition to, far sooner than they would like. If gold costs get too high, some people will be even more tempted to RMT, or bot.

This “investment” system only serves to inconvenience and aggravate the player base. Why insist on something that is going to push people away? Friction isn’t always good.

People will already be investing massive amounts of time into your game, and many of us will grow attached to our chars, certainly an investment of sorts. But you want us to throw chars away, due to an awkward design implementation? Stuff like this is why at least some of us are looking to D4 to be their new game, as PoE is starting to grate a bit too much.

P.S. the respec “investment” system will only amplify FOMO and what’s Meta, erasing any work the devs have put into making interesting gear or game systems that empower player agency. This will just put far too much pressure on most players to just do a meta build and not playing what they like.

Also, here’s hoping we’re not limited to making 10 chars a season, and once you make your 10th, you can’t make any others. That would certainly suck if you can’t make a new char to replace the one w the extreme respec costs you just deleted to make room for the new one…

2 Likes

Has Blizzard commented on this anti fun feature of respec costs?

1 Like

Yes, they said that they want you to just roll a new character at some point instead of being able to respec.

Hopefully they “double it”. That is what they usually do.

Ok, Diablo becoming an arcade game is exactly what most people would point at to explain why D3 was so widely hated. Arcadey drops, arcadey tone: it wasn’t Diablo and people hated that. The respec costs in the beta are insignificant: I probably respecced a solid 40 times over the course of the beta without an issue. I am not on the side of “you people are entitled,” but I do think sometimes players think they want something that can actually damage the experience. Everybody wants to play godmode, right? But it loses its luster quickly when there is no challenge to be had.

Respec costs have quite a few positive effects that are hard to quantify when you are frustrated that you can’t immediately swap something at some point, but they are there. For one, having a cost to change builds means you are incentivized to actually give a build the good ol’ college try. Even if the respec cost is non-existent (as it is in the beta) it still sits there and serves to gently nudge you towards trying to make the build work instead of going nuclear every time an enemy doesn’t instantly pop to one of your skills. It builds a sense of ownership in your build, and that helps drive longterm satisfaction with the game’s systems. The other major tack-on effect is that it helps avoid, “instant re-spec” meta’s where the most efficient thing to do is to quickly change builds mid-content. That may sound ridiculous, but I’ve lived through such circumstances in games where the most efficient tactic was to have two builds saved, use one to stack a bunch of trap-type effects under a boss spawn, and then switch builds to do actual DPS. Having a cost to this makes it much harder to do consistently and avoids a lot of the other potential negative situations. The final thing is that it provides a real gold sink. A game economy will never be perfect, but having resource sinks can really help keep the game economy from breaking too quickly. Locking respec behind such a gold cost is a great way to sink away excess gold and stop the economy from becoming a completely pointless annoyance.

2 Likes

Except it wasn’t hated after the re-design and has seen very good playrates each season.

1 Like

I at least want to see free respecs extend beyond level 15, maybe to 30, so you can test each ability as you gain access to it, but at least to 20. Rogues don’t get combo points until 15, but may be 16 (or more) before they finish the quest to unlock them. Unlocking them changes the tooltips for existing abilities and you may change your mind about an ability when you learn what it actually does. Same goes for Sorcerer enchantments. You might not have put any points in the ability that you want because nothing in game tells you what it will do at 15. You shouldn’t have to do research on an external site before trying a class out. The game itself should do a better job of informing you what your abilities do.

1 Like

In my opinion, it shouldn’t cost gold to respec at all, ever. A limit on how many times you can do it per day yes, but overall with a game that has many combinations of skills and gear, it should open for experimentation. What you end up with are players that go to a website and pick the cookie gutter build because they don’t want to sink gold into respeccing later on since it costs your firstborn child along with your legs and an arm.

Exploration, experimentation and trying things out. I’ve no idea why a lot of games work so hard to prohibit that. Don’t they want people to play their game?

Yes, that would be fine.

The cost just needs to be significant toward endgame, but while we still get new skills, it can be very low.
(or rather, it doesn’t need to be significant at all, if they would just use a Last Epoch style system, where skills gain power as you use them, but if respecced that power resets. Then respecs themselves could be free, with the indirect cost being the power reset - which would mean zero cost if respeccing frequently in a row, allowing for all the experimentation one could dream of)

Excellent idea! Perhaps extending the free respec, or two, just beyond the point when players leveling builds (level 60-70?) will likely break down as they enter the more challenging parts of the end game. Game will feel far less punishing to new players if this is available.

P.S. this feature could be greatly improved on by having a tooltip that would suggest saving the free respec(s) for when a player hits a wall, or will, find the respecs very expensive.

Respec costs are good as it’s one of the few gold sinks we have.

While the cost of respecing scales with our level, so does our gold income. We can already earn hundreds of thousands of gold very quickly at lvl 25 by selling rare items. Once we are higher, while the cost goes up we will be earning far more gold so it won’t matter.

Newer players, especially those with limited time, might not be aware of how to farm efficiently for gold, or be willing (at the early stages) to invest even more time into the game that they aren’t sure of yet.

P.S. Too much pressure on gold income will yield more botting. Not good.

All you need to do is sell your items to the shop, no need for some crazy gold farm…

Plus early game the costs are extremely cheap. At 25 it costs what, 2k gold? Sell two rare items that drop like candy. Even then at 25 you should have like 70-100k, without even selling items to a merchant over scraping them.

This is not an issue at all. The gold and item drops in this game are good enough that the gold cost is irrelevant, it just helps keep the total amount of gold you have down a little rather than it being useless and piling up.

Why, why does it need to be significant if you don’t want to respec then don’t

Why does anything in a game need to be?
Because it is a game. Hopefully with some kind of intended gameplay experience.