Please do Math better

I am just trying to farm out the materials used for master working in the pit when I encounter the FROST SPIRIT CALLER boss. I exit the dungeon and lose 15 minutes of my life for nothing. Here is why.

For a reference, I am playing an off meta, blood necromancer build. This uses fortify, overpower, max life, and a few other minor mechanics in order to play.

I currently have 6 items with ^max life^ and 4 of these are legendary affixes. Every item I have is master work 6 or higher.

My hp is 40 k
My armor is 23 k
My resistances are capped.

The boss one shots me. I am on pit level 51, which I beat consistently in order to farm the materials needed to upgrade, but encountering this specific boss means I have to reset the dungeon and after about a cumulative 2 hours of my life wasted because of this phenomenally stupid and bad experience I decided to complain about it here.

My points:
Make the counterplay viable.
Make the numbers bearable.

As of now, the singular issue is a move which kills my max fortified max resistant TANK in a single hit with a shorter telegraphing then most dark souls style bosses and it truly feels like there’s no counterplay. The indicator goes on the ground for a small explosive grouping of [ice?] damage and I’m instantly dead before I can even roll.

Perhaps a more explicit or lengthened telegraph would take this from an unbearably pathetic example of beta test failure to a functional boss fight.

Additionally, and perhaps easier than reworking your whole model, you could tune down the numbers so that the crazy hard version of the boss appears in later pit levels instead of when I am trying to casually farm my mid level masterworks.

Note that as a way to confirm your lack of tuning in this specific instance I present the idea that every other boss is beatable. With relative ease at that. The problem clearly being that this boss has a move that instantly kills people because you guys need to remove a hundredths place on the damage. Try making it a pure cc instead of just an instant kill. Maybe the boss would even be fun at that point.

Have you read the patch notes for S5 and the changes coming to Bosses and The Pit specifically? You may want to go check those out first.

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you are only 12k over the armor cap. my guess is you have insufficient damage reduction

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here’s a more sound complaint then. If I have max elemental reductions and max armor, I am reduced to seeking reductions from things like “reduce close” “reduce ccd” etc and these don’t have a nice indicator in the UI. So instead why don’t we just do the math and uncap the armor? Thanks for telling me, because I play on my pc with a controller and never once has the armor cap showed up while searching through menus. I also specifically don’t want to look up other builds or copy so I don’t want to research outside the game. Maybe that’s worth a UI indicator as well. If I’m going to go over the armor cap by 13 k then maybe you could make the number a different color. Or just mention it. Jesus Blizzard it’s not that hard.

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So there is a few of us around these days… nice. Thats more my style too.

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Just looked into the notes and didn’t see anything specific to what I’m talking about. Maybe I’m missing it.

Yes, this is a recurring error. In s5 they will inform you better when you reach the limit. I don’t know how it works, but it should improve.

In the notes it does say that they just changed this. So that’s good.

Pit boss damage has been reduced by a lot. ~60% I think. Same with health.

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Just read the notes. I am still unimpressed. They somewhat fixed the issue but unless the unspecified debuff they are referencing only lasts for 3 to 5 seconds they are just damning you in the same way with more steps. I will concede that the patch addressed my points and probably will do something to improve them. While I am frustrated that it took this long to figure some basics out I am thankful for your response and for blizzards attentive nature.

Hit armor cap, and then look into damage reduction affix. Resistance matter as well, but they are generally easily to get to their cap as well.

Looking up game info from official blizzard sources isnt the same as looking up guides.

Armor cap is listed in patch 1.4.0 as well as campfire stream before s4 releases.

It also lists in game under armor stat.

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Hmm, difficult. I can’t reproduce that.

My level 97 Minion Master :wink:
with 9076 Armor
70% all elements res. capped.
and 30322 life is not oneeshot from a pit 51 boss.
I let myself be hit with a sequence of his shadow abilities for testing. Not much was missing to kill me, but my life was enough.

So i don’t really understand why you get oneshotted with much more life as my necro.
It will probably the damage reduction (DR). I use hardened bones and shako for DR.

  • Pit Boss damage has been reduced by 66% across the board.
  • Shadow Pit Boss Affix attacks now apply a stacking damage debuff which stacks up to 3 times.
  • At the third and final stack, Pit Boss damage is the same as Loot Reborn.
  • The Bandit Sharpshooter boss has been replaced with Mother’s Judgement.

Developer’s Note: We’ve made this change to reduce the amount of one-shots that happen when fighting bosses in the Pit. Players should have more room to get hit by boss attacks up to a certain point.

In case you missed it. Also this:

  • Boss Health has been reduced across the game.
  • Before:
    * WTI: 0%
    * WTII: 4000%
    * WTIII: 6500%
    * WTIV: 30000%
  • After:
    * WTI: 0%
    * WTII: 2000%
    * WTIII: 4000%
    * WTIV: 6000%

So not only will the bosses be doing a third of their damage, they’re also not damage sponges either.

My armor is 23 k

Armor cap is 9230, anymore then that is absolutely worthless. You quite literally have 13,770 armor doing absolutely nothing for you.

I’ll add to this that you are meant to dodge the attacks that one shot you.

They are making it far more forgiving in s5 as others have mentioned but even now it’s plenty doable with your stats.

The defensive stats only get you so far, a lot of stuff that one shots like those shadow boss attacks will pretty much one shot no matter what your stats are, you are intended to dodge those.

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They did say they were adding this on Tuesday.

I think the issue you are having at that Pit level may be the overcapped armor instead of DR, but your point about facing specific mechanics that one-shot you too easily is also valid. One of the changes in Tuesday’s patch is going to make it so that you take way less damage from these bosses, but you have to avoid being hit by the shadow bosses or else they give you a debuff stack. 3 debuff stacks brings the damage back to current levels.

A lot of builds end up using an additional ability that provides immunity or fast movement or both, in order to avoid the strongest attacks more easily. You can also begin to learn the patterns of these bosses to intuit when it will be time to dodge or at least back away more to avoid certain moves.

You have 23k armor?
The armor cap is 9230.

You need like 4 or 5 afffixes to have that much armor over cap. Those affixes are wasted. You could have way more damage reduction or max life if you werent ao far over cap.

I wonder how far over cap you are on resists, too.

Based on your grave misunderstanding of how stats work on the caharcter sheet, i can only assume you have a misunderstanding of how gameplay works, too. Seems like the problem lies with the player.

Signed,
A fellow homebrew-only player

The people at the top & the Dev’s do math?!?1?! You’ve got to be joking! Those people can’t do fifth grade math much less the math at this level! :rofl::laughing::joy:

Hmm. So any armor over and above the cap is of no use… But, can i ask… same as res? And, more so, does anything use res debuffs? Where overstack is a good thing? (like in d2).

Sorry, i dont do the online build thing etc, so most of my info comes from playing, friends, or these forums.

I’m not super happy with their insistence that damage should ramp up within an otherwise doable fight to insta-kill levels, but i can generally avoid most pit boss attacks and soak one or two (doing 85-90 on necro for reference.) Frankly this is better than nothing.

Milage is going to vary considerably though because as we should all be well aware by now, class balance is a myth apparently.

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